
In this tutorial we will be creating our player winning victory screen.
In this tutorial wewill be adding the trigger and then we will be coding that trigger to set off the victory screen.
In this tutorial i will be explaining a few changes to the tracks.
In this tutorial we will be making the gameover screen, so that when the AI cars win it was say you lost gameover.
In this tutorial we will be adding the police helicopter and animating it and also animating the spinning blades.
In this tutorial we will be creating the helicopters pathway so that the police helicopter can chase the player and the AI cars.
THIS COURSE WILL BE UPLOADED IN PARTS DUE TO VIDEO TIME RESTRICTIONS.
In my course we will start at the bottom and work our way up to advanced game design like AI path finding, we will be creating a car controller and many features with in our game.
This course is designed for beginner level and up as i will explain everything in best detail as i can, at the end of the course we will have made a racing car game like micro machines which in the 1980's was an amazing car game.
In this part of the course you will learn
Creating a player winning victory screen.
Adding a trigger and then coding the victory screen.
Explaining a few changes to the tracks.
Adding the AI gameover screen.
Adding the police helicopter to the tracks.
Creating the helicopter pathway for the track.