
Learn 3D game development in Godot, covering vector math, temporary meshes for blocking, character control via input and navigation AI, state and UI management with physics bodies, cameras, and materials.
Download and install the Godot game engine (version 4.3) from godotengine.org or Steam, using the standard build to work with Gdscript rather than net enabled binaries.
Learn to recreate a retro tank battle game in Godot 4 by building a tank, a three-dimensional arena, and an artificial intelligence enemy spawn system in the Zone Battle project.
Explore the Godot editor’s main window, file system, and scene tree to understand root nodes and the inspector for editing positions, rotations, scales, and camera data.
Navigate Godot's 3D space by right-click orient, middle-click orbit, and shift+middle to pan; use the viewport gizmo for axis snapping, and switch to perspective or orthogonal views with multiple viewports.
Learn to manipulate objects in 3D space using mesh instances and primitives, then adjust position, rotation, and scale via the transform properties and axis controls.
Explore how the standard 3d material uses albedo, texture, UV mapping, transparency, metallic and roughness, and emission to shape object appearance in Godot 4.
Build a tank in Godot 4 using primitive 3D shapes, creating body and turret with mesh 3D nodes, applying unique materials, and parenting parts for correct turret and barrel rotation.
Learn to implement a camera3D node in Godot 4 by attaching it to the player, previewing its view, and configuring the main scene to render your 3D arena and tank.
Explore vectors as direction and magnitude, use raycast as a vector, and apply vector addition, subtraction, and normalization to movement, distance, velocity, and targeting in 2D and 3D Godot.
Learn to set up lighting with the environment and add a sun, convert a tank from node 3D to character body 3D, and implement movement with physics process and move_and_slide.
Learn how to read keyboard input in Godot 4 using actions, map UI left/right/up/down, and drive a player tank with rotation, movement speed, velocity, and transform basis.
Learn to control a tank's turret in Godot 4 with turret rotation and angle speeds, clamp to a max angle, export node references, and switch input between turret and tank.
Add collision shapes and static bodies to scene, configure collision layers and masks for the player and obstacles, and compare move and slide versus move and collide for controlled collisions.
Learn to implement shell firing in Godot 4 using a rigid body 3D, marker 3D firing point, and impulse-based projectile motion, with proper tank orientation, collision, and shell lifecycle.
Learn to adjust lighting and atmosphere in Godot with the world environment and directional light, tweaking the preview sun, sky, horizon, and fog to shape game visuals.
Create enemy tanks by inheriting from the tank to share behavior, then override reload and color, add ai state machine via inherited scenes, using surface material overrides and editable children.
Learn to destroy enemy tanks in Godot 4 by creating a shell group, enforcing physics body 3D checks, and using queue_free to remove hits.
Create a Godot 4 state machine to govern enemy tanks with states like searching and attacking, using a monitored object for transitions. Implement a state class and setters for changes.
Discover a Godot 4 3D enemy AI using an entity component system and a state machine, with idle, hunting, and firing states, and line-of-sight raycasts.
Add a state machine to the enemy tank using ECS, forcing zero movement on state changes, managing idle and hunting with nearby navigation points and directional rotation.
Explore positional 3D audio in Godot by using ambient and sfx buses with cannon and explosion sounds, and manage destroyed states to stop movement and rotation.
Overlay a 2D UI on a 3D Godot scene using control nodes and a bottom-aligned texture rect, building layout with margin and VBox/Box containers and a rich text label.
Learn to build a responsive Godot 4 UI by duplicating status indicators, naming controls clearly, and wiring signals for kill count and reloading status using a messenger auto load.
Create a minimap in the upper right using a sub viewport container and a spy cam. Update the cam's x and z from the player, keeping y fixed.
Learn to add a diegetic 3D UI with Label3D in Godot 4 by attaching a label above tanks and enabling billboard to face the camera, and assign tank names.
Build a start menu in Godot 4 using panel and center containers, a vbox layout, stencil font, camouflage texture, and an enemy spin box (1–7) with start and quit buttons.
Build a centered pause menu in Godot 4 with a center container, panel, and margin container, a VBox label reading pause menu, and buttons for resume and quit to title.
Wire up start and pause menus, pause the scene tree with the paused property, and signal the game to begin, end, or restart after player death.
Discover how to build a complete enemy spawn system in Godot: player spawn points, a spawner node, and dynamic enemy instantiation.
Explore building a dynamic, multi-camera system in Godot 4 by inheriting a tank, adding a camera rig with three cameras, and switching between them using number keys.
Have you ever wanted to create your own 3D games? Welcome to this comprehensive Godot 3D game development course, where we’ll help you master 3D game creation using one of the most powerful open-source game engines available. But why Godot?
Godot is a powerful, lightweight, and open-source game engine that provides everything you need to create stunning 3D games. With its intuitive interface and easy-to-learn scripting language, it’s an excellent choice for anyone looking to break into the world of game development.
In this course, you’ll build an interactive 3D tank battle game from scratch. You’ll start by learning the basics of navigating Godot’s 3D environment, setting up your scene, and working with 3D objects. From there, you’ll dive into physics, player movement, and AI-driven enemies to create engaging gameplay mechanics. As you progress, you’ll explore UI implementation, sound design, particle effects, and performance optimization to bring your game to life.
After taking this course, you will be able to:
Confidently use Godot to develop 3D games
Build and script interactive 3D environments
Create and animate AI-driven enemies using state machines
Implement advanced gameplay mechanics, including combat, movement, and physics
Polish and optimize your game for better performance and player experience
Launch your own projects using Godot’s 3D capabilities
If you're ready to dive into the exciting world of 3D game development, enroll today and start creating your first Godot 3D game!