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Learn how to model inside Unreal Engine 5

Learn UE5 Modeling Tools to model a Japanese Torii
Free tutorial
Rating: 4.3 out of 5 (86 ratings)
3,404 students
1hr 20min of on-demand video
English
English [Auto]

Learn how to model inside Unreal
Learn how to apply Materials
Learn how to create Game Assets
Learn how to do UV Mapping inside Unreal

Requirements

  • No experience is required. This tutorial is aimed for beginners who want to learn how to model inside Unreal Engine 5.

Description

Want to learn how to model inside Unreal Engine 5 but don’t know where to start? In this tutorial you will learn how to model inside UE5 using the Modeling Tools.

Modeling inside Unreal is now possible thanks to the Modeling Tools. With this toolset you will avoid most back and forth between 3D applications and Unreal Engine. You are able now to change pivot points, change model properties, sculpt, model, do UVs, and much more.

This tutorial will also help you to improve your modeling skills, you will learn how to check references, how to model and how to make better art decisions so that your 3D models look nicer. By following along you will improve your art fundamentals to apply this knowledge to any kind of visual arts medium such as painting, sculpting, 3d modeling.

Unreal Engine 5 is the leading real time application that is used in games, movies, arch viz and much more. Knowing Unreal Engine will help you in different industries and stand out from the crowd.

By finishing the tutorial you will learn:

  • How to use modeling tools to make deformations to objects

  • How to use the new Pattern tools that come with UE5.1

  • How to align objects

  • How to make UVs

  • How to create a Blueprint to create a Dynamic Rope Spline generator

Who this course is for:

  • 3D Modelers who want to learn how to model inside Unreal Engine 5

Instructor

Industry veterans providing you the best tutorials in Unreal
  • 4.2 Instructor Rating
  • 1,250 Reviews
  • 30,528 Students
  • 12 Courses

Hello!

We are UNF Games. A group of Industry veterans that has worked together in multiple indie and AAA titles.

We are currently a group of three developers:

Mao - 3D environment artist who has worked previously in Ubisoft. He worked on titles like Skull and Bones and Immortal Fenyx Rising. He started using Unreal Engine since 2012 and is an Unreal Authorized Instructor partner for Epic Games.

Ram - Expert programmer who has worked in both indie and AAA titles. He has worked on Imp of the Sun and in other AAA titles. He is currently working on Sonus Requiem, an original IP made in Unreal Engine 5. Ram is also an Unreal Authorized Instructor partner for Epic Games.

Guillermo - Expert VFX artist with a huge emphasis on fantasy style effects. His attention to detail brings you one of the most detailed VFXs results when following his tutorials. He started using Unreal Engine since 2012 and had worked in multiple indie game titles as a VFX artist. He is currently the Crative Director for Sonus Requiem, an original IP made in Unreal Engine 5

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