
Learn what the course is about, and hopefully get you excited for what comes next!
We can't seriously start working with sound if we don't understand what it is, and how it works. Here we'll clarify all that. Please don't forget to take notes! You can download a note example as reference.
In this lecture we're going to learn about how humans hear, and you'll probably discover some unbelievable things along the way that should profoundly impact how you mix music later on
Understand what an analog signal is and why do we need them
Learn what a digital signal is, and why is it impossible to work without it in our Home Studio
Learn how unbalanced signals work, what are they used for, and about the connectors commonly used for this
Learn about balanced signals, differences between them and unbalanced ones, when do we use them, and connectors used for this
Here we'll discuss what we will learn in the following lectures
Here we're going to learn about the main component in a computer, the CPU. After this you'll know exactly what it is, how it works, the most important tech specs and how to analyse them
Here we're going to learn about RAM memory. After this you'll know exactly what it is, how it works, the most important tech specs and how to analyse them
Here we're going to learn about HDDs and SDDs. After this you'll know exactly what they do, how they work, differences between technologies, the most important tech specs and how to analyse them
Here we're going to learn about the PSU. After this you'll know exactly what it is, how it works and why you need to be very careful when picking one
Even though there is a lot to be said about both, we will only discuss the basics about motherboards and GPUs so you can move forward and start building your own rig.
In this lecture we're putting everything we learned into practice to build an Intel PC.
In this lecture we're putting everything we learned into practice to build an AMD PC.
In this lecture we're going to discuss what audio interfaces are, what kind of audio interfaces are there and other key concepts.
In this lecture we're going to discuss the concept of ''frequency response'' related to audio interfaces. You'll learn why this is important and how to analyze it.
In this lecture we're going to discuss the concept of ''dynamic range'' related to audio interfaces. You'll learn why this is important and how to analyze it.
In this lecture we're going to discuss the concept of ''harmonic distortion'' related to audio interfaces. You'll learn why this is important and how to analyze it.
In this lecture we're going to discuss the concept of ''nominal levels'' related to audio interfaces. You'll learn what are the different standards and what should we expect of audio interfaces.
In this lecture we're going to discuss the specifications commonly associated with the AD/DA converter and how does that influence our work.
In this lecture we're going to analyse different audio interface's tech specs to see how it all fits together, and build up criteria in order to choose the right audio interface.
In this lecture we're going to discuss common settings for many different DAWs but most importantly what they really do, in order to gain awareness of these new concepts.
Here we're going to configure Cubase to start working. NOTE: even if you don't use Cubase, please watch this video because it also serves as an introduction to other DAWs. After that, you can pick this or other DAWs and watch the corresponding videos.
Here we're going to configure Studio One to start working
Here we're going to configure Reaper to start working
Here we're going to configure Tracktion to start working
Here we're going to configure ProTools to start working
Here we're going to talk about the concept of ''Project'', common in many DAWs, and how to correctly store them in our drives. As a starter, we'll use Cubase as example. NOTE: even if you don't use Cubase, please watch this video because it also serves as an introduction to other DAWs. After that, you can pick this or other DAWs and watch the corresponding videos.
Here we're going to translate what we've learned in the Introductory lecture to configure a project in Studio One.
Here we're going to translate what we've learned in the Introductory lecture to configure a project in Reaper.
Here we're going to translate what we've learned in the Introductory lecture to configure a project in ProTools.
Here we're going to translate what we've learned in the Introductory lecture to configure a project in Tracktion.
In this lecture we're going to understand how consoles work regarding channels and inputs, how DAWs work in comparison, and we're going to learn about routing.
Here we're going to talk about routing, inputs, outputs and how to make everything work in order to perform multitrack recording in Cubase. NOTE: even if you don't use Cubase, please watch this video because it also serves as an introduction to other DAWs. After that, you can pick this or other DAWs and watch the corresponding videos.
Here we're going to talk about routing, inputs, outputs and how to make everything work in order to perform multitrack recording in Studio One
Here we're going to talk about routing, inputs, outputs and how to make everything work in order to perform multitrack recording in Reaper
Here we're going to talk about routing, inputs, outputs and how to make everything work in order to perform multitrack recording in Tracktion
Here we're going to talk about routing, inputs, outputs and how to make everything work in order to perform multitrack recording in ProTools
This is a rather long lesson, but a very important one. We're going to learn all about DAW layouts and interface, and understand key audio editing. We'll be focusing on Cubase in order to later translate these concepts to the other DAWs.
NOTE: As usual, please watch this video complete, then you can go on watching the video of your DAW of choice.
In this lecture we are going to use the concepts learn in the first lecture of this section and apply them to Studio One
In this lecture we are going to use the concepts learn in the first lecture of this section and apply them to Reaper
In this lecture we are going to use the concepts learn in the first lecture of this section and apply them to Tracktion
In this lecture we are going to use the concepts learn in the first lecture of this section and apply them to ProTools
In this lecture we are going to learn about destructive processes: what they are, why they exist, which are the most useful/common ones and we're going to use Cubase as an example on how to apply them.
