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30-Day Money-Back Guarantee

This course includes:

  • 17.5 hours on-demand video
  • 1 downloadable resource
  • Full lifetime access
  • Access on mobile and TV
Design 3D & Animation 3D Modeling

Blender Complete PBR Art Creation : Sci-fi Crate and Turret

Master Blender while learning to Model, UV, Create PBR Textures, Lighting and Rendering
Rating: 4.6 out of 54.6 (36 ratings)
351 students
Created by Victor Deno
Last updated 10/2020
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • 3D Modeling
  • Non-Destructive workflows
  • Cloth simulation
  • UV mapping
  • Baking Maps
  • PBR texturing
  • Procedural Materials
  • Texture Painting
  • Lighting
  • Rendering
  • Compositing
  • Blender
  • Hard Surface

Requirements

  • Have basic computer knowledge
  • Have Blender downloaded and ready to go

Description

Introduction

Take your first steps into creating Art in blender - learn all the necessary tools and tips to create models from basic to complex, create your own PBR materials, as well as creating compelling lighting all done in Blender 2.9 ( Works from blender version 2.8 onward ). This course is structured for both beginners and advanced users. The Goal of the first section is to introduce you to blender while completing the sci-fi crate project, hopefully inspiring confidence for students to take on the much more complex advanced section where you will create a sci-fi turret and learn all the advanced tools and tips along the way.



Who this course is for:

  • For those who want to start with a beginner project, the sci-fi crate and then move straight on to much more complex and challenging turret and take their art into the next level

Course content

4 sections • 47 lectures • 17h 22m total length

  • Preview11:47
  • Preview14:56
  • Preview24:05
  • Edit mode and Crate Bottom
    18:47
  • Booleans and Lid modeling
    20:44
  • SubD and Crate Interior
    15:13
  • Materials and Principled BSDF
    22:19
  • UV Mapping
    13:56
  • Procedural Textures
    16:04
  • Texture Painting and Decals
    23:08
  • Lighting
    08:30
  • Parenting and Placing Objects
    07:08
  • Lighting the Scene
    19:45
  • Compositing
    07:47

  • Modeling Checklist
    49:46
  • Modifier Checklist
    32:30
  • Stand Modeling Part 1
    22:39
  • Stand Modeling Part 2
    20:08
  • Stand Modeling Part 3
    13:43
  • Stand Modeling Part 4
    30:27
  • Base and Rotator Modeling
    29:21
  • Power and Vent Modeling
    17:54
  • Legs Modeling
    22:30
  • Cables Modeling
    24:59
  • Cloth Simulation
    17:28
  • Arms Modeling
    23:56
  • Suspension Modeling
    18:38
  • Gun and Cylinder Modeling
    18:33
  • Barrels and Laser Modeling
    25:47
  • Top Armour Modeling
    29:58
  • Bottom Armour Modeling
    16:55
  • Body and Trigger Modeling
    34:14

  • UV Checklist
    21:50
  • UV Stand
    25:45
  • UV Power and Base
    19:36
  • UV Legs
    17:33
  • UV Guns
    23:39
  • UV Body
    42:24
  • Packing UVs and Baking Ambient Occlusion
    21:49
  • Placing and Organizing
    31:35
  • Baking Edge Map
    30:51

  • Blocking materials and Cloth
    21:57
  • Metal Materials
    14:07
  • Painted Metal
    22:04
  • Texture Painting and Decals
    15:26
  • Texture Painting and Decals 2
    31:09
  • Rendering and Compositing
    29:25

Instructor

Victor Deno
Indie Game Dev
Victor Deno
  • 4.6 Instructor Rating
  • 36 Reviews
  • 351 Students
  • 1 Course

My name is Victor and I am 23 years old, Currently I am an independent game creator as I was 3 years ago when I first laid hands on blender and fell in love with it. Over the years I have made my living and developed my skills taking on freelance projects ranging from product designs to game assets as well as a few experiences with emerging game companies. My hobbies are playing games ( or as I would like to call it, professional research ), reading manga or comics as well as listening to music. I

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