
Set up an augmented reality iOS project in Xcode using the AR template, configure SceneKit with AR world tracking, and explore ship assets, textures, and AR session configurations.
learn to find and import 3d models for ar with turbo squid, download a dae dice, convert to a scene, and place it in a scene kit ar app.
Animate dice in ar by rotating them along the x and z axes with random 90-degree steps to reveal different faces, using a 0.5 second rotate action.
Create an augmented reality ruler app by setting up an xcode project, detecting touches, and placing a red dot at a 3d feature point for a start measurement.
Have an app idea that requires augmented reality?
But don't know how to implement it?
Want a simple and easy way of adding augmented reality to your iOS apps?
Then this course is for you!
Join me as we dive into Apple's latest iOS 11 API - ARKit - a native iOS framework built with Swift.
After this course you fully understand:
Take a look at what other students have been saying about this course:
"I am about a third through this course and I have learned so much. This course is worth way more than what it cost but I'm thankful prices are low or I might have passed it up in the first place not knowing what I would get. I have used a couple Udemy courses and countless youtube tutorials. This is the best course I've ever took." - Jeffrey Nelson
"The course offers interesting concepts coupled with a teacher that explains things clearly. You get to make a bunch of interesting apps and expand your skills. Thanks Angela!" - Megan Eding
"Clear tutorials, the lecturer explains everything well. It is one of the best courses I have participated in on Udemy." - Mark Garcia
"Angela is connecting the missing dots for me... " - Tom Colenbrander
What are you waiting for? Join the course today!