
In this tutorial we fix the smoke effect and then i show what sorting layers are.
In this tutorial we will be setting up the speedometer for the car.
In this tutorial we will be using code to make the speedometer move when the car moves forward.
In this tutorial i will be showing you how to make the camera follow the car.
In this tutorial we will be creating a dust trail effect so that when the car moves dust will come out of the back of the car.
In this tutorial we will be coding that dust trial to make it work when the car drives off.
In this tutorial we will be making just the table from diffrent sprites joined together, this will then make our table for our track to be placed on.
In this tutorial we will be adding sprites in the shape of tools which will then make our track and then ill show you how to add edge collider which will stop the car going off the track.
In this tutorial we will be fixing the car collision for the track and then i will be showing you my track so that you can copy mine or you can build your own.
In this tutorial i will show you how to add sprites to the UI to be able to create the lap timer and best time.
THIS COURSE WILL BE UPLOADED IN PARTS DUE TO VIDEO TIME RESTRICTIONS.
In my course we will start at the bottom and work our way up to advanced game design like AI path finding, we will be creating a car controller and many features with in our game.
This course is designed for beginner level and up as i will explain everything in best detail as i can, at the end of the course we will have made a racing car game like micro machines which in the 1980's was an amazing car game.
In this part of the course you will learn
Fixing the exhaust smoke effect and explaining the sorting layers
Setting up the cars speedometer
Using c# code to move the speedometer
Adjusting our camera
Creating the cars dust trail effect
Coding our dust trail
Creating our race track
Adding tool sprites to build our track with edge colliders
Fixing car collision and showing my track
Creating lap time & best time in the UI