
Learn to navigate and organize in Blendr, using orbit, zoom, pan with mouse shortcuts, snapping to viewpoints, and camera and view modes; organize with outliner, collections, and customizable workspaces.
Learn blender’s essential tools and selection shortcuts, including box and circle selects and g, r, s transforms. Set up references with the cursor, then duplicate, join, and parent objects.
Begin in object mode, block out the crate, and study vertices, edges, and faces. Use the mirror modifier with an empty as the mirror object, and separate lid from bottom.
Clean up the crate bottom by filling hollow areas, extruding faces, and smoothing normals, then apply bevels and modifiers to create a detailed sci-fi crate and latch.
Model the crate top by separating parts, using knife and loop cut tools, extruding and insetting edges, and applying boolean, bevel, and mirror modifiers.
Model a sci-fi crate interior using subdivision surface workflow, bevels, and the mirror modifier; model the strap with knife and extrude, applying proportional editing for clean topology and texture-ready shading.
Master texturing in Blender with the principled BSDF and shader editor, tuning metalness, roughness, emission, and transmission. Learn to use environment HDRIs and switch between Eevee and cycles for previews.
Learn uv mapping in Blender by applying image textures to a cube and cylinder, creating materials, and using seams and unwrap to minimize stretching for clean uv islands.
Use procedural textures in Blender to build track lines, crate patterns, and strap materials with texture nodes. Unwrap UVs and refine displacement, bump, and color for a cohesive look.
Learn texture painting and decals in blender, painting with image textures, applying decals, and using masks and stencils to detail sci-fi crates and turrets.
Explore Blender lighting techniques using point, sun, spotlight, and area lights, adjusting color, intensity, radius, and shadows, and improve scene with lighting and HDRI textures from HDRI Haven in Cycles.
Master scene layout in Blender by parenting crates to empties, duplicating and aligning objects, and tuning camera, depth of field, and materials for a sci-fi crate render.
Balance sunlight, backlights, and spotlights to reveal form and guide the viewer's eye, add a warm color and scene gradient, and refine render results with cycles and compositing.
Explore a Blender compositing workflow by comparing render result and viewer, adjusting occlusion, RGB curves, and masks to refine the scene, then save the final image.
Blender complete PBR art creation teaches a modeling checklist—from origin and 3D cursor to snapping and transform orientation—to efficiently extrude, bevel, loop cut, and manage modifiers for sci-fi crate.
Learn essential Blender modifiers for sci-fi asset creation. Use bevel with weight controls and angle-based selection, mirror with clipping and a mirror object, and array workflows.
Learn to set up a clean workspace, organize references, and begin stand modeling with cylinders, mirror modifiers, bevels, and insets.
Learn stand modeling for a sci-fi crate and turret, using extrusion, loop cuts, and bevels, along with solidify, bevel, and mirror modifiers for a detailed, well-shaded base.
Model a sci-fi crate side by applying bevels, extrusions, insets, and knife cuts to create detailed edges and holes. Refine topology with a mirror modifier and solidify for accurate silhouette.
Watch how to model the front stand in Blender using extrudes, knife cuts, and loop cuts, refine with bevels, fills, and merges, and finalize with clipping and a mirror modifier.
Match reference colors by assigning dark and metal materials in Blender. Build the base and rotator with cylinders, extrude and bevel, and use a mirror modifier and collections.
Blender students learn power and vent modeling by shaping a cube, applying bevels and modifiers, and adding vents and sockets with knife cuts, extrusions, and a solidify modifier workflow.
Model a sci-fi crate leg in Blender by extruding, cutting, beveling, and mirroring to match the reference, refine geometry, apply materials, and prepare for next assemblies.
Model and refine sci-fi crate cables in Blender using knife cuts, extrudes, curve-based paths, mirror and bevel modifiers, and procedural textures for a polished PBR result.
Learn cloth simulation in Blender by building clean topology, assigning pin vertex groups, and refining with subdivision, gravity, cloth modifier, and silk or cotton presets.