In this lecture we are going to learn how to apply destructive processes in Studio One
In this lecture we are going to learn how to apply destructive processes in Reaper
In this lecture we are going to learn how to apply destructive processes in Tracktion
In this lecture we are going to learn how to apply destructive processes in ProTools
In this lecture we are going to learn about Inserts, how they work in a Console and how DAWs deal with this in order to use Plugins
In this lecture we are going to use Inserts to add FX to a track in Cubase
In this lecture we are going to use Inserts to add FX to a track in Studio One
In this lecture we are going to use Inserts to add FX to a track in Reaper
In this lecture we are going to use Inserts to add FX to a track in Tracktion
In this lecture we are going to use Inserts to add FX to a track in ProTools
In this lecture we're going to learn another way to use FX in a Console, and how that later translates to DAWs.
In this lecture we're going to put all the theory into practice and set up FX channels to use FXs in Cubase
In this lecture we're going to set up FX channels to use FXs in Studio One
In this lecture we're going to set up FX channels to use FXs in Reaper
In this lecture we're going to set up FX channels to use FXs in Tracktion
In this lecture we're going to set up FX channels to use FXs in ProTools
In this lecture we're going to learn about a common mixing problem and solutions in the Console. Later we're going to apply those concepts in DAWs
In this lecture we're going to learn how to link channels and create groups in Cubase
In this lecture we're going to learn how to link channels and create groups in Studio One
In this lecture we're going to learn how to link channels and create groups in Reaper
In this lecture we're going to learn how to link channels and create groups in Tracktion
In this lecture we're going to learn how to link channels and create groups in ProTools
Here we're going learn about automation posing an interesting problem that DAWs can easily solve, but it's a lot more complicated in a Console.
In this lecture we're going to learn how to automate parameters in Cubase
In this lecture we're going to learn how to automate parameters in Studio One
In this lecture we're going to learn how to automate parameters in Reaper
In this lecture we're going to learn how to automate parameters in Tracktion
In this lecture we're going to learn how to automate parameters in ProTools
This is the sister lecture to ''What is Sound?". Here we are going to learn what MIDI is, why it is so important and some key concepts such as ''velocity''
Setting up a MIDI track and recording is not a very difficult or lengthy process so in this lecture we're going to cover all the DAWs we're studying.
In this lecture we're going to learn how to edit MIDI in general, applied to Cubase.
In this lecture we're going to learn about MIDI editing in Studio One
In this lecture we're going to learn about MIDI editing in Reaper
In this lecture we're going to learn about MIDI editing in Tracktion
In this lecture we're going to learn about MIDI editing in ProTools
Here we're going to give you an offering on what to do next.
Hi! I am Sebastian and I want to welcome you to our course.
You have probably seen fantastic videos that claim ''Learn to master a song in 5 minutes!'' or ''You'll be on top of Spotify with this Audio Interface!'' and stuff like that. If not, please go and watch them. I promise, they're out there.
After watching them, you might feel like you're on top of the world, ready for anything. Sadly, this is far from the truth and many people end giving up working in their Home Studios because they feel they're inadequate, they simply ''don't have it'' and more. The good news is that anyone is able to do it, and achieve professional results, even in precarious situations. The bad news is that there's no magic shortcut or guru that's going to save us all: it takes effort, the right tools and above all knowledge. Not information, knowledge.
The problem with sound is that it is invisible. So let me us a real, tangible example to clarify this further. Let's suppose you watch a video titled 'Building a skyscraper in an hour'. Would you go ahead and try it after watching it? Sounds ridiculous, doesn't it? Well, if it helps, think that what you're about to do is building houses made of air.
This course is only the foundation stone. The first step into getting to work in a serious environment, be able to analyze critically many things and much more. This course is an adaptation of our ProSoundWaves course, that goes from absolute 0 (where we stand right now) to advanced mastering techniques in seven stages. The idea is to translate what is commonly referred as an Audio Engineering Degree to a Home Studio setting, scraping all the math and physics as much as possible but leaving every important topic in a simple way. This course is Stage I and a bit of Stage II of said course. It covers all the basics you need to start working seriously. I will be speaking in simple English, with an accent as neutral as possible in order to make it easier for all of you who might have problems understanding the language.
After the course you'll be able to:
Record music in DAWs
Understand technical specifications of audio interfaces
Build your own PC
Understand different ways to use FXs and what is the best choice in each case
Edit audio & MIDI
Use destructive processes
Understand how a console works
Do all this and much more in 5 different DAWs
Understand what sound is
And much, much more in 9+ video hours
We won't be covering mixing (but with what you learn here you can start doing it by yourself) and all the processors needed such as compressors, equalizers, etc. We won't cover recording techniques, mastering or acoustics. All these things are more advanced and part of the ProSoundWaves course, and we are currently working hard to bring all this to Udemy as other courses.
So, that's it! If you got this far reading it means we're in sync. Thank you for evaluating all this and hope you join us in this adventure!