Learn Python by Creating a Fun Idle Business Tycoon Game
4.3 (58 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
360 students enrolled

Learn Python by Creating a Fun Idle Business Tycoon Game

The fun way to learn Python and essential Design Patterns for Game, Business Application, and Enterprise development
4.3 (58 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
360 students enrolled
Created by Odoo Class Videos
Last updated 2/2019
English
English [Auto-generated]
Current price: $129.99 Original price: $199.99 Discount: 35% off
7 hours left at this price!
30-Day Money-Back Guarantee
This course includes
  • 5.5 hours on-demand video
  • 2 downloadable resources
  • 3 coding exercises
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Write Python applications of increasing difficulty and complexity
  • Understand basic game theory and design
  • Have a strong foundation to learning more advanced Python topics and concepts
  • Learn incremental develop and refactoring skills
Requirements
  • Basic Computer Literacy Skills
  • Ability to download programs and install them on Windows, Ubuntu, or Mac
  • Some previous programming experience is helpful and will make the course easier, but it is not required.
Description

THIS IS A FAST PACED COURSE!

This course is designed for those who want to soar past basics and get right into real world Python coding record time. There are plenty of courses with 10,20, or 30 hours of boring lectures. I purchased these courses and they have their place, but I wanted to make a FUN exciting course in which you learn Python AS FAST AS POSSIBLE!

So in this this course you will be working with classes and objects within the first hour. Before you know it will you have tied in a GUI (Graphical User Interface) using the Tkinter library. AND in less than 6 hours you will have the prototype for a working IDLE game! 

This course isn't for everyone. If you look at the reviews the first version was considered too fast paced by many students. So I have released several recent updates that keep the same fast pace but make the course easier to follow. As you look through all my courses you will see that I do release updates and always work to improve my courses and make them better.  Give this course a chance.

Send me your feedback! Soon this will be the best most fun way to learn Python!

UPDATED 2/4/2019

Based on student feedback I've been going through the lectures and improving them in the following ways:

  • Zooming in the view so it is far easier to read the text

  • Removing pops and clicks from the audio track to make it easier to listen to

  • General edits to remove redundant explanations or improve presentation

In addition I've added additional content to the Python 201: Introduction to Objected Oriented Python programming to provide better explanation on classes, methods, properties, etc.

This is a living course and will continue to be updated on student feedback.

NEW UPDATE RELEASED 9/13/2018

Learn how to refactor you game using better coding and design techniques.  The new update walks you through several major revisions of the game code explaining the importance of improved coding principals.

From the creator of the best selling Idle C# Unity Gaming course!

Python is a power programming language that will dramatically increase your demand in practically any IT related field.  The main purpose of this course to create the most fun way possible to learn Python. We start at the very beginning and have worked to put together the perfectly paced course to introduce you to Python programming in a fast, fun way.

This course focuses on teaching you what you need to know to get results right away. Starting with a twist on "hello world', we begin by creating a simple text business game that introduces you to the important features of the Python language.  Instead of a boring course that walks you through the language like it was a reference book, this course focuses on getting results and learning at a rapid pace.

This course is not an exhaustive reference guide to Python.  This course is a fun way to learn Python and get a solid foundation so that you can feel comfortable and confident developing your own Python applications. It does not cover every function and language feature you will need to know to be a successful Python developer. As we expand this course with new lectures and bonus content we will be exploring additional Python language features. Please provide feedback on any features you would like see added to the game.

You will go from simple variables, to loops, to classes, and lists in a matter of hours. All along the way you will see your idle game grow in complexity. You will be encouraged with challenges along the way to test your skills. Even better, the idle game business tycoon game you create can easily be extended with your own ideas.

This course is for anyone learning Python. Once you complete this course you will have the skills to build Python applications in any field from Neural Networks and Deep Learning to Python based Business Application platforms like Odoo.

The FUN way to learn the basics of Python

We start at the beginning learning how to make a simple little 'tycoon' game using print statements and text input. You will learn how to create and update variables, if statements, creating custom functions, loops, and other basic Python concepts. After now producing more than 200 courses and tutorials on OdooClass, Teachable and Udemy I believe you will find this a very well paced course.

Learning Practical Design Patterns and Python Programming Techniques

After we have our basic game up and running we begin teaching other important skills that will be valuable to you as a Python programmer.   You learn about the factory design pattern to create our instances of our stores.  You learn about class (or static) methods and how you can use them to better simplify your design and better compose your game architecture. During this phase your game becomes more complex with more features.

Creating a graphical interface for our game

With our game framework defined and basic operations in place we will be prepared to integrate Tkinter and build a GUI for a major upgrade to our game. It is at this stage we will have a fully working idle game that you can build on as you please. You will learn how to integrate the Tkinter library and setup a Game Manager. Then we see how to create a timer with a visual progress bar to show when our store will return money. At this point you will be well on your way to becoming a confident Python developer.

Integrating Libraries and Advanced Python

Now that we have a fully functional game we can continue to build and add more advanced features. As this course is for anyone wanting to learn Python, not just game developers, there are still great features we can add to our game to make it more easy to maintain. Specifically loading our store information out of a data file instead of hard coding values in our application. So we teach you how to create a data file and load that data into Python. Important skills for anyone wishing to use Python for data science, machine learning, or enterprise business applications.

