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Learn Procedural Game Environments in Unreal Engine 5.7
Rating: 3.9 out of 5(12 ratings)
170 students

Learn Procedural Game Environments in Unreal Engine 5.7

This Course is all about Horror Game Environment Creation using the latest Tools in Unreal Engine 5.7
Created byJan Benkwtiz
Last updated 1/2026
English

What you'll learn

  • Scatter trees, rocks, grass, branches, and logs with the powerful PCG framework
  • Use the new PCG spline tool for precise path foliage and rock placement
  • Build displaced Nanite paths using spline blueprints with mud, stones, and puddles
  • Integrate Spline Data into PCG
  • Create and import landscape height maps
  • Apply advanced 3-layer masks
  • Enable Nanite tessellation for hyper-realistic near-distance soil detail
  • Design a full pine tree in SpeedTree 10 and integrate it seamlessly
  • Import and place a Victorian haunted house, cutting clearings with PCG splines and difference nodes
  • Achieve cinematic Lumen lighting with moody fog and god-rays
  • Add atmospheric details: animated swaying lantern with glow and creak sounds, footstep mud SFX, and ambient forest audio
  • Retarget Idle Walk Jog Animations to a new Character for smooth third-person exploration

Course content

10 sections23 lectures11h 35m total length
  • Realtime Gameplay Showcase1:37

    Realtime Gameplay of a small nordic Forest Environment all with PCG and all the new essential Tools provided by Unreal Engine 5.7

  • Gaining References using AI4:28
  • Create our GAEA Height Map and Texture Masks22:10
  • Create Landscape with Distance Blend Material Controls and Nanite Tessellation57:35

Requirements

  • You need to have basic knowledge in Unreal Engine
  • Blender and GAEA is optional

Description

Dive into professional game environment creation with this comprehensive 10-hour project-based course in Unreal Engine 5.7. From a blank project, you'll build a stunning, playable dark Nordic forest exploration scene featuring a winding muddy path leading to a Victorian haunted house – perfect for horror, adventure, or open-world games.

Master the complete workflow:

  • Create and import a landscape height map

  • Apply advanced 3-layer masks (soil, cliff, snow) with a custom landscape material and distance blend

  • Enable Nanite tessellation for hyper-realistic near-distance soil detail

  • Build displaced Nanite paths using spline blueprints with mud, stones, and puddles

  • Scatter trees, rocks, grass, branches, and logs with the powerful PCG framework

  • Design a full pine tree in SpeedTree 10 and integrate it seamlessly

  • Import and place a Victorian haunted house, cutting clearings with PCG splines and difference nodes

  • Use the new PCG spline tool for precise path foliage and rock placement

  • Achieve cinematic Lumen lighting with moody fog and god-rays

  • Add atmospheric details: animated swaying lantern with glow and creak sounds, footstep mud SFX, and ambient forest audio

  • Retarget walk/jog animations to a new character for smooth third-person exploration

Everything is included: full project files, custom assets, and blueprints. No paid plugins required.

By the end, you'll have a portfolio-ready, playable level and the skills to create professional game environments. Enroll now and bring your dark Nordic vision to life!

Who this course is for:

  • This Course is intended for Game Environment Artists, VR Creators and 3D Artists in General