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Learn to animate. Part 2. "Human Walk Cycle".
Rating: 4.4 out of 5(8 ratings)
131 students

Learn to animate. Part 2. "Human Walk Cycle".

Build Human walk cycle. Body bounce, weight balance, arm and head swing, elbow overlap.
Last updated 7/2013
English

What you'll learn

  • By the end of this course, you will learn typical Animation workflow: "Layout-Blocking-Rough Animation-Polish", use Graph Editor as your main Animation tool, know how to create apearance of body balance, create overlap by shifting the splines and using In-betweens, use foot controls, deal with knee snapping of CG characters.

Course content

3 sections18 lectures3h 41m total length
  • Course Preview1:31
  • Character Set up9:14
    In this lecture Students will learn about getting Character Rig ready for Animation.
    They will be introduced to Head, Arms, Legs and Knees parenting options.
    Character set up is one of the most important and most overlooked  stage of getting ready for work.
    Students will be required to download "Nobleman" rig by following direct link, provided below.
  • Character Set-up continued7:33
  • IK-FK3:52

    This lecture will cover IK (Inverse Kinematics) and FK (Forward Kinematics) settings of the rig. If Students will need more information about IK/FK, I will recommend using widely available Internet resources to learn about it.

  • Blocking. Strides and feet controls12:50
    In this lecture we start creating walk cycle - one of the most important element of human animation. We will look at Foot controls and create Extremes (or Contact Positions).
  • Breakdowns and In-betweens16:02

    In this lecture we'll cover Breakdowns (or Passing Position) - the most important concept for an Animator. We'll create In-betweens to add weight to the walk and keep contact with the ground. Some of the most overlooked position in creating walk cycles.

Requirements

  • To take this Course Students need Maya Student version, available from Autodesk Education Community free of charge. You'll need to sign up as Student and download 3 year student license.

Description

During this course You will learn to build professional looking Human Walk Cycle and be ready for next type of locomotion: run, sneak, quadruped motion.

You will need to download free modified Norman rig by following the provided link.

To achieve best result I expect the student get over the course in a week or two.  But to get at ease animating walk cycle may take longer. Repetition is Mother of Learning!

This is 100% Video course and I suggest that a Student will watch the Lecture by little segments and try to repeat explained procedure. When the process is clear, You may advance to the next segment until the whole Lecture is over. Then I recommend repeating the lecture without watching it. When the topic of the lecture is learned, You should advance to the next. Don't rush. This course is taught in deliberately slow pace, so the student will have time to listen, watch and work on his/her shot, following directions.

My method of presenting material is proven during many years of teaching Animation at Academy of Art University of San Francisco, where I teach students of different skills and backgrounds. This course is a must for any aspiring Animator without $15-17K tuition at his/her disposal (or even with). Learning to animate a walk is an essential part of Animation skill.

Who this course is for:

  • This course is intended for anybody interested in Animation. To take this course, a student must be at ease with navigating in Maya or any other 3D Animation software. Complete beginners are advised to take my "learn to be animator, part 1" course, where they will learn key elements of Animation workflow and be introduced to important tools. Animators and Aniamtion students, building their Demo Reels, will benefit the most from this course as Locomotion is one of the most overlooked topics in Animation education.