
Learn how to create low poly models in Blender for games, 3D printing, and movies, with a free, beginner-friendly approach that lets you build complete models in about an hour.
Download blender from blender.org to begin low poly modeling for games. Designed for complete beginners, the course emphasizes short tutorials and follow-along practice.
Learn Blender fundamentals for low poly modeling in games, including navigating the interface, object and edit modes, vertices, edges, faces, extrude, rotate, scale, loop cuts, and subdivision.
Learn to convert a simple cube into a blocky abstract object in Blender using subdivision and extrusion, embracing a minimalist aesthetic for game art.
Create a background rock in Blender using subdivision surface and decimate modifiers, apply changes, adjust faces and color, and balance poly count for game hardware.
Create a low poly abstract tree in Blender by assembling scaled cubes for the trunk and branches, merging materials, and exporting to Unity 3D with proper ground alignment.
Learn to build a simple, low poly robot in Blender using edit mode, loop cuts, extrude, and mirror modifier for a symmetrical, blocky character.
Learn to build a simple low-poly paintball gun in Blender for video games, using loop cuts, mirror modifier, and extrude steps, while iterating and saving different stages.
Create a simple sword in Blender by adding loop cuts, extruding, moving edges, and using a mirror modifier, while saving progress in multiple versions for a game-ready blade.
Learn to model a low-poly handgun in Blender for video games, using simple extrude, loop cuts, and subdivision to rapidly prototype a basic weapon.
Learn to model a modern lamp in Blender with a low-poly approach for video games, using cubes, cylinders, extrude, and loop cuts for efficient geometry.
Learn to model a simple desklamp in Blender using low poly techniques for video games, from creating cylinders and UV spheres to extruding, scaling, and grouping two materials.
Learn to model a sci-fi sniper rifle in Blender with a low-poly approach, using cylinder and extrude techniques, y-axis locking, and face-count considerations for game-ready assets.
Learn to model a sniper rifle part using Blender's low poly workflow, including adding cylinders, extruding, locking axes, and refining in object and edit modes for video game assets.
Learn to model a low-poly sniper rifle part in Blender, blocking the body, adding a handle and trigger with loop cuts and extrudes, and refining edges for a game-ready look.
Apply loop cuts, extrude along axes, and scale to shape a low-poly sniper rifle part in Blender for video games. Create the scope and details with cylinders and edge select.
Learn to model a low poly sniper rifle in blender by extruding along the x axis, adjusting vertices, snapping to the grid, and adding a simple handle.
Learn to model a low-poly ancient greek hoplite helmet in blender by forming a sphere, shaping a cap, applying a mirror modifier, and extruding details for game-ready geometry.
Model an ancient greek helmet part 2 in blender using extrusion, z-axis movements, vertex and face selection, and a bevel modifier for a low poly, game performance-focused result.
Learn low poly helmet modeling in blender by extruding and shaping the back of an ancient greek warrior helmet, locking to the z-axis for edges, and adjusting lines for detail.
Learn low poly helmet modeling in Blender, using mirror and subdivision surface modifiers, balancing poly count for video games, and practicing with multiple helmets to build speed and skill.
Learn to model a low-poly ancient Greek sword in Blender for video games, using axis scaling, a mirror modifier, loop cuts, and extrusion to shape a game-ready weapon.
Learn low poly modeling in Blender by shaping a Greek sword with loop cuts and edge loops to control thickness. Scale and exaggerate details for game-ready performance.
Learn to refine a low-poly ancient Greek sword handle in Blender by extruding, scaling, and looping edges, while optimizing geometry for faster rendering.
Learn to build a super low poly ancient Greek sword in Blender by extruding edges, adding loop cuts, and using a subdivision surface modifier for a game-ready look.
Learn to model a hoplite shield in Blender using low-poly techniques for video games, starting from a circle, adjusting vertex count, extruding, scaling, and refining with loop cuts.
Learn low-poly shield modeling in blender for video games by building a hoplite shield, extruding and shaping faces, and adding lines to increase detail while managing vertex count.
Learn how to model a hoplite shield in Blender using low poly techniques, shaping the back with vertex selection, adding faces, and applying a subsurface modifier for a render.
Learn to model a simple low-poly spaceship in Blender for mobile games by using edit mode techniques, loop cuts, mirror modifier, extrude, bevel, and basic detailing.
