
Master a human walk cycle from scratch using animation workflow, blocking, contact positions, and in-betweens. Compare inverse and forward kinematics while emphasizing weight shift, head overlap, and arm swing.
This lecture will cover IK (Inverse Kinematics) and FK (Forward Kinematics) settings of the rig. If Students will need more information about IK/FK, I will recommend using widely available Internet resources to learn about it.
In this lecture we'll cover Breakdowns (or Passing Position) - the most important concept for an Animator. We'll create In-betweens to add weight to the walk and keep contact with the ground. Some of the most overlooked position in creating walk cycles.
Left-Right body swing also affects the head. Head, been the free end of the torso structure, may have noticeable follow-through (or overlap). This lecture introduces the simplest basic head overlap.
Continuing with Arm swing, adding more lateral movements to the swing for natural feel.
Lay out a character for a walk cycle by adjusting arms, hands, feet, and spine, keying initial poses, and preparing for blocking in the next session.
Block a human walk cycle by forward center of gravity, hip rotation, knee bending, and torso counter-rotation while swinging the arms with elbow and wrist.
Refine blocking into rough animation by shaping in-betweens, foot contact, and knee/heel lift. Add body bounce, align hips and root, then polish with graph editor tweaks.
Polish the head animation and refine the upper torso rotation, fix hip and neck alignment, and enhance foot twisting and overlap to improve the walk cycle’s balance and bounce.
Polish continued guides refining a walk cycle by adjusting in-between frames, elbows and wrists, fixing intersections, applying overshoot and easing, and using playblasts and camera angles for final polish.
During this course You will learn to build professional looking Human Walk Cycle and be ready for next type of locomotion: run, sneak, quadruped motion.
You will need to download free modified Norman rig by following the provided link.
To achieve best result I expect the student get over the course in a week or two. But to get at ease animating walk cycle may take longer. Repetition is Mother of Learning!
This is 100% Video course and I suggest that a Student will watch the Lecture by little segments and try to repeat explained procedure. When the process is clear, You may advance to the next segment until the whole Lecture is over. Then I recommend repeating the lecture without watching it. When the topic of the lecture is learned, You should advance to the next. Don't rush. This course is taught in deliberately slow pace, so the student will have time to listen, watch and work on his/her shot, following directions.
My method of presenting material is proven during many years of teaching Animation at Academy of Art University of San Francisco, where I teach students of different skills and backgrounds. This course is a must for any aspiring Animator without $15-17K tuition at his/her disposal (or even with). Learning to animate a walk is an essential part of Animation skill.