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Learn Stylized Game Environment Creation : Blender and UE5
Rating: 4.1 out of 5(189 ratings)
1,749 students

Learn Stylized Game Environment Creation : Blender and UE5

Create beautiful stylized game ready environments with Blender and Unreal Engine 5
Created byVictor Deno
Last updated 5/2024
English

What you'll learn

  • The complete game environment workflow using blender and unreal engine 5
  • Stylized Sculpting and Material Creation
  • Creating Stylized Foliage such as Grass, Flowers, Trees and Rocks!
  • Creating Optimized Trimsheets for modular texturing!
  • An Introduction to Unreal engine Materials and Shader Script
  • Learning the high to low poly baking workflow for optimized textures
  • Learning to create Seamless Textures and Trimsheets for large scale texturing
  • Modeling Props and UV Mapping for Environments!
  • A Complete Environment!

Course content

5 sections81 lectures16h 14m total length
  • Adding Reference and Basic Tools Overview ( Project Files here )16:23
  • Introduction to Mirror modifier and Modeling Chair Legs11:49
  • Auto Mirroring, Shear Tool, Origin Tool Overview while Modeling Chair13:09
  • Introduction to Solidfy Modifier and Modeling Barrel7:03
  • Modeling Barrel while using Arrays and Mirror Modifiers9:46
  • Your First Sculpting Video and Scrape Brush Setup16:08
  • Sculpting the Trimsheet Part 2 +& Sculpting Wood14:12
  • Baking Normal Maps, Ambient Occlusion, Edgewear, Unreal Project Setup14:28
  • Explaining Math Nodes in Unreal Engine Materials10:16
  • Basic Trim Sheet Material Setup + Material Functions13:18
  • Creating Material Grunge Color Variation6:34
  • Summary and Organizing and Catagorizing Nodes!5:31
  • Blender Material setup and adding UV Squares7:08
  • UV Mapping Crate12:16
  • UV Mapping Chair13:41
  • UV Mapping Barrel21:31
  • Color Adjustments, Conclusions6:09

Requirements

  • Basic Understanding of Blender and Unreal Engine will help alot

Description

Introduction


Want to make beautiful Game Ready Stylized Environments? Blender is slowly being adopted by big companies such as Ubisoft and EA as well as many up and coming indie studios as their main software of choice to make game art! While the software is impressive with many features and affordability, the documentation for a game Game Environment workflow in blender is still scarce, I hope to bring the necessary information and techniques you help you transition or start making game assets with blender

Learn all the necessary tools and tips to create game ready Environments while completing a whole stylized environment from scratch. The goal of this course is to bridge the gap to create game environments with more affordable software but still keeping industry standard workflows. For the best experience, the entire project takes a hands on approach to learning and you build all the assets from scratch.


What you will learn


  1. The complete game environment workflow using blender and unreal engine 5

  2. Stylized Sculpting in Blender and Material Creation

  3. Creating Stylized Foliage such as Grass, Flowers, Trees and Rocks!

  4. Creating Optimized Trimsheets for modular texturing!

  5. An Introduction to Unreal engine Materials and Shader Script

  6. Learning the high to low poly baking workflow for optimized textures

  7. Learning to create Seamless Textures and Trimsheets for large scale texturing

  8. Modeling Props and UV Mapping for Environments!

  9. A Complete Environment!


Who this course is for:

  • Artists or Game Developers looking to learn to make game ready environments inspired by games like Zelda or Geshin Impact!