Learn to model a second low-poly spaceship in Blender using a mirror modifier, extrude and scale techniques, edge and face selection, loop cuts, and simple engine details.
Learn to build another spaceship in Blender using loop cuts and extrude techniques, shape wings, adjust edges, and subdivide for a crisp low-poly game asset.
Learn to build an irregular spaceship in Blender for low-poly video games, using loop cuts and a Y-axis mirror modifier to shape the cockpit.
Create a low-poly cylinder spaceship fuselage in Blender by converting a cylinder primitive, deleting faces and vertices, applying a modifier, and using loop cuts and extrudes to shape wings.
Create a low-poly cylindrical spaceship component in blender, apply transforms, refine edge loops, and adjust scale along the x axis to shape the underside and improve smoothness.
Apply low poly modeling in Blender to build a larger cargo ship using loop cuts, extrude, scale, and mirror mode, then refine edges and add engines.
Learn to create a bigger low poly ship in Blender for video games by using loop cuts, a mirror modifier on the x axis, extrude, edges, and bevels for detail.
Master low-poly ship modeling in Blender by creating a cylindrical hull, extruding faces, adjusting vertices, and applying a subdivision surface modifier.
Learn low poly modeling in Blender by building a shuttle craft for video games using loop cuts, extrude and scale operations, and edge and face edits.
Practice repeatedly to master low-poly space ships modeling in Blender, building skills by creating multiple ships and embracing incremental improvements over time to strengthen 3d modeling, game development, and production.
Learn to create a simple sword in blender using low poly techniques for games, starting from a primitive, using mirror modifier, loop cuts, extrude, and careful vertex manipulation.
Learn how to use the bevel modifier in Blender to add edge details to low-poly sword models, balancing added faces with game rendering performance.
Model a bigger sword in Blender using edit mode, loop cuts, extrude operations, and a mirror modifier to shape a low-poly, mobile-friendly blade for video games.
Learn to build a low-poly roman sword in Blender, starting from a 32-vertex cylinder and using extrude and scale to shape the blade and handle for mobile or console projects.
Create a low-poly Spartan hoplite sword in Blender by shaping the blade and handle, applying loop cuts, extrusion, and the mirror modifier to refine thickness.
Model a low-poly sword in Blender for video games by scaling on the z and x axes, adding loop cuts, extruding, and shaping the handle, with a mirrored geometry.
Prototype the scene in Blender by using a plane, deleting the cube, entering edit mode, and extruding to create a wall for low poly game modeling.
Explore low-poly wall creation in Blender by selecting faces, edges, and vertices, extruding along the y or x axis, and mastering axis locking for quick wall prototypes.
Explore rapid prototyping in blender by adding walls with extrude operations, axis constraints, and edge cleanup to build a low-poly game environment.
Begin with a primitive cube in Blender and extrude to form walls and a simple room, then add more geometry for hallways while leaving doors open for later modeling.
Modify geometry in blender to refine low poly game models by deleting extraneous edges. Extrude along X and Y to shape a room layout with a bathroom, bedroom, and kitchen.
Learn to add a loop cut in blender to create an extra wall, using ctrl r, placing the pink line, and moving along Y or X.
Learn how to remove a wall section in a blender low-poly model by deleting faces, using a loop technique, and extruding to shape a door or window.
Merge faces and edges, extrude along the x axis, and use F to form faces, then join geometry and delete extraneous edges to refine the model.
Explains how to add more geometry in Blender by extruding faces, pushing edges, and constraining to the x-axis to create rooms, doors, and a compact apartment for rapid prototyping.
Learn how to tailor low-poly Blender models for different environments, from architectural renders to game worlds, by adjusting height and space, and using edits like extrude and delete.
Learn rapid prototyping in Blender by starting a new project and repeating core steps to build a simple low-poly room with a door, using edit mode, extrude, and axis constraints.
Select and extrude faces to push geometry into more interesting shapes. Move multiple faces to create bold, game-ready low-poly environments in Blender during rapid prototyping while avoiding improper deformation.
Master subtractive production in Blender by using the boolean modifier to cut out a window from a wall, creating clean low-poly geometry for video game environments.
