Sculpting a Male Anatomy Figure in ZBrushCore (Crash Course)
- Have ZBrushCore or ZBrush licences
- Have knowledge of the Zbrush interface & must know all the basics
- Know the basics about digital sculpting
Have you tried sculpting/modelling characters and you felt something was always wrong with your models? Is it always hard for you to sculpt realistic characters and you don't know why? Have you finished a full character with textures & fine details but still you felt like something was wrong? If yes, then this course is for you.
Learn anatomy sculpting in ZBrushCore 2021 with this course and improve your character sculpting skills, Anatomy being the most crucial for a character or creature artist but it is the most ignored topic in the industry. We teach and always press this that anatomy is surely the foundation for every character/creature artist or animator etc.
Many students get discouraged when it comes to studying anatomy because we are all drawn to all the fine details and realistic renders, I must confess i was also like that when i begun. I was so ignorant of the anatomy for such a long time until i got stuck in this hole where i finally didn't know what was wrong with my art and i couldn't solve it, only to find my primary and secondary forms where not in place(which is anatomy).
Anatomy is the foundation for all sculpts, this course will teach you how to sculpt a male anatomy figure in ZBrush Core.
We will go through:
2) Primary forms
3) Basic articulation for 3D printing
4) Secondary forms & Tertiary details
By the end of this course you should know the basic tricks of anatomy figure sculpting in ZBrush.
Enroll now and lets learn anatomy sculpting in ZBrush.
Who this course is for:
- Intermediate ZBrush users
I am Adrain a freelance digital sculptor from Pretoria, currently freelancing with SA Anatomy. So it all started when I was 6 years old I had a gap year because they didn't allow me to start studying in primary school because i was still young. Being at home the whole day I had a great chance to meet a pencil & paper. I started drawing that year cartoons from TV, I believe in that time it was Dragonball Z.
So art was forever with me growing up and when I finished high school a friend of my introduced me to Photoshop and that's when I moved to digital, but deep in me was a great passion for 3D art. So I started 3D modeling props, motion graphics etc. in Cinema 4D V-Ray & Arnold and when I tried to tackle human characters I realized that I definitely need to study anatomy, so I started studying human & animal anatomy ever since & sculpting in ZBrush, I got into it till i couldn't stop.