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Learn Maya 2018: Modeling a Motorcycle Cartoon.
Rating: 4.5 out of 5(44 ratings)
415 students

Learn Maya 2018: Modeling a Motorcycle Cartoon.

Learn how to model, texturize, light and renderize with Maya 2018 and Arnold Render.
Last updated 1/2018
English

What you'll learn

  • Polygon Modeling.
  • NURBS Modeling.
  • Maya´s Modeling tools
  • Lighting Design.
  • Arnold Render Configuration.
  • High-Quality Images Exporting.

Course content

1 section27 lectures2h 42m total length
  • Course Files.0:08

    Hello, be very welcome to our Maya 2018 course! Before you jump right into the course, begin with this lesson and download the files that we're going to use along the course. Let's get started?

  • Setting up and configuring a project in Maya 20185:20

    In this lesson, you will learn how to properly set up and configure a project in Maya 2018.

  • Importing the reference image of the project.7:24

    In this lesson, you will learn how to import images that will be used as a reference for the modeling work.

  • Starting the modeling of the motorcycle's exhaust pipe9:50

    In this lesson, we take the first steps into the modeling of the exhaust pipe. You will learn how to use several polygonal tools in the process. 

  • Refining the modeling of the motorcycle's exhaust pipe.6:09

    In this lesson, we're going to fine-tune the mesh of the exhaust pipe by adding new segments that will give the object a more softened appearance.

  • Finishing the motorcycle's exhaust pipe.5:22

    In this lesson we conclude the modeling of the motorcycle's exhaust pipe, join all the parts together and create the related copies of the model.   

  • Modeling the structure of the motorcycle's seat.8:43

    In this lesson the learner will model the metallic structure of the motorcycle's seat and will be shown some techniques to facilitate the creation and assembling of this section.

  • Modeling the motorcycle's seat.16:21

    In this lesson, the learner will model a section of the motorcycle's seat giving it a realistic cushioned look.

  • Modeling the fuel tank of the motorcycle.11:02

    In this lesson, the learner will model the fuel tank of the motorcycle, and will be introduced to tools that facilitate the editing of this piece.   

  • Modeling the engine of the motorcycle.5:48

    In this lesson, the learner will take the first steps into modeling the area of the motorcycle's engine.

  • Adding details to the motorcycle's engine.4:44

    In this lesson I'm going to resume the modeling of the motorcycle's engine, creating new elements to add details to this area.

  • Creating the connections for the parts of the motorcycle's engine.9:33

    In this lesson, the learner will create connections between the parts of the motorcycle. He will learn how to use curves for the creation of polygon meshes.

  • Modeling the shock absorbers of the motorcycle.6:12

    In this lesson the learner will model the area of the motorcycle's shock absorbers and will be introduced to new resources in the creation of cylinders, which will facilitate the project.

  • Modeling the connection between the motorcycle's shock absorbers.6:01

    In this lesson, the learner will model an object that will connect the two sides of the motorcycle's shock absorber. 

  • Starting the modeling of the motorcycle's tyre.9:37

    In this lesson, the learner will start modeling the motorcycle's tyre. For this object, we are going to use a Torus primitive for the general shape of the tyre.

  • Concluding the modeling of the motorcycle's tyre.7:06

    In this lesson, we conclude the modeling of the motorcycle's tyre, initiated in the previous lesson.

  • Modeling the motorcycle's headlight.8:16

    In this lesson, the learner will model the motorcycle's headlight, and for this item we are going to use the NURBS technique to create curves.

  • Modeling the motorcycle's handle bar.3:41

    In this lesson, we are going to model a section of the motorcycle's handle bar, and also add more details to it.

  • Concluding the modeling of the handle bar.3:32

    In this lesson, we conclude the modeling of the handlebar, adjust the pivot point and create a copy of the object.

  • Modeling the grip of the motorcycle.3:31

    In this lesson the learner will model the grip of the motorcycle and for this object we are going to use the profile of the handle bar to add a new element to the scene.

  • Creating the render camera.2:51

    In this lesson, you will create and configure a camera which will be used to renderize the final scene of the project.

  • Modeling the background of the scene.3:29

    In this lesson, the learner will model the background of the scene, aiming at achieving a photo studio effect at the end of the rendering.

  • Starting the illumination design of the scene.3:47

    In this lesson, the learner will start to design the lighting of the scene, and for this project we are going to use the Arnold Render resources, which is the current renderizer of Maya 2018.

  • Creating the front lights of the scene.4:32

    In this lesson we teach how to create and configure the front lights of the scene, which will help creating the light balance for the project.

  • Refining the illumination of the scene.4:10

    In this lesson, the student will learn how to refine and adjust the lighting of the scene and set up the project for the final render.

  • Renderizing the scene.3:18

    In this lesson, the student will learn to set up the final render using the resources of the Arnold Renderer,as well as rendering a scene so that we can export an image in our project.

  • Saving the image of the renderer.1:51

    In this lesson, we will show the options to save the image that we renderized in the previous lesson.

Requirements

  • The learner must be familiar with Autodesk Maya.
  • And also be computer literate.

Description

Hello,  and your are very Welcome to our course Maya 2018: Modelling a Motorcycle Cartoon, We are a creation studio, with more than 10 years of existence, dedicated to courses in the IT, animation and game design areas, We offer both online and in-class courses. 

In this course, the student will follow and learn about the production stages of a cartoon style motorcycle, from the modeling till the rendering and the exporting the final image, using both Maya 2018 and Arnold Render resources.

First I'm going to show how to properly create and customize a project in Maya 2018, Next, we will learn how to import a reference image to the program, which will serve as a starting point for our modeling work, Once the image is loaded, we start the modeling of the motorcycle's exhaust pipe and during that stage, we will make use of several tools and polygon modeling techniques.

Next, we start modeling the seat and the tank of the motorcycle, and for those items, I am going to use deformers and also create NURBS curves, which will help in the modeling process, After that, we start modeling the elements that will compose the motorcycle's engine, and we are going to learn about the Isolate and the Smooth Mesh features as well as other modeling techniques, in addition to the view customization settings.

Next, I'm going to start the modeling of the motorcycle's tyre. Using some techniques and tools we are going to create an element that will give a more realistic appearance to our model, To wrap up the modeling stage we are going to create the headlights, the handle bars and a background to the scene.

After the modeling stage is done, we will move to the lighting stage, The student will learn how to create a camera for the final render, as well as to create and configure all the lighting of the project, using the Arnold Render resources. After everything is ready, the student will learn to configure the parameters for the final render and also save the image in high-resolution.

To follow this course, the students will need a computer, previous knowledge of Maya, which can be obtained in our Maya Basic Course, available here at Udemy, or in our website, Also, a lot of energy and some cups of coffee to help keep you going, right?

This course is best suited for illustrators, animators, designers, or any other artist or professional that intends to sharpen their design and rendering skills in Maya 2018.

I strongly recommend you to take this course, which will help you improve the quality of your productions in Autodesk Maya 2018.



Who this course is for:

  • The course is aimed at Game Designers, 3D Generalists, 3D Modelers, Designers, Game Developers, Animators, CAD users, Product Designers, Jewelry Designers and people in general with a keen interest in 3D and Game Art.