
This course includes our updated coding exercises so you can practice your skills as you learn.
See a demo
Many thanks for trying my course. If you already have Python installed and an IDE you can skip to Section 2 - Python Bootcamp 101. If you still need to install Python then you can use the lectures here in Section 1 to help you get things setup. There are numerous tutorials available on installing Python 3 on a variety of platforms.
Planned Course Upgrades
One of the nice things about a Udemy course is that we can and do add additional content after the course is launched. For example, our C# Idle Tycoon Course has been updated multiple times with many hours of bonus content. During the creation of this course there were several language features we simply didn't need to use for our design. In future lectures we will cover those design features and build the course up until it represents all core features of the language. Please leave feedback on topic areas and Python language features you would like to see us add to the course.
Downloading the Finished Game
The source code for the final game is attached as a resource for this lecture. Once you have finished the course, It is highly recommended that you take the time to build the game up yourself from the ground up. When you build a game yourself you will come up with your own design ideas and it will force you to solve the challenges yourself. If you get stuck you can refer to lectures in this course or you can find other tutorials and references online to help you solve specific problems.
Install python 3 on ubuntu via the terminal with sudo apt-get install python3, then verify by running python3 and printing 'Welcome to Python idol'.
Learn to use the Python interpreter and explore variables like money and day, using print statements and the type function to identify integers, floats, and strings for your idle game.
Learn Python basics: print, variables, and comments. Practice incrementing days and money, and track store count with += in an idle game.
Learn how to manage game state with variables like day, store count, and money, calculate daily profits, and debug type errors, while preparing to organize code with functions.
Define a custom function to display store info in Python. Call the function multiple times to show day, money, and purchases as the game progresses.
Learn to return multiple values from a Python function by listing money and store count, and see how a next day function updates day and profit in a tycoon game.
Learn to process user input in Python with input prompts, implement if statements for actions like buy or quit, and handle case sensitivity in a simple text-based game.
Implement an if statement to validate user input and prevent purchases when funds are insufficient, and prepare for an object oriented redesign of the idle tycoon game.
Enhance the game interface to buy multiple stores by prompting which store to buy, enumerating stores with an index, and updating the chosen store's cost and the player's money.
Refactor by moving hard-coded values, like money format, into variables and add try/except to validate input, handle invalid entries, and prevent out-of-range store errors.
Install and import tkinter to build a graphical Python interface, create a root window, and display money using a label grid layout for your idle tycoon game.
Adds a horizontal tkinter progress bar to the store timer, starting at zero and updating with elapsed over total time to visualize progress and earnings for each store's duration.
Refactor and re-architect a basic Python idle business tycoon game by separating the user interface from logic, implementing a dedicated store class, and applying dependency injection to improve design principles.
Refactor the store logic to separate the user interface, moving display store methods to a store UI class and using dependency injection for the route, prepping for multi-file organization.
THIS IS A FAST PACED COURSE!
This course is designed for those who want to soar past basics and get right into real world Python coding record time. There are plenty of courses with 10,20, or 30 hours of boring lectures. I purchased these courses and they have their place, but I wanted to make a FUN exciting course in which you learn Python AS FAST AS POSSIBLE!
So in this this course you will be working with classes and objects within the first hour. Before you know it will you have tied in a GUI (Graphical User Interface) using the Tkinter library. AND in less than 6 hours you will have the prototype for a working IDLE game!
This course isn't for everyone. If you look at the reviews the first version was considered too fast paced by many students. So I have released several recent updates that keep the same fast pace but make the course easier to follow. As you look through all my courses you will see that I do release updates and always work to improve my courses and make them better. Give this course a chance.
Send me your feedback! Soon this will be the best most fun way to learn Python!
UPDATED 2/4/2019
Based on student feedback I've been going through the lectures and improving them in the following ways:
Zooming in the view so it is far easier to read the text
Removing pops and clicks from the audio track to make it easier to listen to
General edits to remove redundant explanations or improve presentation
In addition I've added additional content to the Python 201: Introduction to Objected Oriented Python programming to provide better explanation on classes, methods, properties, etc.
This is a living course and will continue to be updated on student feedback.
NEW UPDATE RELEASED 9/13/2018
Learn how to refactor you game using better coding and design techniques. The new update walks you through several major revisions of the game code explaining the importance of improved coding principals.
