
Explore Marmoset Toolbag by touring the interface, importing models and maps, applying gloss, normal, and albedo maps to materials, and saving presets for post effects, materials, and scenes before rendering.
Explore Toolbag using pre-modeled models and provided textures, starting with a model from a 3-D modeling program, and follow along across five chapters with assets in each chapter folder.
Take a quick tour of the Toolbag interface, exploring the five menus and viewport, including file, edit, view, scene, and material tools and the render and animation tabs.
Learn how to import and set up 3D models in Marmoset Toolbag, apply Dota 2 or Unreal shaders, map textures (normal and albedo), and adjust transforms and lighting for renders.
Save and reopen scenes in Marmoset Toolbag using save scene and save scene as, with shortcuts shift+ctrl+s and ctrl+s, preserving sky, lights, cameras, backgrounds, shader properties, and maps.
Master physically based rendering in Marmoset Toolbag using albedo, gloss, ambient occlusion, roughness, and micro-surface maps for metal and nonmetal surfaces. Preview how sky dome lighting affects realistic shading.
Explore metal and nonmetal surfaces in Marmoset Toolbag, learn how specular and gloss maps control reflectivity, and see how normal, albedo, and gloss maps enhance realism.
Master reflectivity by adjusting specular, gloss, normal maps, and albedo maps to create realistic, mirror-like surfaces, and observe background, Fresnel effects, and color swatches shaping reflections.
Learn how microsurface and gloss maps control small surface roughness and diffusion, shaping matte or glossy reflections and integrating with normal maps for a realistic rusted cannon barrel.
Improve scene lighting in Marmoset Toolbag by adding a custom skylight image when sky browser options don’t fit, and adjust backdrop brightness and blur for a warmer, more metallic look.
Create a lighting setup by selecting a background image, adding and moving lights, adjusting brightness and color, and saving the scene as a lighting preset.
Explore textures in Marmoset Toolbag, including normal, albedo (diffuse), gloss, specular, occlusion, emissive, heat, fluorescent, and displacement maps, plus IBL lighting.
Learn how to import, tune, and render normal maps in Marmoset Toolbag, including tangent space, axis flipping, and detailed or parallax maps for realistic lighting.
Discover how to apply transparency and alpha maps in Marmoset Toolbag using albedo and alpha channels, with cut out, add, and dither options for accurate opacity.
Master toolbag camera settings and post effects to enhance a model, adjust exposure and bloom, and save presets; explore image based lighting and sky backgrounds for realistic illumination.
Explore render settings in Marmoset Toolbag, including image size and formats (png, jpeg, tga, psd) with transparency; render with F11 to desktop and compare png transparency to psd alpha.
Render a 360-degree turntable animation of your 3D model, producing an image sequence you can export to your desktop and assemble into a movie.
Replace the default watermark by editing the alpha channel and saving your logo in the viewport folder, then relaunch Toolbag to preview final renders with turntable controls.
Marmoset Toolbag is a full-featured, real-time rendering toolkit and look-dev suite bundled in an easy-to-use package. This straightforward and robust software offers digital artists the ability to see their 3D models in real time. Marmoset Toolbag works seamlessly with other procedural-based software used by professional game and media developers, such as Substance Painter, Quixel, MARI, and 3D-Coat.
In this course you'll get an overview of Marmoset Toolbag where we'll take a tour of the various menu items and interface of the program. We'll cover the basic techniques in Toolbag, such as how to import models and maps. You'll learn how the various map types Toolbag can use, such as gloss, normal, and albedo maps, affect the materials created in the program.
We'll then walk you through how to save presets for post effects, materials, and scenes. And then we'll show you how to render when finished.