
Master drawing the head from any angle by applying perspective basics—vanishing points, horizon line, and three-point perspective—using Lipps method to rotate cubes, build head structure, and shade features.
Navigate the Photoshop UI, create a new 1920 by 1080 document, manage layers, brushes, erasers, and preset layouts, and practice straight lines with shift and lasso selections.
Explore mental models and how they shape drawing, from kid drawings to the real head. Develop and practice accurate mental models of volume and perspective.
Learn to convey depth and volume in 2d drawing by understanding 2d vs 3d, x, y, and z axes, and using perspective to draw the head from any angle.
Learn how the horizon line and vanishing point guide perspective drawing, showing how looking up or down shifts the horizon and reveals different parts of objects.
Explore one point, two point, and three point perspective, and how vanishing points and horizon lines guide drawing, including three point perspective with vanishing points off the horizon line.
Explore the anatomy of a cube—planes, lines, and x, y, z vanishing points—and how rotation shifts from one point perspective to dewpoint perspective.
Master the front view of a cube by drawing it by hand, forming a front square and backplane to visualize the head from any angle.
Rotate the cube's bottom plane with the ellipse method in perspective, guided by outer and inner ellipses and a tangent, then apply the same to the top plane.
Construct a 3/4 view of a cube in Photoshop using ellipse guides with outer and inner ellipses, duplicate ellipses, and a 45-degree rotation, then shade the front plane.
Rotate a cube vertically by applying the ellipse method to the side planes, using outer and inner ellipses to manage corners while looking up or down.
Learn to build a 3/4 look up and look down from a cube using ellipse guides, horizon lines, and a vanishing point to align the drawing.
Apply the ellipse method to the cube’s other side, create ellipse guides for right-facing angles, shade the front plane, and arrange cubes to compare look up and look down.
Develop the front view by using ellipse guides to create look up and look down angles, align ellipses, layer shading, and practice exact versus estimated angles.
Apply the perspective center rule to locate the true center. Differentiate cube rotation from looking from below; note horizon proximity straightens lines and near-vanishing-point compression.
Build a front-view box character, add detailed views with precise divisions, and apply perspective center and vanishing point techniques to sketch the head from any angle.
Explore extruding a nose block from a box character using planes, horizon line, perspective, and Z and X lines to add volume.
Extend the canvas, add a bottom-part layer, and draw half the head for each angle while checking perspective against the horizon lines, then save your file.
Adjust the bottom part of the head to create a v-shaped jaw, then practice transforming a cube's bottom planes and center alignment to visualize the human head from multiple angles.
Learn head structure by dividing the sphere into upper and lower parts, with sides chopped by outer lines, and use center and brow, hairline, nose, chin guidelines to place features.
Explore the eye planes, brow, cheek, and eye lines to build the front plane of the head, then model ears and connect lines from brow to hairline.
Create the head structure from front and three-quarter views using a cube guide, eye planes, and horizon-based perspective, refining lines from hairline to chin and ears.
Explore foreshortening as the head turns, noting how planes, overlaps, and ellipses shift. See the chin, jaw, cheek line, and eye line invert with looking up or down.
Master constructing the head in 3/4 view looking up and looking down by building a cube-based guide, tracing ellipses, and aligning planes with perspective and vanishing points.
Draw the head in front view with look up and look down. Build a front view guide using ellipse guides, planes, and landmarks like hairline, brow, nose, ears, and chin.
Build the nose with two-block structure: the bridge tilts inward, the lower block expands outward. Use two cubes to form the front, side, and bottom planes, starting above eye line.
Master head drawing from multiple angles by constructing the nose with front and bottom planes, exploring foreshortening, four-sided side planes, and sculpting techniques across front and side views.
Visualize the eye as a sphere with hinged eyelids and foreshortened planes when looking up or down, and align the iris with the head angle.
Learn to construct the eye structure across angles by creating separate layers, copying the eye plane shapes, placing irises with perspective centers, and maintaining one eye width between eyes.
Learn the mouth structure with three parts: the opening, upper lip, and lower lip, and how overhead light makes the upper lip darker, echoing the side view of the head.
Add the mouth and chin structure across multiple angles, preserving perspective with foreshortened planes. Block in the lips using the airplane shape, and shade the upper lip to enhance depth.
Master the head profile by constructing outer and inner circles, using guides to place ears, nose, and mouth for a convincing side view and foreshortened silhouette.
Learn to render the head from any angle by applying a do value system of light and shadow, analyzing cast shadows, and using a pen analogy.
Master shading for head drawings from multiple angles by applying three light setups, using multiply blending, and identifying lit and shadowed planes in front, side, and three-quarter views.
For the class project, draw the stylez head from seven angles with shading, then modify different head structures and try styles, choosing one style to apply across all seven angles.
Learn to stylize the head structure by starting from the default circle and center line, then push and pull proportions across seven angles while preserving the eyeline, planes, and foreshortening.
Learn to design stylized eyes and brows for the head from multiple angles, including front, look up, look down, and side views, using a cheat sheet and layers.
Learn to design the nose for the head from multiple angles by building a nose structure, creating a stylized nose design, and understanding nostrils, shading, and foreshortening.
clean up the linework and shade the head from multiple angles using a single light source, with simple features and a layered structure for easy animation.
Discover how to draw the head from any angle using rendering styles and color options. Apply your own style with different brushes and textures, realizing the same design rendered differently.
Learn to draw the head from any angle by building volume and form through a four-week routine that covers cube, box, head structures, and shading.
Does your character designs look a bit flat? Or do you have a difficulty in drawing the head looking up or down? Well, then maybe this class is for you.
A little bit of background, I'm an animator and I own a motion design studio based in the Philippines and we've encountered a project where it involves lots of head turns. We finished the project and the client happy but me and the team felt like we need to upgrade our skills particularly in how to draw the head in any angle. So we tried to look for online classes, tutorials and turns out most people don't talk about this, about the different angles. There were bits of information here and there but nothing concrete, so we decided to go deep dive into this. After going through with much material, books, videos and anything we can find on the internet, we were able to piece through a working concept. We're no experts in drawing but the working concept was a game changer for us and we thought it would do the same for you. So we just had to make a class out of it. So here it is. :)
This class is meant for beginners.
So basically this is the structure of this class:
1. We'll start with the basics of perspective
2. Then we'll draw the cube is different angles
3. From the cube we'll make the box character
4. Then we'll discuss the basic head structure and proportions
5. Lastly, we will stylize our drawing, applying our own style to the structure.
And along the way we'll talk about principles and concepts.