
Learn to create low poly 3D models in Blender using imagination with screencast guides. Build projects like a book, TV, coin, and tic tac toe board while mastering Blender basics.
learn how to create a 3D book in Blender by resizing a cube, rotating viewport with middle mouse button, and resizing x, y, and z using s, x, and z.
Enter edit mode, create horizontal loops with control plus R, adjust loop count with the middle mouse scroll, then resize the inner pages along z to form the book.
Model a simple 3d book in blender by shaping with loops, moving pages inward with extrude along normals, and selecting faces in face mode to form a three-sided page look.
Apply color to the book by using material properties: set the cover to red and the pages to white. Use render preview to check lighting and view from all angles.
Learn to model a simple 3D credit card in Blender by resizing a default cube into a thin cuboid, then enter edit mode to bevel edges for rounded corners.
Inset the top face to form the chip, scale and move it on the card surface, then apply violet to the body and gold to the chip.
Model a flat-screen tv in Blender by resizing a default cube, adjusting thickness along the x axis, elongating along the y axis, and extruding a stand in edit mode.
Create a flat screen TV in Blender by deleting edges, insetting and extruding the screen, switching edge and face selection, applying black body and screen materials, and previewing lighting.
Learn to model a simple pizza box in Blender by shaping a low height box, opening the lid with edge select and V, then extruding the top to form flaps.
Create a simple 3D chocolate bar in Blender from the default cube, extrude top, use the array modifier to build blocks, color in dark reddish brown, adjust lighting, and save.
Create a 3D chessboard in blender by scaling a default cube, adding a border with inset and extrude, subdividing to eight by eight, and assigning alternating black and white materials.
Create a tic tac toe board in blender by shaping the circle and X, using edit mode and alt-click edge selection, then extrude individually and scale along z.
Learn to create a circular O symbol in Blender by turning a cylinder into a hollow ring through insetting and bridging faces, then scale height and apply color.
Create a tic tac toe board in Blender by resizing a cube, subdividing into nine sections, inset grooves on the top faces, extruding them, and applying a wood-colored material.
Learn to arrange and align the X and O symbols on a tic tac toe board in Blender by copying, pasting, scaling, and moving objects, adjusting lighting, and saving progress.
Create a simple bottle model in Blender by starting with a cylinder, adjusting vertices for smoothness, then entering edit mode to extrude and resize the top to form the neck.
Model a 3d bottle in blender by extruding the top to form the cap, adjust sizing without distorting the body, and apply red body and yellow cap materials.
Create 3d text in Blender by deleting the default cube, adding a text object, converting to a mesh, and extruding to add thickness, then save your work.
Welcome to "Learn How to Create Simple 3D Objects in Blender." This course is designed to make 3D modeling accessible and enjoyable for beginners. Blender, a powerful but often intimidating software, can be challenging to navigate, but with this course, you'll quickly gain confidence in using its basic tools.
In this course, you'll learn to create three simple yet essential 3D objects: a book, a flat-screen TV, and a credit card. These projects are carefully chosen to help you become familiar with Blender's interface while mastering the foundational tools required for 3D modeling.
Whether you're completely new to Blender or have some basic knowledge, this course is perfect for you. The lessons are structured with detailed explanations, ensuring that you can follow along without feeling overwhelmed. Each step in the modeling process is clearly broken down, with every shortcut and tool demonstrated via screencast, making it easy for you to understand and apply what you're learning.
You can follow this course using any version of Blender, but I'll be using Blender 4.0 for demonstration. By the end of the course, you'll have a solid foundation in 3D modeling and the confidence to start creating your own simple 3D objects in Blender.
Join us on this journey, and let's unlock your creative potential together!