From the creator of the best selling Idle C# Unity Gaming course!
Python is a power programming language that will dramatically increase your demand in practically any IT related field. The main purpose of this course to create the most fun way possible to learn Python. We start at the very beginning and have worked to put together the perfectly paced course to introduce you to Python programming in a fast, fun way.
This course focuses on teaching you what you need to know to get results right away. Starting with a twist on "hello world', we begin by creating a simple text business game that introduces you to the important features of the Python language. Instead of a boring course that walks you through the language like it was a reference book, this course focuses on getting results and learning at a rapid pace.
This course is not an exhaustive reference guide to Python. This course is a fun way to learn Python and get a solid foundation so that you can feel comfortable and confident developing your own Python applications. It does not cover every function and language feature you will need to know to be a successful Python developer. As we expand this course with new lectures and bonus content we will be exploring additional Python language features. Please provide feedback on any features you would like see added to the game.
You will go from simple variables, to loops, to classes, and lists in a matter of hours. All along the way you will see your idle game grow in complexity. You will be encouraged with challenges along the way to test your skills. Even better, the idle game business tycoon game you create can easily be extended with your own ideas.
This course is for anyone learning Python. Once you complete this course you will have the skills to build Python applications in any field from Neural Networks and Deep Learning to Python based Business Application platforms like Odoo.
The FUN way to learn the basics of Python
We start at the beginning learning how to make a simple little 'tycoon' game using print statements and text input. You will learn how to create and update variables, if statements, creating custom functions, loops, and other basic Python concepts. After now producing more than 200 courses and tutorials on OdooClass, Teachable and Udemy I believe you will find this a very well paced course.
Learning Practical Design Patterns and Python Programming Techniques
After we have our basic game up and running we begin teaching other important skills that will be valuable to you as a Python programmer. You learn about the factory design pattern to create our instances of our stores. You learn about class (or static) methods and how you can use them to better simplify your design and better compose your game architecture. During this phase your game becomes more complex with more features.
Creating a graphical interface for our game
With our game framework defined and basic operations in place we will be prepared to integrate Tkinter and build a GUI for a major upgrade to our game. It is at this stage we will have a fully working idle game that you can build on as you please. You will learn how to integrate the Tkinter library and setup a Game Manager. Then we see how to create a timer with a visual progress bar to show when our store will return money. At this point you will be well on your way to becoming a confident Python developer.
Integrating Libraries and Advanced Python
Now that we have a fully functional game we can continue to build and add more advanced features. As this course is for anyone wanting to learn Python, not just game developers, there are still great features we can add to our game to make it more easy to maintain. Specifically loading our store information out of a data file instead of hard coding values in our application. So we teach you how to create a data file and load that data into Python. Important skills for anyone wishing to use Python for data science, machine learning, or enterprise business applications.
Planned Course Upgrades
One of the nice things about a Udemy course is that we can and do add additional content after the course is launched. For example, our C# Idle Tycoon Course has been updated multiple times with many hours of bonus content. During the creation of this course there were several language features we simply didn't need to use for our design. In future lectures we will cover those design features and build the course up until it represents all core features of the language.
Taught by Greg Moss, an Enterprise System Architect & Developer for more than 30 years
I first started writing BASIC computer programs in 1981 on an Apple II. It quickly became clear that there was an opportunity to make money writing programs for local businesses. I was a sophomore in high school when I got my first 'paid' programming job. Writing an application that would calculate interest payments on investments for First American Acceptance Corporation. A few months later I was hired to write a program that would analyze student surveys for John A Logan College.
Since that time I have learned dozens of programming languages and developed literally thousands of applications. I've developed applications in a wide range of industries including medical, government, non-profit, telecommunications, eCommerce, banking & finance, manufacturing, law enforcement, education, game industry, and political organizations.
Here on Udemy I have created the best selling course on Idle game development, Developing an Idle Game in C#.
In this course I will teach you how to get the job done. I'll introduce you to the development concepts and system composition I've used to create many games and applications. If you are a new programmer and this is your first course you will naturally need to compliment this course with additional books, resources, and courses.
More Information
This course uses Python 3.5 to implement the game. It is recommended that you are comfortable installing software and making basic configuration changes to your computer. This course is designed to give you a solid foundation for learning new content.