
Welcome to the Game Guru Classic video game engine coarse! In this introduction video, we will cover everything you will learn in this coarse. Game Guru is a really easy to use 3D engine and all the tools are very inviting to get started.
In this lecture we will give an overview of the Game Guru Classic Editor UI.
In this overview we will go over all of the Editor's Menu options.
In this overview we will go over the different navigation in the editor.
Game Guru offers one of the most robust and easy to use terrain editing tools. In this lecture I'll show you how to sculpt and make a world with the Terrain Tool. Include Grass painting.
To begin we are going to create a NEW Map (which shows the File options)
Show Flat Map and Random Map
Each Time you select Random Map you’ll get a different effect
So depending on the type of Landscape you’d want for your game you pick the map that best suits. Keep in mind you can always change the height of water.
Digging down to reveal water
Show each land tool and what it does and what keys to hold while doing so
How to pick Texture Terrain
In this lecture we will cover the terrain texture paint tool.
In this lecture we are going to cover how to paint grass on your map.
In this lecture we'll cover how to Test Your Game and cover all some of the player controls.
Test Mode
Game Play Controls
Player Start Marker
Player Sounds
In this lecture we will dig deep into all of the properties of the Player Marker. So you can control the speed and movement of the player as well as sounds and so much more!
Making sure grass can be visible Vegetation Settings
Select from different kinds of grasses
Select different height and width and density of vegetation
While you can change the terrain brushes from the terrain 16 panel. Show that, you can also select from terrain themes
Create A Winter wonderland
Create A Dessert
Terrain LOD Settings
Show how to change the Skybox
Explain that some skyboxes have moving clouds
Skyboxes can also affect the color of reflective surfaces and water
In this lecture we will dive deep into the fantastic water settings that Game Guru has tucked away hidden in its Test Mode tab settings.
First make sure you have water visible in your level. It may show up as blue but know that you can actually change the color of water
You also have to make sure water is enabled in your level by turning it on in the tab menu
Change Water Height
Change Water transparency, reflective
Other details that can be changed
Show the way swimming works currently in Game Guru so best to avoid forcing your player to do tasks in water and use it more as scenery. You can make it instant death by the way. Later explained in setup.ini tutorial video.
In this lecture we will go over the swimming controls that comes with Game Guru. It should be noted that the swimming controls in Game Guru Classic are not that good. But you do have a lot of control over how the water looks and so it may still be nice to add some water to your map, for things like rivers, lakes or the ocean.
In this lecture we will go over all the visual settings for your game.
In this lecture we will talk about the different camera settings you can set up for your game. This includes FOV.
- Camera Draw Distance
- FOV
Bloom is required to have a value greater than 0 in order for all post effects to function. We will cover all the cool post process effects you can add to your game.
- Bloom
- Depth of Field
In this lecture we will talk about the Builder option in the editor that allows you to build your own interior structures.
- Builder
In this lecture you will learn about the different types of lights you can place in your level and how to rotate them and position them on your map.
- Area Light
- Point Light
In this lecture you will learn about all the various point markers.
- Check Point
- Start Marker (Re-view)
- Cover Zone
- Floor Zone
In this lecture you learn how to use Sound and Ambient Zones. These are two different types of zones that do different things with audio , when the player steps into them.
- Sound Zones
- Ambient Zones
In this lecture you will learn about story zones which will allow you to add playable videos in your game.
- Story Zones
In this lecture we will lightly go over what are Trigger Zones. Trigger Zones will start a Lua scripting process once the player steps into them.
- Trigger Zones
- Lua Files
In this lecture we will cover two different types of zones. Image Zones and Text Zones. Image Zones let you display a 2D PNG image on the screen when the player steps into a zone you place in your level. A text zone will display a single line of text at the bottom of the screen, when stepped in to.
- Image Zones
- Text Zones
Static entities and non-interactive (rocks, trees, blockades)
Add flowers to your existing grass
Furniture and how to place objects on top of each other
How to Rotate, Scale and shortcut keys
How to lock entities and unlock
General properties of an entity
In this lecture we will go over how to modify the physics of your entities (objects) in your map. The cool thing about Game Guru is every entity (object) comes with specific physical default settings right from the start! So you can just place your items down and see what happens when run right into them.
This lecture will teach you how to modify the physics of the entities so you can make your game feel more unique or realistic.
- Dynamic vs Static
- Weight
- Friction
This lecture is all about weapons and ammo. Its surprisingly easy to create a first person shooter game in Game Guru with just selecting your weapons and ammo and placing them in your map. No coding required.
- Weapons
- Ammo
In this lecture you will learn about the different types of collectables you can place in your game.
- Health Items
In this lecture we learn about the cool item you can put in your game known as the Jetpack!
- Jetpack
In this lecture you will learn about the different kinds of character enemies you can place in your game.
In this lecture we will cover waypoints which allow you to create walking paths for your characters in your game.
In this lecture you will learn how to make a 3rd Person perspective game!
Its important to note that the 3rd person character system doesn't allow for swimming or crouching.
In this lecture we will quickly go over Game Guru Classic's Character Creator. A tool that lets you customize your own NPC's and Player characters.
You will learn all the basics into how to create your very own single player first person 3D game in the Game Guru Classic engine.
What Is Required for this Coarse?
Windows Operating System
8 GB of RAM (Minimum)
4GB+ GPU Video Card (Minimum)
You will require Game Guru Classic which can be obtained on Steam
What You'll Learn:
The Basics of The Game Guru Editor
- Overview of the Editor UI
- How to Create, Save, Open Map (Random or Flat Terrain)
- Terrain Editing and Grass Painting Tools
- Builder Tool (Also known as Builder or EBE)
- Visual Effects and Post Processing Effects
- How to Change Skybox, Terrain and Grass
-Water Editing (Height and Color)
- Entity Tool (How to place, spray, copy and paste, edit)
- Adding Items and Weapons
- Player Properties
- Lights (Area Lights, Spot Lights)
- Trigger Zones (no scripting)
- Fog (Intensity, Distance and Color)
- Surface and Ambient Lighting
- Character Creator
- Enemy Characters
- 3rd Person Player
- Physics
- Winzone (multi-levels)
By the end of this course you will know how to use the Game Guru Classic engine and you will be able to create you own single player video games! You will learn how to use every aspect of the engine so you can realize your dream game project.