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Learn Maya 2018: Modeling a Cartoon Ship.
Rating: 4.3 out of 5(43 ratings)
367 students

Learn Maya 2018: Modeling a Cartoon Ship.

Learn how to model, texturize, light and renderize with Maya 2018 and Arnold Render.
Last updated 1/2018
English

What you'll learn

  • Polygon Modeling.
  • NURBS Modeling.
  • Maya´s Modeling tools
  • Lighting Design.
  • Arnold Render Configuration.
  • High-Quality Images Exporting.

Course content

1 section27 lectures1h 45m total length
  • Creating a project in Maya 2018.2:39

    In this lesson you will learn how to create and configure a project correctly in Autodesk Maya 2018.

  • Starting the modeling of the ship's cabin.4:24

    In this lesson we will start the modeling of the ship, I will start modeling a part of the cabin defining a general model.

  • Refining the modeling of the cabin glass.3:51

    In this class we will refine the modeling of the cabin glass giving more details to the model created in the last class.

  • Smoothing the edges of the cabin glass.3:38

    In this lesson I will smooth the mesh of the cabin glass by adjusting the edges that are deformed and creating new segments on these edges using the Multi-Cut tool.

  • Modeling the ship's turbine.4:21

    In this class I will model the part of the ship's rear turbine.

  • Refining the turbine modeling.3:15

    In this class I will refine and soften the edges of the turbine that was created in the last class.

  • Detailing the central part of the ship.3:54

    In this class I will create details in the central part of the ship creating some openings in the upper and lateral faces of the model.

  • Adjusting the smoothing of the central part of the ship.4:47

    In this class I will adjust the smoothing on the edges of the details created in the central part of the ship's cabin.

  • Creating openings at the top of the ship.4:12

    In this class I will add a few more details at the top of the ship creating new openings in that region.

  • Starting the modeling of the ship's external turbines.4:03

    In this class we will start the modeling of a second turbine that will be part of the general composition of the ship.

  • Creating the mesh of the ship's outer turbine.4:34

    Last lesson I created the curve of the profile for the turbine, in this class I will create a mesh from the profile created with the curve.

  • Adjusting the ship's external turbine mesh.3:25

    In this lesson we will correct and refine the mesh structure of the ship's external turbine.

  • Adjusting the smoothing of the ship's external turbine mesh.4:28

    In this class I will adjust the smoothing of the turbine modeling.

  • Adding detail to the ship's external turbine.5:20

    In this class I will add details in the outer turbine of the ship creating some extrusions in the mesh of the object.

  • Modeling turbine propellers.3:54

    In this class I will model propellers on the front of the turbine, these elements will add more details to the model.

  • Creating pipes in the turbine.4:26

    In this class we will add more details to the turbine by creating a pipe in the back of the object.

  • Adjusting the turbine piping region.3:48

    In this class we will adjust the turbine pipe that we created last class.

  • Beginning the modeling of the connection between the turbine and the ship's cabi3:14

    In this class I will start modeling the connection between the turbine and the ship.

  • Refining the modeling of the turbine connector and the ship's cabin.4:15

    In this class we will adjust and refine the cabin and turbine connector modeling.

  • Creating the turbine and ship link piping.4:52

    In this class I will create a connection between the parts of the ship.

  • Arranging the external turbine in a group.2:44

    In this class I will create a group and organize all the elements that are part of the ship's external turbine.

  • Creating the background and the camera for the final render.3:35

    In this lesson I will create a background for the scene and create and configure the camera that we will use to render the final scene.

  • Starting the creation of scene lighting.3:20

    From this lesson I will start the creation and configuration of the scene lights.

  • Creating lighting for the background of the scene.3:38

    In this class I will create new lighting for the background region of the scene.

  • Create a correction light on the front of the scene.3:56

    In this class I will create a new light in front of the ship to correct the illumination of the scene, adding a coloration to the new light.

  • Rendering the final scene.4:27

    In this class I will set up an final render for the project and apply a render in the scene to save a high resolution image.

  • Saving final render image.2:01

    In this class I will finish the production by exporting an image of the project.

Requirements

  • The learner must be familiar with Autodesk Maya.
  • And also be computer literate.

Description

Hello, welcome. And welcome to the Maya Course 2018: Modeling a Cartoon Ship. We are a studio with more than 10 years dedicated to the creation of courses in the area of programming, 3d, animation and creation of games, both for online courses and for school classrooms.

In this course I will show you the entire production process of a cartoon style ship, from modeling to rendering and exporting a final image, using the Maya 2018 and Arnold Render features.

First we will start modeling the ship's cabin through simple objects. I'll model the glass part of the cabin, and set a turbine on the back of the ship. Next you will learn how to add details into models by creating details in the central region of the ship's cabin.

With the cabin models created and smoothed, I'm going to start modeling a second turbine for the ship. From this point, we will work with curves and the application of the NURBS tool and conversion of NURBS mesh to polygon.

With the base structure of the turbine created I will add details in the mesh of it and create new elements to complement the model. With the template ready, I'll move on to the part of creating and setting up the scene lighting.

Let's create a background for the scene and a camera for the final render. Next we'll create and configure all the project lighting using Arnold Render features. With everything ready, let's set up the final render parameters, render and save a high resolution image of our project.

To do this course you will need a computer, previous knowledge in Maya, which you can find in our basic Maya course here at Udemy, or on our website. This course is intended for illustrators, animators, designers, or any artist who wants to enhance their techniques in creating and rendering models in Maya 2018.

I invite you to take this course, and improve the quality of your productions in Autodesk Maya 2018.

Who this course is for:

  • The course is aimed at Game Designers, 3D Generalists, 3D Modelers, Designers, Game Developers, Animators, CAD users, Product Designers, Jewelry Designers and people in general with a keen interest in 3D and Game Art.