Master subtracting geometry in Blender to create cooler low-poly game models. Use boolean modifiers, difference, and intersect operations while editing and saving incremental versions.
Learn how to add a roof in Blender for low-poly game models by extruding from the roof area, constraining to the z axis, and creating faces to fill gaps.
Select and extrude faces, scale in for subtle adjustments, and push the roof to create a compact low-poly building in blender for video games.
Master rapid prototyping in blender to quickly create a cool, modern low-poly building for games and simple architectural renders using blocky concrete and wood blocks with angled forms.
Start a blender project by transforming a cube into a simple building, editing vertices, edges, and faces, and extruding along the y and x axes to form a small room.
Master rapid prototyping in Blender by centering the cursor with Shift C to align objects with the grid, then add a plane in edit mode for precise placement.
Learn to create a curved edge in blender by spinning an edge around a centered cursor, adjusting steps and angle, and extruding to form a semicircle for low-poly game models.
Master 3D cursor management in Blender to perform spin moves, center the cursor, align to the grid on a plane, extrude curves with E, and create a semicircle—avoiding common errors.
Explore the spin tool in Blender to create 3d geometry from selected vertices, edges, or faces, and learn how extrusion before spinning reduces deformation for clean low-poly models.
Learn to create low-poly curved shapes in Blender using circles and extrude along the z-axis, adjust vertices, and form semicircle or quarter-circle walls for game assets.
Learn to add a wall to a circle by extruding edges, locking to the correct axis, duplicating with shift d, and scaling to create a closed, flush low-poly wall.
Learn a different method in Blender to create a circle for low-poly game models by extruding a circle, scaling, and shaping a curved ring.
Learn to add one mesh to another in Blender for low poly video game modeling by duplicating, aligning on the same plane, rotating, and creating faces before extruding.
Learn to build a small room in Blender with low poly techniques by duplicating arches, extruding along the X and Y axes, and refining faces.
Learn to create a low-poly room in Blender by adding loop cuts, building an enclosed box, and refining symmetry with doors and curved elements for game environments.
Model a dining room floor plan in blender for video games by creating walls from a plane, extruding in x and y, and adding a circle.
Learn low poly modeling in Blender for video games, focusing on top view setup, box select, move, scale, and vertex merging for a dining room project.
Learn low poly blender techniques to shape a dining room, merge vertices, extrude walls, and create faces to build a simple interior for a video game scene.
Prototype in Blender by creating simple floor plans with curves to practice low poly modeling for video games, then repeat 5 to 20 iterations to master the process.
Learn low poly modeling in Blender for video games by adding an array modifier to a cube, exploring the array concept like a spreadsheet within the viewport and modifier panel.
Learn how to use blender's array modifier to create multiple cubes, adjust count and spacing, rotate along axes, and understand that editing in edit mode affects only the first object.
Modify objects in Blender's edit mode by selecting edges or faces, using the first element to drive the array, and shaping walls or cool geometry for architectural design.
Toggle between Blender's object mode and edit mode to manage modifiers, edit geometry, move edges, and use symmetry and arrays for low-poly video game models.
Master blender's array modifier by adjusting constant and relative offsets, using object offset, and keeping clear labels, then render and explore fixed count versus fit curve for curved layouts.
Build a small blender scene by adding a plane and a sphere, positioning with translate, and applying a y-axis array modifier to prototype a minimalist low-poly environment.
Learn to add more geometry in Blender using an array modifier to create pillars, adjusting scale and angle for a low-poly game prop.
Add more geometry by using Blender's array modifier to duplicate cubes, apply the modifier, edit in edit mode, and duplicate faces to create a simple low-poly scene.
Learn low poly modeling in blender for video games by building a ground-intersecting base, adding a cube building, and creating square pillars with an array modifier.
Learn to create a cooler low-poly building in blender by cutting, extruding, moving faces, and using loop cuts, emphasizing square and rectangular forms.
Learn to create low-poly props in Blender by using and stacking array modifiers to efficiently duplicate cylinders, shaping a scene, and editing in edit mode to refine placement.
Add a road in Blender by using edit mode, moving, subdividing, and extruding to form a sidewalk and simple steps, then switch to object mode to position.
Learn to build a gazebo in blender using low poly techniques, including cylinders, extrude and scale operations, and arrange parts into a ground-aligned circular layout for game environments.
