Learn to animate. Part 2. "Human Walk Cycle".
What you'll learn
- By the end of this course, you will learn typical Animation workflow: "Layout-Blocking-Rough Animation-Polish", use Graph Editor as your main Animation tool, know how to create apearance of body balance, create overlap by shifting the splines and using In-betweens, use foot controls, deal with knee snapping of CG characters.
- To take this Course Students need Maya Student version, available from Autodesk Education Community free of charge. You'll need to sign up as Student and download 3 year student license.
During this course You will learn to build professional looking Human Walk Cycle and be ready for next type of locomotion: run, sneak, quadruped motion.
You will need to download free modified Norman rig by following the provided link.
To achieve best result I expect the student get over the course in a week or two. But to get at ease animating walk cycle may take longer. Repetition is Mother of Learning!
This is 100% Video course and I suggest that a Student will watch the Lecture by little segments and try to repeat explained procedure. When the process is clear, You may advance to the next segment until the whole Lecture is over. Then I recommend repeating the lecture without watching it. When the topic of the lecture is learned, You should advance to the next. Don't rush. This course is taught in deliberately slow pace, so the student will have time to listen, watch and work on his/her shot, following directions.
My method of presenting material is proven during many years of teaching Animation at Academy of Art University of San Francisco, where I teach students of different skills and backgrounds. This course is a must for any aspiring Animator without $15-17K tuition at his/her disposal (or even with). Learning to animate a walk is an essential part of Animation skill.
Who this course is for:
- This course is intended for anybody interested in Animation. To take this course, a student must be at ease with navigating in Maya or any other 3D Animation software. Complete beginners are advised to take my "learn to be animator, part 1" course, where they will learn key elements of Animation workflow and be introduced to important tools. Animators and Aniamtion students, building their Demo Reels, will benefit the most from this course as Locomotion is one of the most overlooked topics in Animation education.
I was born in Minsk, former USSR, where, after receiving degree in Architecture, was hired by Belorussian Film Studio as Camera Assistant, but found myself helping with props for Stop Motion Shorts. Learned in-betweening, clean-up and worked on Cell Animated shorts. After graduating from Moscow Courses for Animators worked on various Shorts as Stop Motion and Cut-out Character Animator.
Perestroika freed more opportunities and in 1990 I made my first Animated short "The end of cone rider", which was accepted to be shown at Moscow International Animation Festival.
Unfortunate events in former USSR made me decide to move to the USA in 1991.
I've been employed at Will Vinton Claymation, Colossal, Danger Production, Pixar, Tippett, PDI, ILM.
Throughout of my Animation Career I used various Animation techniques:
Cell Animaiton, Cut-outs, Stop-Motion, Clay on Glass, Back-lit Sand on Glass, Anime Studio, Maya.
In my teaching at De Anza Community College and Academy of Art University I try to engage students during class by giving them short exercises, that prepare them for homework. For example, prior to lip-sync assignment I demonstrate and have them do short one word lip-sync shot.
I'm finding myself helping students in areas away from my expertise: rigging, storyboarding, sound, lighting. To prepare myself for these tasks, I took rigging, lighting and modeling classes at Academy of Art.
My Demo Reel, shorts, rigging and modeling can be seen on my Blog, please follow the link: