
Master 3ds Max modelling methods, sculpt with ZBrush, unwrap UVs, apply displacement maps, build materials, and export dynamics; then apply tyFlow for smoke and fire and finalize in After Effects.
Master the modeling phase in 3ds Max by navigating efficiently, using hotkeys, and choosing to model from scratch or buy assets, while balancing time and accuracy to reach around 90–95%.
Master 3ds Max poly modeling to build a cookie prop for an Oreo commercial, using edges, pivot points, instances, and modifiers like taper and push, then mirror to complete shot.
Demonstrate displacement in 3ds Max by using a black-and-white texture to push and deform geometry, adjust strength and segmentation, and refine through adaptive interpolation for a smoother result.
The included file is 3ds max 2017 . (The lowest version possible saving from 3ds max 2020)
Learn the basics of the zbrush ui: lightbox, projects, loading models, brushes, textures, and materials. Navigate the canvas using move, rotate, zoom, edit mode, perspective, isometric view, and snapping.
Apply object duplication and transformation using the gizmo to move, rotate, and scale objects, then selectively hide unused parts to refine your Oreo commercial vfx shot.
Explore basic sculpting in 3ds max with alpha and masking: pick and adjust brushes, refine subdivision, and use mask to protect areas while dragging with smooth lazy mouse strokes.
Learn to polyreduce a 3ds Max model through decimation and export options, choosing to export the model or its maps—displacement and normal maps—for VFX workflows.
Create oreo material in 3ds max with vraymaterial, using noise maps for color variation and explicit and uv maps. Adjust exposure, bumps, and reflections to refine the shader for animation.
Blend a base material with a second texture using VrayBlend, driven by a black-and-white mask to reveal dots, adjust blend amount, and craft a noise-based mask for color variation.
Prepare a still shot in 3ds max by duplicating elements, arranging clean composition, and lighting with depth of field. Render and prep in after effects, adjusting z depth and background.
Composite the still shot in After Effects, apply color adjustments, depth of field, and plug-in looks to craft a polished Oreo shot.
Learn how to set up TyFlow in 3ds Max to emit particles from birth sources or surfaces or icons, apply forces like gravity and wind, and drive events via collisions.
Explore how Tyflow handles particles and rigid bodies, converting objects to particles, applying gravity and collisions, and switching to rigid for fracture simulations to create dynamic VFX.
Prepare the scene for the explosion shot in 3ds Max by setting up the camera and lights, creating VFX layers, saving a copy, and rendering the frame before the explosion.
Learn to create and refine a bullet time effect in 3ds max by adjusting real-time simulations, frame ranges, and velocity tweaks to control slow-motion visuals.
Learn how to set up Phoenix FD grids, scale, and voxel sizes in centimeters, control smoke and fire with inertia, gravity, cooling, buoyancy, and volumetric options for realistic vfx.
Master compositing the final shot in 3ds max with beauty passes, z-depth, and depth of field. Adjust looks, alpha, and render elements for a cohesive Oreo VFX background.
Learn how to create the Oreo shot that was inspired by real TV Commercial . We do it from start to finish using a couple of tools : 3DS max ,Vray , Tyflow , Phoenix FD ; and AE . A lot of tips and tricks will be provided in this course ;
Starting by the first part :
Discussing the different ways of modeling the "Oreo" and pick the one that I see is the most suitable . We learn the fundamentals of the "unavoidable" software which is Zbrush . Then after that we jump to creating "procedurally" the Material for the cookie using VrayMat and VrayBlend which is very helpful for any late tweaking . We finish this section but creating the still shot that you see on the course cover .
In the second part :
Dedicated to Dynamics ; We will spend enough time introducing and working with TYflow and PhoenixFD ; We explain everything needed to complete this course and also we give extra tools and tips for your future projects . At the section before the last , we mix everything learnt so far to create the final shot before jumping to the final section that will be dedicated to rendering and composing in AE .