
Introduction to course.
A little reminder.
Discover how game designers shape systems, core loops, level design, and story, and explore roles across mobile, pc, and console studios, from basics to industry realities.
Learn how mobile games are published on iOS and Google Play, with ads, in-game purchases, and publisher-driven revenue models. Understand how data and platform differences steer market decisions.
Explore core game development terms, including game mechanics, levels, and engines like Unity, and learn build, launch, localization, playtesting, quality control, prototypes, plus UI and UX for mobile games.
Explore major mobile game types—hyper-casual, casual, idle, mid-core, and hybrid casual—and how their mechanics shape audience reach. Examine design principles, iOS store examples, and monetization trends.
Explore mobile game core loops built from a repeating cycle of action, reward, and expansion, driven by economy and evolving upgrades, including dual and nested loop structures.
Explore how mobile game mechanics evolved from hyper-casual and free minigames to multi-mechanic titles, including match-3, ASMR, drawing mechanics, and social media influenced trends.
Discover how to generate mobile game ideas by drawing from real life, existing games, and diverse resources such as social media, Steam, retro games, board games, and tabletop toys.
Identify hyper-casual ideas by tracking trends on Instagram and TikTok, blending mechanics with twists, while monitoring top charts on iOS and Google Play via Sensor Tower and App Annie.
Define art style, mechanics, theme, and level design in a single, detailed game design document. A GDD guides mobile game teams—from developers to publishers—using templates and know-how.
Create a hyper-casual game design document by defining the name, genre, art style, grab-and-drag controls, and theme, then detail core mechanics like money collection and progression.
Explore CPI, the cost per install, and how a low CPI of about 0.10–0.20 lowers mobile game ad costs to reach millions of players, guiding publishers from prototype to launch.
Learn retention and how day-by-day percentages show what portion of first-time players return to play from day one to day seven; higher retention means the player plays longer.
Learn how CTR measures ad video clicks to gauge viewer interest, testing unfinished game concepts with small videos before deciding to publish on the App Store or Google Play.
Learn about lifetime value (LTV) and how it measures the money an app earns over a user's life span from when they start the game to delete.
Learn practical strategies to find design jobs in gaming, including building a LinkedIn profile, applying to large companies, exploring Google Careers, building connections, attending game jams, and pursuing remote opportunities.
Create a professional game design portfolio from scratch by showcasing published mobile games, source code, and GDDs, with links to Unity projects, demos, and side projects.
Explore tools and sites that make game design easier, and learn to diversify your project. Maintain regular, systematic notes to help teammates understand roles and tasks.
Use Miro to express drawings and designs with graphics, drag shapes, and create mind maps for organizing visual memory and hyper-casual game research by year.
Explore Milanote as a visual diagram tool to design and share game ideas with your team, available on phone and desktop with free and paid plans.
Explore how gaming companies use Trello, ClickUp, Notion, Slack, and Microsoft Teams for task management and collaboration. The video mentions Discord, Google Docs, and company-specific software.
Today, there are hundreds of thousands of Mobile Games, and with that comes new job opportunities in the Gaming Industry!
In this course, each video of which is carefully and concisely designed, I will teach you the Design of Mobile Games, which is very popular in the game industry, and all the information necessary to be able to do this profession.
This way, you can start Becoming a Mobile Game Designer with Zero knowledge. And you can discover different information that you can't see everywhere, which is not easy to find! In addition, I will tell you about my own experiences that I gained during the years I worked, and I will try to show you the tricks of the work.
Game Designer job postings can be found around the world. Although it is not preferred as a software developer, many companies need Game Designers to make quality games. Because the game designer is the person who determines the theme, chapters, story, interaction with the environment and gameplay systems of a game. Of course, everyone can do these things, but not everyone can do it expertly. Because, just like other major branches of game development, Game Designer has its own professional field.
In this course, you will learn where and how you can enter this field and what you need to know.
If you want to ask questions, you can always contact me.
With this course
Requirements to be a Mobile Game Designer
Where and how you can find ideas while searching for Mobile Games
Frequently used terms for mobile games such as CPI, CTR, Retention
Applications used by game designers
You Will Build Your Portfolio
And many more, discover extra resources and references.
Let's start being a Mobile Game Designer!