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Learn Stylized Game Art Creation : Blender and Painter
Rating: 4.5 out of 5(380 ratings)
2,537 students

Learn Stylized Game Art Creation : Blender and Painter

Create stylized game ready assets for portfolio presentation and game engines
Created byVictor Deno
Last updated 3/2022
English
English [Auto],

What you'll learn

  • Modeling and Sculpting your Stylized model in Blender
  • Proper UV Mapping work flow in Blender
  • Texturing in Substance Painter
  • Lighting and Presenting your assets for your portfolio
  • Exporting to Game Engines for Game Developers

Course content

2 sections63 lectures7h 48m total length
  • Trailer0:50

    Master stylized game art creation with Blender and Substance Painter through modeling, unwrapping, baking maps, and texturing two projects, then render with lighting for Unity and Unreal.

  • Navigation and Interface6:19

    Master Blender navigation basics: orbit, pan, and zoom with the middle mouse and shortcuts. Switch between front, right, top, and camera views and explore editors, properties, and render workflows.

  • Adding References and Transforms4:56

    Add and organize reference images into a collection, adjust opacity to reduce jagged lines, and reset rotations and locations before using move, rotate, and scale transforms with axis constraints.

  • Hammer Modeling 110:10

    Learn hammer modeling in Blender by creating cylinders, shaping vertices in edit mode, applying scale and bevels, and using extrusion and duplication to build cylindrical and blocky parts.

  • Common Modeling Tools6:08

    Master common Blender modeling tools: duplicate with 50, constrain to x–y, join with ctrl j, separate by selection with p, hide, and apply transforms with ctrl a.

  • Hammer Modeling 212:17

    learn to sculpt the hammer spike using cube-based modeling in blender, employing mirror, boolean, bevel, and solidify modifiers, plus edge loops, knife cuts, and extrusion for clean, symmetrical geometry.

  • Common Modeling Problems3:42

    Identify common modeling problems like double vertices, stray edges, and flipped normals. Apply fixes such as merge by distance, recalculate normals, adjust face orientation, and set up mirrors with empties.

  • Preparing Meshes9:43

    Organize and prepare high-poly meshes for sculpting in Blender by renaming collections, managing modifiers, and separating low and high poly assets; adjust subdivision and density for shading before normal maps.

  • Sculpting Brush Setup5:57

    Learns basic sculpting workflow from preparing and scaling the mesh to voxel imaging, reference images, and shaping textures with scrape and clay strips, using alphas and pen pressure for detail.

  • Hammer Sculpting 19:14

    Learn to sculpt a stylized hammer in Blender by shaping with scrape and cut brushes, adding geometry, applying modifiers, and optimizing with decimate and auto mirror for seamless left-right symmetry.

  • Hamer Sculpting 27:25

    Mirror the mid parts, ensure a watertight mesh, and remesh for smoother geometry, then sculpt with clay and scrape brushes, add the emission part, and save before moving to rocks.

  • Rock Sculpting Demo2:58

    Learn to sculpt a stylized rock in Blender by applying booleans for larger cuts and bevels for variation. Refine the form with voxel-based sculpting and practical modifiers.

  • Hammer Rock Sculpting11:54

    sculpt hammer rock parts in blender, adjusting density, using clay brushes, and isolating sections to refine the silhouette, then apply mirror and boolean modifiers and finalize with bevels.

  • Wood Sculpt Demo2:02

    Learn to sculpt a wood texture from a beveled, subdivided cylinder using stabilized strokes, adding spirals, light edge scrapes, and highlights for a stylized wooden look.

  • Sculpting Wood handle4:42

    Sculpt the wood handle with brush dynamics, adjusting size and strength to create patterns. Unwrap UVs, optimize low-poly geometry for game engines, and bake textures in Substance Painter.

  • Mesh Prep & UV Basics for Games15:39

    Learn to unwrap low and high poly meshes with sharp edges, seams, and island packing, enabling clean UV maps for game textures and baking in Substance Painter.

