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Blender Complete PBR Art Creation : Sci-fi Crate and Turret
Rating: 4.5 out of 5(242 ratings)
1,961 students

Blender Complete PBR Art Creation : Sci-fi Crate and Turret

Master Blender while learning to Model, UV, Create PBR Textures, Lighting and Rendering
Created byVictor Deno
Last updated 10/2020
English
English [Auto],

What you'll learn

  • 3D Modeling
  • Non-Destructive workflows
  • Cloth simulation
  • UV mapping
  • Baking Maps
  • PBR texturing
  • Procedural Materials
  • Texture Painting
  • Lighting
  • Rendering
  • Compositing
  • Blender
  • Hard Surface

Course content

4 sections47 lectures17h 22m total length
  • Navigation and Interface11:47

    Learn to navigate and organize in Blendr, using orbit, zoom, pan with mouse shortcuts, snapping to viewpoints, and camera and view modes; organize with outliner, collections, and customizable workspaces.

  • Tools and References14:56

    Learn blender’s essential tools and selection shortcuts, including box and circle selects and g, r, s transforms. Set up references with the cursor, then duplicate, join, and parent objects.

  • Object Mode and Blocking out24:05

    Begin in object mode, block out the crate, and study vertices, edges, and faces. Use the mirror modifier with an empty as the mirror object, and separate lid from bottom.

  • Edit mode and Crate Bottom18:47

    Clean up the crate bottom by filling hollow areas, extruding faces, and smoothing normals, then apply bevels and modifiers to create a detailed sci-fi crate and latch.

  • Booleans and Lid modeling20:44

    Model the crate top by separating parts, using knife and loop cut tools, extruding and insetting edges, and applying boolean, bevel, and mirror modifiers.

  • SubD and Crate Interior15:13

    Model a sci-fi crate interior using subdivision surface workflow, bevels, and the mirror modifier; model the strap with knife and extrude, applying proportional editing for clean topology and texture-ready shading.

  • Materials and Principled BSDF22:19

    Master texturing in Blender with the principled BSDF and shader editor, tuning metalness, roughness, emission, and transmission. Learn to use environment HDRIs and switch between Eevee and cycles for previews.

  • UV Mapping13:56

    Learn uv mapping in Blender by applying image textures to a cube and cylinder, creating materials, and using seams and unwrap to minimize stretching for clean uv islands.

  • Procedural Textures16:04

    Use procedural textures in Blender to build track lines, crate patterns, and strap materials with texture nodes. Unwrap UVs and refine displacement, bump, and color for a cohesive look.

  • Texture Painting and Decals23:08

    Learn texture painting and decals in blender, painting with image textures, applying decals, and using masks and stencils to detail sci-fi crates and turrets.

  • Lighting8:30

    Explore Blender lighting techniques using point, sun, spotlight, and area lights, adjusting color, intensity, radius, and shadows, and improve scene with lighting and HDRI textures from HDRI Haven in Cycles.

  • Parenting and Placing Objects7:08

    Master scene layout in Blender by parenting crates to empties, duplicating and aligning objects, and tuning camera, depth of field, and materials for a sci-fi crate render.

  • Lighting the Scene19:45

    Balance sunlight, backlights, and spotlights to reveal form and guide the viewer's eye, add a warm color and scene gradient, and refine render results with cycles and compositing.

  • Compositing7:47

    Explore a Blender compositing workflow by comparing render result and viewer, adjusting occlusion, RGB curves, and masks to refine the scene, then save the final image.

Requirements

  • Have basic computer knowledge
  • Have Blender downloaded and ready to go

Description

Introduction

Take your first steps into creating Art in blender - learn all the necessary tools and tips to create models from basic to complex, create your own PBR materials, as well as creating compelling lighting all done in Blender 2.9 ( Works from blender version 2.8 onward ). This course is structured for both beginners and advanced users. The Goal of the first section is to introduce you to blender while completing the sci-fi crate project, hopefully inspiring confidence for students to take on the much more complex advanced section where you will create a sci-fi turret and learn all the advanced tools and tips along the way.



Who this course is for:

  • For those who want to start with a beginner project, the sci-fi crate and then move straight on to much more complex and challenging turret and take their art into the next level