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Learn Classic 2D Animation.
Rating: 4.5 out of 5(60 ratings)
363 students

Learn Classic 2D Animation.

Learn the principles of animation that create the magical illusion of life.
Created byYakir Ben Haim
Last updated 11/2020
English

What you'll learn

  • The Main Animation Principles
  • Timing and Spacing
  • Secondary Action
  • Anticipation
  • Squash and Stretch
  • Walks
  • Acting
  • 2D Hand drawn animation

Course content

1 section6 lectures44m total length
  • Timing and Spacing6:50

    In this video I explain what I consider to be the most important principle of animation, Timing and Spacing. After this video you will understand how this principle works and be able to create convincing and believable animation.

    At the end of this video, Try to animate one of the following:

    - A Bouncing Ball.

    - A Falling Brick.

    - A Pendulum Swing.

  • Secondary Action8:41

    In this video I go over how secondary action works in animation. After this video you will understand how things like clothes, hair, tails and such move.

    At the end of this video, Try to animate one of the following:

    - A moving box with a ball attached to it via a string.

    - A bouncing ball with a tail attached to it.

    - A flag on a pole, moving from the wind.

  • Anticipation8:39

    In this video I will explain the importance of making your viewer anticipate your animation. Not only does it add power to your animation, it also makes it more clear and readable.

    At the end of this video, Try to animate one of the following:

    - A rocket that flies out of the screen.

    - A small blob that moves on it's own in a convincing way.

    - A small doll that jumps in it's place.

  • Squash and Stretch5:14

    In this video I will describe how the squash and stretch principle is used to portray fast, fluid movement, by imitating the blur we see in real life on fast objects.

    At the end of this video, Try to animate one of the following:

    - A face that turns quickly.

    - A ball that moves from one side of the screen to the other.

    - A fish that swims fast from one side of the screen to the other.

  • Walks6:22

    In this video I break down how a walk works. After this video you will know how to make a character walk convincingly.

    At the end of this video, Try to animate one of the following:

    - A character that walks from one side of the screen.

    - A character that walks from a frontal angle.

    - A character that walks with an attitude (sad, angry, happy etc.)

  • Acting8:24

    In this video I will tell you how to create convincing acting in your characters. You will learn how characters can change emotions when they talk and think.

    At the end of this video, Try to animate one of the following:

    - Record yourself say something, no longer than 5 seconds, and animate your character saying it.

    - Animate a character saying something from a movie you like.

    - Animate a character thinking and getting an idea.

Requirements

  • Any animation software will do so you can complete assignments

Description

Animation is not a bunch of drawings that look good, it's a bunch of drawings that move good.

Anyone can pick up a pencil and some paper, or nowadays buy a software, and start animating. But it takes knowing the principles of motion to create believable movement and convincing characters. I am talking the stuff that captures an audience for 90 minutes, in a feature film, even when they know full well it's just a bunch of cartoon characters.

My name is Yakir, I am a 2d character animator and director.

In my course you will learn the following principles of animation:

- Timing and Spacing

- Secondary Action

- Anticipation

- Squash and Stretch

- Walks

- Acting

There will be a video for each one where I show you the animation principle, show you examples and give you a cool assignment so you can try it out yourself!

Do you want to know the magic of animation? then let's get started!

Who this course is for:

  • Beginner Animators
  • Intermediate Animators
  • Character Animators
  • 2D Animators