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Learn the basics of building levels with CryEngine
Rating: 4.6 out of 5(4 ratings)
110 students

Learn the basics of building levels with CryEngine

A comprehensive introduction to prop placement, environment setup, and general level design within CryEngine!
Created by3dmotive LLC
Last updated 7/2015
English
English [Auto],

What you'll learn

  • Understand how to place and manipulate 3d objects in CryEngine
  • Understand the basics of setting up meshes and lights for level blockouts using CryEngine

Course content

2 sections10 lectures1h 51m total length
  • Introduction0:58

    Learn the basics of building levels with CryEngine by placing objects, decals, and lighting a scene, then master composition with color grading, HDR, and global illumination.

  • The CryEngine UI8:48

    Explore the CryEngine UI to set up a new project, import buildings, apply textures, decals, and particles, and learn lighting, terrain edits, and how to switch to game.

  • Setting Up Props11:24

    Learn to set up props in CryEngine by importing from Maya, dragging and dropping, and using scale and snap tools to place items, decals, and textures.

  • Placing Foliage11:00

    Place foliage thoughtfully in CryEngine by avoiding bushes on concrete, using decals and selective vegetation to enhance realism, and iterating quickly to balance coverage with playability.

  • Place the Bigger Props12:22

    Place big props to shape realistic environments, selecting trucks and poles, adjusting position and rotation for balance, and using decals and textures to blend surfaces while avoiding gates.

  • Finishing Prop Placement17:03

    Finish prop placement by positioning containers, ivy, and campus signs around the parking lot to create a realistic, orderly CryEngine scene.

Requirements

  • Crytek's CryEngine
  • Students should have an understanding of building their own 3d meshes to build their levels with

Description

In this course, Emiel sleegers gives us a comprehensive introduction to prop placement, environment setup, and general level design within CryEngine. Not only will we hit the ground running with a basic look at the UI, we'll also be covering how to realistically and logically place objects in a level so that the scene makes sense and flows effortlessly. We'll also be covering how to light and add additional compositing effects, and finally to wrap things up, we'll add particles for some additional environmental realism. If you've ever wanted to get a jump-start with building levels in CryEngine, this course is for you!

More about the Instructor:

Emiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. He's been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He's a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn.

Who this course is for:

  • Beginner to Intermediate Game Designers and Level Artists
  • This course is not intended for advanced users of CryEngine