Complete Drawing Course: Create Video Game Concept Art
What you'll learn
- We’ll start with the basic fundamentals of Stroke, Shape, Size and Shade.
- Lot's of practice creating quirky video game objects such as weapons, cars, castles and more.
- Creating characters, learning dimensions, posing and more.
- 3D SHAPES to build-up an isometric drawing, your first foray into the third dimension.
- One and two point perspective, along with saturation techniques to give a sense of DEPTH.
- Practice flowing shapes into one-another to create natural looking FORM.
- Along the way you’ll learn ADVANCED techniques including pose, shading, lighting, stroke thickness and more.
Requirements
- We're making it as much as possible about pencil & paper, and learning the fundamental skills.
- We'll go through aspects of digital drawing (for those that have a graphics tablet) but it's not essential.
- If you're going to use a PC or Mac then we recommend Krita. On iPad we suggest trying Procreate.
- However, we stress you don't NEED anything but paper and coloured pencils.
Description
Even if you think you can't draw, don't have the time or talent - with our help you CAN DRAW.
This course focusses on practicing the fundamental concepts, but in a fun creative way. We'll draw characters, environments, objects, weapons, spaceships, game scenes and lots more.
You'll be encouraged to draw without trying to be perfect. Learning to draw concept art is more about conveying your idea than it is about winning art awards!
You can follow along with this course even if you don't have a fancy graphics tablet. Every lecture is suitable for people with paper-and-pencil, as well as those folks who have a digital drawing set up.
So what topics will we cover?
We’ll start with learning the basic fundamentals of Stroke, Shape, Size and Shade. Lot's of practice creating quirky video game objects such as weapons, cars, castles and more.
Then, while still learning the fundamentals, we'll have some fun creating characters, learning dimensions, posing and more.
Then on 3D SHAPES to build-up an isometric drawing, your first foray into the third dimension.
We’ll teach you one and two point perspective, along with saturation techniques to give a sense of DEPTH.
Building on what we’ve learnt, we practice flowing shapes into one-another to create natural looking FORM.
Along the way you’ll learn ADVANCED techniques including pose, shading, lighting, stroke thickness and more.
Each step of the way you'll be asked to use your creativity to draw things which are interesting to you, not just trying to replicate exactly what the instructor is drawing.
All with our secret sauce of regular challenges, and exquisitely paced learning.
At GameDev tv we’ve helped nearly 1m people get started in game development. With us you’ll be supported by a vibrant community of 1000s of other students, as well as a dedicated teaching assistant to help you.
You will get full lifetime access for a single one-off fee.
Build skill levels methodically while still producing exciting game art.
Simple step by step approach.
Learn about: Stroke, Shape, Depth, Form, Proportion, Texture and other advanced techniques.
Hours of content, along with practice materials, gives you the opportunity to become skilled without the monotony of practice.
Dive in now, you won't be disappointed!
Who this course is for:
- Anyone interested in drawing (from beginners to intermediate).
- People looking for a fun approach with lots of practical challenges.
- Those interested in stylised game art.
Instructors
GameDev tv was created to help anyone learn how to develop, design and sell indie games. We have some of the best-selling and highest rating game development courses on Udemy.
We have more than a million students, and our aim is to make and maintain high quality courses that are engaging and entertaining for them.
GameDev tv offers comprehensive courses on Unity, Blender, Unreal, coding in C#, C++ and more. Looking to learn about a topic that we don't cover? Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).
I started learning blender in the late 90’s and started using it for some motion graphics work for a small film company that I ran.
I went into teaching which was meant more as a backup option when the film work was not so regular. The teaching gradually took over and I have been teaching now for around 15 years. I moved into teaching games design 6 years ago which rekindled my excitement for 3D animation. I then started to find bits and pieces of freelance work and created my youtube channel Gabbitt Media.
Since then my channel has over 450,000 subscribers and I have worked on game models for the game Atlas Empires along with many other interesting projects from engineering to 3d printing.