Create an empty and apply an array modifier to the pillar, set the object offset to a constant, and position the cursor to prepare for rotation.
Transform a cube into a simple table in Blender by using edit mode, face selection, loop cuts, extrude, and rotate on the z axis to 180 degrees.
Explore how to use Blender's subsurface modifier to control geometry and optimize low-poly models for games and architectural renders, balancing detail and rendering performance.
discover the benefits of saving your blender work, using file save and save as, with clear naming like simple table p1, p2, p3, so you can revisit or recover progress.
Master the art of making two models from one blender file by extruding, scaling, and looping cuts to create two distinct tables, using divergent thinking for better low-poly game assets.
Model a coffee table in Blender using loop cuts, extrude, and subdivision; adjust width, move faces with box select, and save a flexible file ready for multiple sizes.
Learn to modify a coffee table mesh in Blender using edge selection and the F key to create faces, connect geometry, and build low-poly game-ready prototypes.
Learn to modify the bottom shelf by selecting all edges in the top layer with edge select, move and resize the geometry, and save variations for different files.
Learn how to add subtle angles to a low-poly nightstand model in Blender, using loop cuts, extrudes, and rotations to create a simple drawer design for video game assets.
Learn to add complementary angles in Blender by extruding and adjusting rotations, prototyping with eyeballed angles to shape a cool nightstand light stand for low-poly game modeling.
Learn to model a simple low-poly office table in Blender using extrusion, loop cuts, and careful sizing to ensure accurate physics in games.
Prototype an office table in Blender by extruding and adjusting geometry, exploring single and double desk layouts, while balancing game-ready efficiency and 3d printing considerations.
Model a circular table in Blender from a cube, extrude, delete faces, adjust edges to avoid shading issues from mesh conflicts, then add a cylinder top using the 3D cursor.
Model a circular table in Blender using low-poly techniques for video games. Use box select, center the cylinder, and manage textures or apply a separate material to the tabletop.
Use edit mode and object mode to manage multiple objects in Blender, using different primitives and separate objects for distinct materials to simplify export to Unity 3D.
Explore how subdivision and vertex count affect round objects in Blender, balancing realism with performance for game assets and architectural renders, while considering 3D printing limits.
Learn how to model a low-poly monitor in Blender, starting from a cube primitive, using edit mode, extrude, and scale to build a game-ready monitor.
Learn to build a low poly Blender computer for video games using a bevel modifier, edit mode techniques, extrude and loop cut to shape ports.
Learn low poly desktop computer modeling in Blender, using bevel modifiers, loop cuts, and extrusion to shape a simple tower with ports for video game styling.
Create a low-poly laptop in blender, using edit mode, extrude and scale along axes, and apply a bevel modifier to optimize vertices for game engines, choosing keyboard area or trackpad.
Learn to raise laptop keyboard keys in Blender by subdividing, extruding, and scaling, while unlinking vertices to keep key blocks independent for low-poly game models.
Model a simple round computer by creating a cylinder in Blender, adjust radius and depth, and control vertices for performance; apply a subdivision surface modifier and export to Unity 3D.
Learn low-poly router modeling in blender by shaping a simple router, adding bevels, loop cuts, extrusions, and antennas, and applying two-material color for a polished game-ready model.
Create a low-poly tablet in Blender for video games by scaling along axes, beveling edges with the bevel modifier, and adding a round button with a cylinder.
Use the boolean modifier in Blender to intersect two objects and cut one from another, demonstrating a cylinder being cut to create a recessed button on a tablet.
Learn to model a printer in Blender for video games using bevel modifiers, loop cuts, and extrudes to create a compact low poly form with a paper tray and buttons.
Build a small Blender scene by modeling a table, monitor, keyboard, and mouse, using extrude, loop cuts, bevel, and edit mode to prototype a low-poly setup for games.
Practice building monitors, keyboards, mice, trackpads, and computers in Blender to sharpen your low poly modeling for video games; aim for five to ten items to boost skill.
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This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.
You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.
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You will get full lifetime access to this course for a single one off fee. John Bura has created many games, apps and training courses so he is extremely qualified to teach you how to master technology. This is an instructor that does not only teach, he produces apps. This means you get the most relevant information on how to code. Most courses do not show you practical skills and real world examples.
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