Refine arm geometry by adjusting vertices, dissolving and separating parts, and using bevels, knife cuts, extrudes, and mirror modifiers to build a rounded, hollow cylindrical shell with holes.
Build a sci-fi suspension in Blender by constructing cylinders, a hinge, and a spring with a screw modifier, then mirror, extrude, bevel, dissolve, and join components for clean topology.
Model the barrel and cylinders in Blender by creating a hollow barrel, applying bevels, using array and mirror modifiers, and texturing with PBR materials and lighting.
Develop sci-fi crate and turret assets in Blender by modeling laser barrels, cables, and details with bevel, solidify, mirror, and knife techniques to achieve crisp pbr-ready geometry.
Build the top armour for the sci-fi crate turret in Blender, using mirror and solidify modifiers, then refine with bevels, extrusions, and metal materials for a crisp PBR look.
Model the bottom armour in Blender by extruding, scaling, and deleting faces, then add solidify and bevel, using mirror and subdivision modifiers to refine curvature and panel details.
Model the body and trigger of a sci-fi turret in Blender, employing extrusions, knife cuts, and bevels, apply mirror and solidify modifiers, and refine topology and normals.
Learn to optimize UV layouts for a sci-fi crate and turret by marking seams, unwrapping efficiently, mirroring textures, packing islands, and baking ambient occlusion and normal maps in cycles.
Learn how to create and unwrap UV maps for a sci-fi crate and turret, using image textures, seams, pins, and packing islands, with 4096 resolution and UV grid checks.
Master uv mapping in Blender with unwraps, seams, pins, and island packing to build coherent base textures for a sci-fi crate and turret.
Explore UV unwrapping of the leg geometry for the sci-fi crate and turret, applying seams, pinning, mirroring, and pack islands to produce clean texture maps.
Master UV mapping for a sci-fi crate and turret in Blender. Apply sharp edges, cuts, and array modifiers to unwrap and pack textures for PBR materials.
Explore practical UV mapping and unwrapping techniques for a sci-fi crate and turret, including seam placement, marking sharp edges, pinning, mirroring, and efficient UV packing for grid textures.
Organize and pack UVs in Blender, bake ambient occlusion, and optimize textures for a sci-fi crate and turret, detailing unwrapping, padding, and packing efficiency.
Organize a Blender project for a sci-fi crate and turret by creating and renaming collections, grouping parts, and applying mirror modifiers and empties for clean prep and saving.
Bake edge maps and related PBR textures for a sci-fi crate and turret, using occlusion, normal, vector, color, and emission maps in cycles while adjusting bevels, samples, and masking.
Block out materials for a sci-fi crate and turret in Blender, using painted metal, edge-map masks, and emissive yellow highlights; drive pbr with color, roughness, and texture painting.
Learn to build white metal and gray metal materials in blender by mixing shaders, driving base color with textures, applying ambient occlusion, roughness, and Musgrave-based noise for procedural detail.
Learn to create painted metal by layering edge wear, ambient occlusion, and procedural textures, then tweak roughness, color variation, and decals for a sci-fi crate and turret.
Learn texture painting and decals in Blender, from UV unwrapping and packing to creating an emissive screen mask with image textures, plus painting decals for a sci-fi crate.
Master texture painting and decals in Blender, including emissive details and masking. Apply decals with stencils and symmetry to create cohesive sci-fi crate and turret surfaces.
Learn to render and composite a sci-fi crate and turret in Blender using GPU rendering, shadow catcher planes, and color grading in the compositor, with tuned samples and background adjustments.
Introduction
Take your first steps into creating Art in blender - learn all the necessary tools and tips to create models from basic to complex, create your own PBR materials, as well as creating compelling lighting all done in Blender 2.9 ( Works from blender version 2.8 onward ). This course is structured for both beginners and advanced users. The Goal of the first section is to introduce you to blender while completing the sci-fi crate project, hopefully inspiring confidence for students to take on the much more complex advanced section where you will create a sci-fi turret and learn all the advanced tools and tips along the way.