
Take a quick tour of the Toolbag interface, exploring the five menus and viewport, including file, edit, view, scene, and material tools and the render and animation tabs.
Learn how to import and set up 3D models in Marmoset Toolbag, apply Dota 2 or Unreal shaders, map textures (normal and albedo), and adjust transforms and lighting for renders.
Improve scene lighting in Marmoset Toolbag by adding a custom skylight image when sky browser options don’t fit, and adjust backdrop brightness and blur for a warmer, more metallic look.
Explore render settings in Marmoset Toolbag, including image size and formats (png, jpeg, tga, psd) with transparency; render with F11 to desktop and compare png transparency to psd alpha.
Replace the default watermark by editing the alpha channel and saving your logo in the viewport folder, then relaunch Toolbag to preview final renders with turntable controls.
Marmoset Toolbag is a full-featured, real-time rendering toolkit and look-dev suite bundled in an easy-to-use package. This straightforward and robust software offers digital artists the ability to see their 3D models in real time. Marmoset Toolbag works seamlessly with other procedural-based software used by professional game and media developers, such as Substance Painter, Quixel, MARI, and 3D-Coat.
In this course you'll get an overview of Marmoset Toolbag where we'll take a tour of the various menu items and interface of the program. We'll cover the basic techniques in Toolbag, such as how to import models and maps. You'll learn how the various map types Toolbag can use, such as gloss, normal, and albedo maps, affect the materials created in the program.
We'll then walk you through how to save presets for post effects, materials, and scenes. And then we'll show you how to render when finished.