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Learn Stylized Game Environment Creation : Blender and UE5
Rating: 4.1 out of 5(191 ratings)
1,770 students

Learn Stylized Game Environment Creation : Blender and UE5

Create beautiful stylized game ready environments with Blender and Unreal Engine 5
Created byVictor Deno
Last updated 5/2024
English
English [Auto],

What you'll learn

  • The complete game environment workflow using blender and unreal engine 5
  • Stylized Sculpting and Material Creation
  • Creating Stylized Foliage such as Grass, Flowers, Trees and Rocks!
  • Creating Optimized Trimsheets for modular texturing!
  • An Introduction to Unreal engine Materials and Shader Script
  • Learning the high to low poly baking workflow for optimized textures
  • Learning to create Seamless Textures and Trimsheets for large scale texturing
  • Modeling Props and UV Mapping for Environments!
  • A Complete Environment!

Course content

5 sections81 lectures16h 14m total length
  • Adding Reference and Basic Tools Overview ( Project Files here )16:23

    Master Blender basics for setting up a stylized scene, including mat caps, cavity shading, project files, navigation shortcuts, and using references with the 3d cursor, origin, and collections.

  • Introduction to Mirror modifier and Modeling Chair Legs11:49

    Switch to edit mode in blender, inset or extrude to shape the crate and chair legs, then apply a mirror modifier with an empty origin for symmetry and UV mapping.

  • Auto Mirroring, Shear Tool, Origin Tool Overview while Modeling Chair13:09

    Model a chair in Blender from primitives, scale and bevel edges, use a mirror or auto mirror for symmetry, and organize with collections and parenting.

  • Introduction to Solidfy Modifier and Modeling Barrel7:03

    Model a barrel in Blender using the solidify modifier to add thickness, refine with loop cuts and bevels, and separate parts to apply targeted modifiers.

  • Modeling Barrel while using Arrays and Mirror Modifiers9:46

    Use Blender's array and mirror modifiers to create a barrel around an empty, set the origin to the 3D cursor, and apply scale for proper normals.

  • Your First Sculpting Video and Scrape Brush Setup16:08
  • Sculpting the Trimsheet Part 2 +& Sculpting Wood14:12

    Sculpt and refine the second trim sheet in Blender through subdivision, cast modifier, sculpt brushes, masks, and edge bevels, then prepare for baking into the game engine.

  • Baking Normal Maps, Ambient Occlusion, Edgewear, Unreal Project Setup14:28

    Bake normal maps, ambient occlusion, and edgewear in Blender and Krita, then import into Unreal Engine 5 to set up a trim sheet material and test in a basic level.

  • Explaining Math Nodes in Unreal Engine Materials10:16

    Explore how to use the lerp node as a mask with alpha to blend two colors in Unreal Engine materials, and master the multiply, add, and power nodes with previews.

  • Basic Trim Sheet Material Setup + Material Functions13:18

    Explore modular trim sheet material setup in Blender and UE5 by building a color mask, converting values to parameters, and using a material function for edgeware and roughness control.

  • Creating Material Grunge Color Variation6:34

    Create grunge color variation by blending a main color with grunge textures using lerp and alpha masks, adjusting power, tiling, and texture choice in a material instance with seamless tiling.

  • Summary and Organizing and Catagorizing Nodes!5:31

    Organize and categorize material nodes in Blender and UE5, detailing base material, normal map, roughness, ambient occlusion, and edgware. Manage groups, masks, and color variations for consistent results.

  • Blender Material setup and adding UV Squares7:08

    Learn to unwrap Blender props with the UV squares addon, straighten UVs, and create light and dark materials using normals and ambient occlusion for game environments.

  • UV Mapping Crate12:16

    Master UV unwrapping of a crate by adding seams on sharp edges, creating edge loops, and arranging UV maps; export to FBX and import into Unreal Engine for textures.

  • UV Mapping Chair13:41

    Duplicate the chair, convert to a single mesh, mark seams, unwrap UVs, adjust stretches, assign materials, and export to FBX for Unreal testing.

  • UV Mapping Barrel21:31

    Map and unwrap a barrel in Blender using seams, sharp edges, and the knife tool to create UV islands, then apply three materials and export FBX for Unreal Engine.

  • Color Adjustments, Conclusions6:09

    Adjust colors and organize the project as you refine dark and metal materials, edgeware, grunge colors, occlusion, and texture workflows from trim sheets to master materials in Unreal Engine.

Requirements

  • Basic Understanding of Blender and Unreal Engine will help alot

Description

Introduction


Want to make beautiful Game Ready Stylized Environments? Blender is slowly being adopted by big companies such as Ubisoft and EA as well as many up and coming indie studios as their main software of choice to make game art! While the software is impressive with many features and affordability, the documentation for a game Game Environment workflow in blender is still scarce, I hope to bring the necessary information and techniques you help you transition or start making game assets with blender

Learn all the necessary tools and tips to create game ready Environments while completing a whole stylized environment from scratch. The goal of this course is to bridge the gap to create game environments with more affordable software but still keeping industry standard workflows. For the best experience, the entire project takes a hands on approach to learning and you build all the assets from scratch.


What you will learn


  1. The complete game environment workflow using blender and unreal engine 5

  2. Stylized Sculpting in Blender and Material Creation

  3. Creating Stylized Foliage such as Grass, Flowers, Trees and Rocks!

  4. Creating Optimized Trimsheets for modular texturing!

  5. An Introduction to Unreal engine Materials and Shader Script

  6. Learning the high to low poly baking workflow for optimized textures

  7. Learning to create Seamless Textures and Trimsheets for large scale texturing

  8. Modeling Props and UV Mapping for Environments!

  9. A Complete Environment!


Who this course is for:

  • Artists or Game Developers looking to learn to make game ready environments inspired by games like Zelda or Geshin Impact!