
Engage in the practical programming portion by building your solutions and a program collection, and solving problems independently. Learn to run Java by downloading it or using an online editor.
Understand variables in Java as named boxes, learn to initialize an integer, assign values like 5, and print results via the command line.
Learn to initialize and update variables in Java, use a and b with 4 and 6, perform a = a + 1 or a++, and print results with System.out.println, 4+6=10.
Learn how to read a user input in Java by importing Scanner, creating a Scanner instance, and using nextInt to capture a number, with basic debugging tips.
Learn how to swap two variables in Java using a temporary variable, ensuring x becomes 5 and y becomes 2, with a step-by-step code demonstration.
Learn a two-variable swap using the add-subtract method, using x = x + y; y = x - y; x = x - y, starting with x=2 and y=5.
Learn how to swap two integers using the xor operation on two variables, via x = x ^ y; y = x ^ y; x = x ^ y.
Learn to build a consistent programming routine by evaluating your schedule, breaking work into small sections, and using morning energy for focused coding.
Explore Java variable types by examining int, double, and char. Learn how to save numbers and single characters, and understand real numbers like pi without overwhelming details.
Learn to generate random numbers in Java by importing the random library, creating a random object, and using nextInt(5) to produce 0–4, with example outputs.
Learn how to calculate modulo in Java with the % operator, understand remainder from division, and apply examples like 5 % 2 and 4 % 2.
Explain the basic Java command lines by introducing public class and the main function, showing how code runs first, and how libraries like random number generators are imported.
Map a number from one range to another with a linear transformation. Use x-a, D-C, B-a, and C in the formula to map 0 to 0 and 1 to 255.
Master algorithmic thinking as a step-by-step problem-solving approach that applies to any programming language, guiding brainstorming, data flows, evaluation, and iterative algorithm design.
Explore how the if statement in java directs program flow by evaluating x against zero, using if, else if, and else to print positive, negative, or zero results.
Identify if a number is odd or even in Java by building a program that reads input with a scanner and uses the modulo operator to print even or odd.
Learn how the discriminant in Java determines quadratic roots x1 and x2 using a, b, and c, with if statements for D>0, D=0, and D<0.
Learn to compute the maximum of three numbers in Java using if statements, initialize x, y, and z, and verify with sample values like 2, -4, 9.
Learn how to use and, or, and not in Java for beginners to build complex if statements, compare A, B, and C, and control program flow through prints.
Cultivate a programming mindset by focusing on problem solving, algorithm design, and a logarithmic thinking approach, not just syntax, and practice transferring fundamentals across languages.
Learn to write a Java program that checks whether a user-provided key number lies within a min and max range using an if statement, with clear inside or outside outputs.
Learn programming in java with animation through two-part exercises: analyze with a digital pen and review results, then study the code and join the community Q&A using a point system.
Learn to compute the absolute value of a user input in Java, turning negative numbers like -5 into 5 and keeping positives unchanged for beginners.
Initialize x with 10 and show that x = -x converts negative numbers to positives, then print x to verify the absolute value behavior in Java.
Develop strategies to overcome procrastination in programming by breaking tasks into small pieces, using time-boxed work sessions, and rewarding progress to sustain motivation.
Explore object-oriented programming as a problem-description tool by modeling game objects—bars, ball, and background—using classes as blueprints with data and methods, then create multiple objects from a class.
Build a basic object-oriented program in Java by creating bar and ball classes, initializing objects, and implementing draw and move up methods for running the program.
Explore encapsulation in object oriented programming by keeping variables private and using public functions to initialize and update a class's position and speed.
Learn typing fast with a free platform that uses animation to teach best practices, daily ten-minute practice, and proper finger placement, prioritizing accuracy over speed.
Discover that fast typing is not essential to start programming; focus on building a strong foundation and algorithmic thinking, then faster typing may improve your code in Java.
Initialize a counter and build a Java for loop from zero to ten, with a configurable step, and print inside the loop to show the 11 iterations.
Learn to sum numbers from 1 to N using a for loop and an accumulator in Java, illustrated with 1 to 10 and debugging a common logical error.
Learn to calculate a factorial by building a Java program that multiplies 1 through n using user input inside a for loop, initializing a to 1 to avoid 0 mistake.
