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Learn Stylized Game Art Creation : Blender and Painter
Rating: 4.5 out of 5(379 ratings)
2,523 students

Learn Stylized Game Art Creation : Blender and Painter

Create stylized game ready assets for portfolio presentation and game engines
Created byVictor Deno
Last updated 3/2022
English

What you'll learn

  • Modeling and Sculpting your Stylized model in Blender
  • Proper UV Mapping work flow in Blender
  • Texturing in Substance Painter
  • Lighting and Presenting your assets for your portfolio
  • Exporting to Game Engines for Game Developers

Course content

2 sections63 lectures7h 48m total length
  • Trailer0:50
  • Navigation and Interface6:19
  • Adding References and Transforms4:56

    Add and organize reference images into a collection, adjust opacity to reduce jagged lines, and reset rotations and locations before using move, rotate, and scale transforms with axis constraints.

  • Hammer Modeling 110:10

    Learn hammer modeling in Blender by creating cylinders, shaping vertices in edit mode, applying scale and bevels, and using extrusion and duplication to build cylindrical and blocky parts.

  • Common Modeling Tools6:08

    Master common Blender modeling tools: duplicate with 50, constrain to x–y, join with ctrl j, separate by selection with p, hide, and apply transforms with ctrl a.

  • Hammer Modeling 212:17
  • Common Modeling Problems3:42
  • Preparing Meshes9:43
  • Sculpting Brush Setup5:57
  • Hammer Sculpting 19:14
  • Hamer Sculpting 27:25
  • Rock Sculpting Demo2:58

    Learn to sculpt a stylized rock in Blender by applying booleans for larger cuts and bevels for variation. Refine the form with voxel-based sculpting and practical modifiers.

  • Hammer Rock Sculpting11:54
  • Wood Sculpt Demo2:02
  • Sculpting Wood handle4:42

    Sculpt the wood handle with brush dynamics, adjusting size and strength to create patterns. Unwrap UVs, optimize low-poly geometry for game engines, and bake textures in Substance Painter.

  • Mesh Prep & UV Basics for Games15:39
  • Low Poly Prep10:05
  • UV Unwrapping Hammer6:07

    Learn UV unwrapping in Blender using a UV checker, mark seams on flat and cylindrical parts, check stretching in the UV editor, and pack before exporting.

  • Exporting Meshes and Baking4:53
  • Substance Basics and Techniques21:09
  • Creating the Rock Material10:44

    Create a rock material from scratch by layering color variations, black masks, and textures. Use grayscale maps, blur slope filters, and symmetry to achieve a stylized, painterly rock.

  • Creating the Metal Material8:55
  • Creating the Emission material2:54
  • Creating the Wood Material5:17
  • Post Process Filters2:22

    Add a post process adjustment layer with a pastel pink tint. Apply a stylized big lighting filter, adjust diffuse and specular, and tweak color, warmth, or coolness for the look.

  • Exporting to Blender4:37

    Export texture maps from Substance Painter, import the low-poly model into Blender, set up a principled shader linking color, normal, metal, roughness, and emission maps for presentation.

  • Lighting and Rendering10:32
  • Compositing2:27
  • Exporting to Unreal5:00

    Export selected Blender objects as FBX to Unreal Engine, then use Substance Painter to export Unreal textures with occlusion, roughness, and metallic maps for the material.

  • Exporting to Unity2:16

Requirements

  • Beginner knowledge in blender will help

Description

Introduction


Want to make beautiful game ready stylized props? Blender is slowly being adopted by big companies such as Ubisoft and EA as well as many up and coming indie studios as their main software of choice to make game art! While the software is impressive with many features and affordability, the documentation for a game art workflow in blender is still scarce, I hope to bring the necessary information and techniques you help you transition or start making game assets with blender

Learn all the necessary tools and tips to create game ready assets while creating 2 stylized projects from scratch. The goal of this course is to bridge the gap to create game art with more affordable software but still keeping industry standard workflows. For the best experience, the entire project takes a hands on approach to learning and you build all the assets from scratch. The source files are also provided for reference and study.

What you will Learn


  1. 3D Modeling in Blender

  2. Stylized Sculpting in Blender

  3. Game asset optimizations and UV Unwrapping

  4. Baking proper texture maps like Normal, Curvature and Occlusion

  5. Stylized Texturing in Painter

  6. Lighting and rendering in Blender

  7. Compositing

  8. Exporting to Unity and Unreal Engine

  9. Finishing 2 projects from scratch!

Who is Course for?


  1. Beginner users who want to create unique game props

  2. More intermediate users who are struggling with the game art workflow

Who this course is for:

  • For Aspiring stylized 3D artists and Game Devs