  • Low Poly Prep10:05

    Learn how to prep a low-poly model in Blender by refining shading, merging vertices, and marking sharp edges at 70–90 degree angles for clean shading.

  • UV Unwrapping Hammer6:07

    Learn UV unwrapping in Blender using a UV checker, mark seams on flat and cylindrical parts, check stretching in the UV editor, and pack before exporting.

  • Exporting Meshes and Baking4:53

    Export the low poly and high poly meshes, bake maps in Substance Painter, and output at 2k or 4k for Unreal Engine or Unity.

  • Substance Basics and Techniques21:09

    Master Substance Painter shortcuts for navigation, masking, and tool switching, then create stylized materials with fills, masks, color variations, edge wear, dirt, gradients, and filters.

  • Creating the Rock Material10:44

    Create a rock material from scratch by layering color variations, black masks, and textures. Use grayscale maps, blur slope filters, and symmetry to achieve a stylized, painterly rock.

  • Creating the Metal Material8:55

    Create a metal material by setting up a metal folder, applying black masks to objects, and building color variations with varied roughness and metallic values, plus edge wear and dirt.

  • Creating the Emission material2:54

    Create the emission material by painting emission on a black mask and setting a bluish color with zero roughness for a glowing finish.

  • Creating the Wood Material5:17

    Create a wood material by adding a folder and applying a black mask, adjust a warm base color and roughness, then apply edge wear and a position gradient for depth.

  • Post Process Filters2:22

    Add a post process adjustment layer with a pastel pink tint. Apply a stylized big lighting filter, adjust diffuse and specular, and tweak color, warmth, or coolness for the look.

  • Exporting to Blender4:37

    Export texture maps from Substance Painter, import the low-poly model into Blender, set up a principled shader linking color, normal, metal, roughness, and emission maps for presentation.

  • Lighting and Rendering10:32

    Set the shader editor to world, load Venus Sunset HDRI from Poly Haven as the background, then light the scene with a warm point light and spotlight for renders.

  • Compositing2:27

    Compose a stylized render using image editor and composite nodes, apply glare filter, color modulation, and an Archie B curve, then adjust brightness and contrast and save.

  • Exporting to Unreal5:00

    Export selected Blender objects as FBX to Unreal Engine, then use Substance Painter to export Unreal textures with occlusion, roughness, and metallic maps for the material.

  • Exporting to Unity2:16

    Export textures for Unity from the right project, then import the model and create a material, plugging in metallic/roughness, normal, and emission maps while tweaking smoothness.

Requirements

  • Beginner knowledge in blender will help

Description

Introduction


Want to make beautiful game ready stylized props? Blender is slowly being adopted by big companies such as Ubisoft and EA as well as many up and coming indie studios as their main software of choice to make game art! While the software is impressive with many features and affordability, the documentation for a game art workflow in blender is still scarce, I hope to bring the necessary information and techniques you help you transition or start making game assets with blender

Learn all the necessary tools and tips to create game ready assets while creating 2 stylized projects from scratch. The goal of this course is to bridge the gap to create game art with more affordable software but still keeping industry standard workflows. For the best experience, the entire project takes a hands on approach to learning and you build all the assets from scratch. The source files are also provided for reference and study.

What you will Learn


  1. 3D Modeling in Blender

  2. Stylized Sculpting in Blender

  3. Game asset optimizations and UV Unwrapping

  4. Baking proper texture maps like Normal, Curvature and Occlusion

  5. Stylized Texturing in Painter

  6. Lighting and rendering in Blender

  7. Compositing

  8. Exporting to Unity and Unreal Engine

  9. Finishing 2 projects from scratch!

Who is Course for?


  1. Beginner users who want to create unique game props

  2. More intermediate users who are struggling with the game art workflow

Who this course is for:

  • For Aspiring stylized 3D artists and Game Devs