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30-Day Money-Back Guarantee
Design 3D & Animation Blender

Learn the Foundations of Blender

Learn to use Blender and start 3D Modeling, Texturing, Lighting, and Rendering your own amazing 3D scenes
Rating: 4.6 out of 54.6 (446 ratings)
2,123 students
Created by Darrin Lile
Last updated 5/2017
English
English [Auto], French [Auto], 
30-Day Money-Back Guarantee

What you'll learn

  • Create 3D objects and scenes
  • Create realistic materials
  • UV map 3D objects and assign textures
  • Light and render a scene using the Cycle render engine

Requirements

  • No prior knowledge of 3D animation or Blender is required.

Description

Learn the fundamental concepts and techniques of Blender 3D, the incredible free, open-source animation suite. Learn to create 3D models, materials, uv maps, and textures.  Learn to light and render your scenes with Blender's Cycles render engine.

Build a strong foundation from the start, so you can build your 3D skills quickly and efficiently.

  • Blender 3D Modeling Tools

  • UV Mapping

  • Materials and Textures

  • Cycles Lights and Rendering

Learn the fundamental 3D skills you'll need to create your own animations and visual effects.

Learning to create and texture 3D models opens the door for you to create your own incredible animations, visual effects, and video games. Blender is free to download and use for any purpose and has proven itself to be a powerful tool for independent and commercial projects all over the world.

Blender provides an excellent low-cost way to learn the fundamentals of 3D modeling, texturing, and rendering. Since 1995, it has been growing in features and usage in the animation and visual effects industries.

Content and Overview

In this course you’ll learn the fundamental concepts and skills that will allow you to create three-dimensional models in Blender. We’ll begin with Blender’s interface and navigation tools, and move steadily into the foundational modeling tools like Extrude and Loop Cut. We’ll talk about building up complex objects from basic shapes, and you’ll be introduced to some of Blender’s Modifiers, like Mirror and Subdivision Surface

We will then talk about using Blender’s Cycles render engine to create materials for our objects, light our scenes, and create stunning renders. We first look at Blender’s camera and render settings. We will then go over the different kinds of lights that Blender has to offer. And we use the Node Editor to create and modify the materials for our scene. The interaction of materials and lighting is an important part of any scene, and this course provides the fundamental concepts and techniques for achieving great renders in Blender.

Finally, we will talk about what UV mapping is and why it is needed. We’ll go over the tools that Blender has available for us to UV map our 3D objects. And we’ll look at how to export your UV maps out of Blender so you can build textures in image-editing programs like GIMP. We’ll then bring these textures into Blender and assign them to our objects using the Node Editor. In addition, we will work with Blender’s Texture Painting tools, and examine how we can paint textures directly on our 3D models.

Reference images and textures are available to download with their corresponding videos.

"I love your tutorials! For the first time, I'm able to understand Blender! Thank you so much!" -Jade W

"Great work, Darrin. You make a great teacher as well as a fantastic 3D artist. I really appreciate your work; can't wait to see what you do next! -theLegendofSamuel

"I just wanted to say how much I appreciate these high quality tutorials you put out!!! You are truly an inspirational person. -Zach B

Who this course is for:

  • This course is for students just beginning with Blender, who have no experience with 3D modeling and rendering.

Course content

3 sections • 41 lectures • 6h 25m total length

  • Preview09:08
  • Edit Mode and the Extrude Tool
    09:47
  • Duplicating Objects
    11:31
  • The Loop Cut and Slide Tool
    09:00
  • Rendering a Scene
    15:30
  • The Array Modifier
    12:27
  • Assembling Complex Objects
    10:10
  • Preview14:11
  • The Subdivision Surface Modifier
    08:57
  • Continuing the Lego Scene
    09:29
  • Snapping Tools
    13:02
  • Beginning the Lego Character
    13:04
  • The Mirror Modifier
    10:09
  • Creating the Character's Arms
    13:37
  • Creating the Hands
    11:02
  • Finishing the Lego Scene
    09:53

  • Render Settings
    07:46
  • Blender Lights
    15:16
  • Lighting a Scene
    07:58
  • The Importance of Scene Scale
    08:42
  • Creating Materials
    08:25
  • Assigning Multiple Materials to an Object
    08:13
  • Using a Noise Texture for Displacement
    09:03
  • Preview08:58
  • Using HDR Image
    07:56
  • Cleaning Up Your Renders
    08:11

  • What is UV Mapping?
    08:39
  • Seams and Scale
    06:46
  • UV Coordinate Space
    07:47
  • Preview07:34
  • Assembling and Exporting a UV Map
    07:25
  • Using GIMP to Create a Color Map
    09:26
  • Applying the Texture Map in Blender
    07:05
  • The Align UVs Tool
    08:46
  • Creating a Color Map
    05:28
  • HDR Images for Reflections
    09:21
  • Getting Ready for Texture Painting
    06:46
  • Using a Texture with the Brush
    08:23
  • Using the Stencil Brush Mapping
    05:07
  • Painting on the 3D Object
    08:48
  • Adding Bump Displacement
    06:23

Instructor

Darrin Lile
Blender Foundation Certified Trainer
Darrin Lile
  • 4.7 Instructor Rating
  • 7,695 Reviews
  • 29,379 Students
  • 15 Courses

Darrin Lile is an animator, developer, and Blender Foundation Certified Trainer teaching courses in computer animation and game development. He received Bachelor’s and Master’s degrees in Film and Media Studies from the University of Kansas and has worked as an animator, a producer of educational films, a sound editor for film and television, and as a computer security analyst.

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