Planned Course Upgrades

One of the nice things about a Udemy course is that we can and do add additional content after the course is launched. For example, our C# Idle Tycoon Course has been updated multiple times with many hours of bonus content.  During the creation of this course there were several language features we simply didn't need to use for our design. In future lectures we will cover those design features and build the course up until it represents all core features of the language.

Taught by Greg Moss, an Enterprise System Architect & Developer for more than 30 years

I first started writing BASIC computer programs in 1981 on an Apple II. It quickly became clear that there was an opportunity to make money writing programs for local businesses. I was a sophomore in high school when I got my first 'paid' programming job. Writing an application that would calculate interest payments on investments for First American Acceptance Corporation. A few months later I was hired to write a program that would analyze student surveys for John A Logan College.

Since that time I have learned dozens of programming languages and developed literally thousands of applications. I've developed applications in a wide range of industries including medical, government, non-profit, telecommunications, eCommerce, banking & finance, manufacturing, law enforcement, education, game industry, and political organizations.

Here on Udemy I have created the best selling course on Idle game development, Developing an Idle Game in C#.

In this course I will teach you how to get the job done. I'll introduce you to the development concepts and system composition I've used to create many games and applications. If you are a new programmer and this is your first course you will naturally need to compliment this course with additional books, resources, and courses.

More Information

This course uses Python 3.5 to implement the game.  It is recommended that you are comfortable installing software and making basic configuration changes to your computer. This course is designed to give you a solid foundation for learning new content.


Who this course is for:
  • Anyone wanting to learn Python for Business, Gaming, or Data Science Applications
  • Someone looking for a fun way to learn the Python language
  • Programmers wanting to learn how to create applications with a GUI interface in Python
Course content
Expand all 38 lectures 05:41:23
+ Introduction and Setting up Your Development Evironment
6 lectures 20:14

Many thanks for trying my course.  If you already have Python installed and an IDE you can skip to Section 2 - Python Bootcamp 101. If you still need to install Python then you can use the lectures here in Section 1 to help you get things setup. There are numerous tutorials available on installing Python 3 on a variety of platforms.

Planned Course Upgrades

One of the nice things about a Udemy course is that we can and do add additional content after the course is launched. For example, our C# Idle Tycoon Course has been updated multiple times with many hours of bonus content.  During the creation of this course there were several language features we simply didn't need to use for our design. In future lectures we will cover those design features and build the course up until it represents all core features of the language. Please leave feedback on topic areas and Python language features you would like to see us add to the course.


Downloading the Finished Game

The source code for the final game is attached as a resource for this lecture. Once you have finished the course, It is highly recommended that you take the time to build the game up yourself from the ground up. When you build a game yourself you will come up with your own design ideas and it will force you to solve the challenges yourself.  If you get stuck you can refer to lectures in this course or you can find other tutorials and references online to help you solve specific problems.

Preview 02:20
+ Python BootCamp 101: Learning the Basics of the Python Language
8 lectures 58:29
Exercise 101.1: Defining Variables
1 question
Exercise 101.2: Updating Variables
1 question
Python 102: Variables, Using Functions, and Troubleshooting Your Code
08:55
Exercise 102.1: Adding an Upgrade feature to our Simple Store
1 question
Python 103: Custom Functions
04:44
Python 104: Passing Variables and Returning Variables from Functions
09:46
Python 105: Returning Multiple Variables from a Function
08:58
Python 106: Conditional Statements and Processing User Input
08:35
Python 107: Using a While Loop to Create our Simple Game Loop
04:06
Python 108: Validating User Input and Basic Python Challenge
05:52
+ Python 200: Intermediate Python Development - Learn Object Oriented Programming
9 lectures 01:23:40
Python 201: Basic Object Oriented Programming and Creating and Store Classes
14:43
Python 202: Understanding Class and Instance Methods
05:22
Python 203: Refactoring our Game Loop for the Store Class
09:15
Python 204: Using String Formatting to better format our output
03:09
Python 205: Using Lists and For Loops to manage our store objects
15:04
Python 206: Update our Menus to handle Buying Multiple Stores
08:30
Python 207: Calculating Profits on Multiple Stores
04:10
Python 208: Refactoring our Code and Exception Handling
11:28
Section Challenge: Finalizing our Text Based Tycoon Game
11:59
+ Python 300 Master Class - Integrating the GUI Toolkit and Timers
8 lectures 01:23:27
Python 301: Installing and Integrating the Tkinter Toolkit
09:01
Python 302: Creating a Game Manager
09:19
Python 303: Dynamically populate our store GUI labels
05:51
Python 304: Creating GUI Buttons to call our store methods
10:19
Python 305: Creating a Timer for our Stores
14:22
Python 306: Add a Graphical Progress Bar to our Store Timer
10:31
Python 307: Automating our Store Timers with Managers
11:06
Python 308: Checking the state of the store timer
12:58
+ Python 400 Level Master Class: Interfacing with External Data Files & More
4 lectures 57:49
Python 401: Importing Data from a CSV file
11:03
Python 402: Improving the Layout and Appearance of the Game
19:54
Python 403: Adding a Store Picture to our Game
09:12
Python 404: Charging to Unlock Managers and Other Game Fixes
17:40
+ Python 500 Level Master Class: Re-Factoring your Application for better design
3 lectures 37:44
Python 501: Refactoring Our Game - Getting Started
06:24
Python 502: Refactoring the Store Class
15:48
Python 503: Dividing up Classes Into Separate Files
15:32