Discover how to implement Java Fibonacci. Initialize A and B to 1, update B = A + B in a for loop, and print 1 1 2 3 5 8.
Build a Java program that scans a mathematical function, samples x from -5 to 5, computes y = f(x), and prints x and y to reveal the shape.
Two Java programs print odd numbers up to a user-defined limit, using a for loop and modulo 2, or starting at 1 and stepping by 2.
Create a Java program that calculates a to the power of b by building the power logic yourself, taking two inputs a and b and printing the result.
Learn to compute a number's power with a for loop: initialize a and b, set result to 1, multiply by a, b times, and verify with 5^2 = 25.
Explore algorithm thinking and computational thinking in java with an eight-step problem-solving approach, from understanding the problem to building and evaluating the solution.
Learn how arrays work in Java, including declaring fixed-size arrays, zero-based indexing from 0 to n-1, and using for loops to initialize and print array elements.
Explore the difference between arrays and lists in Java, highlighting fixed-size arrays versus dynamic lists with pointers, how lists store items of any type, and processing time trade-offs.
Learn to create a random array in Java by using a random generator, filling an array with 10 numbers from 0 to 20, and printing them in one line.
Compute the average of an array in Java by summing elements in a for loop and dividing by the array length, with proper initialization and 0-based indexing.
Learn to compute the maximum value in a user-provided array by reading numbers with a scanner, initializing max to the first element, and updating it through a for loop.
Learn dynamic programming by reframing problems to reuse previous results, optimize memory, and reduce repetitive calculations, illustrated with factorial computation and selecting top movies across genres.
Introduce dynamic factorial series in Java for beginners, calculating and storing all factorials from 1 to n using a nested loop approach.
Iterate x from -5 to 5 with step 0.1 in java, compute y = 4x^2 - 3x + 12, and display all points to the user.
Compute function points in Java by scanning x from -5 to 5 with steps of 1 and 0.1, using double arrays and a for loop to store and print results.
Start with why and exercises like solving quadratic equations or computing averages to build confidence. The lecture contrasts old editors with modern interfaces and explains why engaging tasks spark progress.
Explore bubble sort through step-by-step analysis, illustrating adjacent comparisons and swaps to sort numbers, and show how nested loops optimize progress toward a descending order.
Learn to build a self-made sorting algorithm in descending order by repeatedly selecting the maximum from the unsorted array and moving it to a burger container using for loops.
Start a big Java project by defining a clear purpose, building a documented foundation, and dividing work into aligned, non-overlapping teams to maintain organization.
Java is a most useful language to master! I know that the process of learning programming especially in Java language can be difficult and frustrating. For this reason, we decided to develop a different learning experience for you. Instead of just programming on a screen in a Java compiler:
With these 3 layers of teaching process, you will never feel that you can’t build a program in Java as a beginner or in any other programming language, because we will be helping you in every step of the way. You will go a step further, by learning not only the command lines in Java programming language but you will also develop your algorithmic way of thinking, in order to solve a problem efficiently and easily in any programming language including Java programming.
If you already have previous exposure to a programming language, not only programming in Java but also Python or C++ that we already worked with in our other courses, you already know that the challenging part is not how to write a Java command line correctly. It is how to use all the bits and pieces that you have learned in order to solve a problem. How to take an application idea that you have and transform it into a program in Java that works correctly in every situation. For this reason, we pay the attention that every part of programming really needs. So in the first part of the course we will start by learning the basics about Variables in Java and how to solve interesting and challenging programs only with Java Variables. Then in the next parts you will learn about the If statement, for loops, classes and objects, arrays and many more features that a programming language like Java contains. Our methodology involves solving carefully chosen problems and programming challenges. In many cases, we will create 2 or even 3 different solutions, in order to teach you not only how to solve a problem, but how to craft a solution in Java, and how you can take different paths in order to reach a certain destination.
To follow this course you need to have a compiler to work in. You have two main options:
Finally I need to note that this is a Java beginners course, because especially in the first sections we teach you how and where to use every programming language technique with a Java beginner driven teaching method. By starting from complete zero and going all the way to intermediate programmer.
So come along to check out how our different approach works for you!