Learn Godot Making a Fun Pirate Trading Game
What you'll learn
- Hands on how to start with nothing and build up a working prototype
- How to create games with complex data structures and content
- How to use signals and data composition to make a fun game
- Learn how to re-factor your games to dramatically improve their design
- Basic Computer Skills
- Godot 3 Installed (It is Free and Open Source)
- Beginning Programming Skills are Helpful
- Willing to learn at a fast pace. We introduce advanced topics in the first hour.
UPDATE DECEMBER 7th 2021 - Source is now 3.4 compatible!
THIS COURSE GETS YOU FROM BEGINNER TO ADVANCED AS FAST AS POSSIBLE
This was designed to be a fast based course. Instead of bumping up the hours of the course, this course is designed to get you into advanced topics quickly. We start out with very beginning topics so even a new programmer can use this course, but we waste no time getting into advanced Godot topics. I'm aware that many students search for courses with lots of hours in the hopes of equating it to more material. You will often find those courses will spend exhaustive time on basics and editor tools that are available in the community or on YouTube.
THIS COURSE FOCUSES ON GAME ARCHITECTURE AND DESIGN
While we begin with simple programming concepts the course continually refactors and improves the game architecture as new functionality is added. Learn how to create a sophisticated game architecture that involves products, cities, prices that can change by city, buying/selling, and of course a prototype of a pirate battle. Learn to use signals decouple objects and refine your game design.
LEARN PROTOTYPING AND REFACTORING SKILLS
This course follows the process you would use in real world iterative game design. We build simple prototypes that we can get up and running quickly. Then as we better define our gameplay we refactor and implement improved game architecture so we can add more features. The result is a course that will help you with any game you wish to build out. Finding the right balance between rapid progress and prototyping and creating a solid game architecture you can build on is a key to successful game design.
FOR STUDENTS THAT DON'T WANT TO TAKE A 30 HOUR COURSE TO LEARN ADVANCED TOPICS
There are a lot of great courses on here but long 30 hour courses are not for everyone. Instead of lectures that spend a lot of time in theory, explaining the course itself, or exhaustively covering basic features you will find in other courses... this course just jumps in and starts building a fun Pirate Trading Game like Taipan. We start with very simple features like variables, creating functions, and using basic signals. But we quickly move right into the meat & potatoes of what it takes to make a solid game architecture.
LEARN TO SEPARATE YOUR DATA OBJECTS FROM USER INTERFACE - And when it may not be worth the time
This course takes a practical approach to building game prototypes. That said, there is a time when you must refine your game architecture and work to improve the design patterns you are using to build up your game. In this course we learn how to use signals, static methods, and dependency injection techniques to encapsulate your data making it easier to create far more robust game architectures. We also explore when it useful to break some of the rules in the interest of brevity and creating a working prototype.
This course teaches you the skills you need so you can build games in a way that suits your own development style.
CONSIDER MY IDLE TYCOON COURSE IF YOU ARE NEW TO GAME ARCHITECTURE AND DESIGN
My other Godot course, Idle Business Tycoon course has a bit more simple game design and is likely more suitable to absolute beginners.
See the power of Godot first hand
You will see quickly why so many game developers are looking to Godot for their indie game projects. We create the project, the scene and begin scripting in the very first lecture! By the second lecture we are using lists to manage our cities. By the third lecture we are already using objects and building up a complex game architecture.
The engine is particularly well suited for games that are interface intensive. There are many user controls and they are very easy to script.
If you have ever wanted to learn Godot and enjoy pirate trading games like Taipan you are in luck. This course walks you through the design of making a Pirate Trading Game prototype from scratch. Step-by-Step.
Who this course is for:
- Anyone who wants to learn Godot
- Students who want to learn FAST! This isn't a 30 hour course for a reason. I don't hold your hand all the time.
- Game designers and developers who want to learn more advanced design patterns
- Someone who wishes to learn more about game prototyping and re-factoring
Founder Greg Moss has been a business application and game developer for more than 30 years.
Unlike most boring text book courses turned into video, Greg produces fun engaging courses that teach you how to quickly begin creating professional applications and games.
Greg focuses on development solutions and design patterns that get the job done! Now over 10,000 students have taken Greg's courses on Udemy alone.
A serial entrepreneur, Greg has created many successful businesses. In every course Greg takes the time not just to show you the technical side of application development, but also how to use those skills to become a successful developer.
First Class Game Studios
Greg is the founder of First Class Game Studios, a small indie game studio that led off with a cutting edge experimental game project NeuroMage. NeuroMage combines exciting spell-casting duels, gorgeous imagery, and cutting-edge biosensor technology.
Using NeuroSky's Mindwave - a research-grade wireless EEG headset, Greg created a game in which you learn to harness the power of your own mind to build an arsenal of powerful spells and defeat your opponent.
Now, Greg has taken what he has learned through many years of business and game design architecture and put into making fun Udemy courses.
Odoo Class Videos
Odoo Class is recognized as the #1 resource for professional Odoo videos. Thousands of Odoo Developers, Odoo Partners, and Odoo integrators have subscribed to Odoo Class to further their knowledge of Odoo.
Now we are taking what we have learned in Odoo training and making the best Odoo videos and bringing our best courses to Udemy students.
Starting with our first video products Odoo 8 Essentials and Ubuntu Workshop OdooClass has now built a library of more than 200 professional Odoo videos.
Greg is also author of Working With Odoo. Available on Amazon.
We are excited to bring these latest courses to Udemy.
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