
Navigate Maya's interface by the viewport and grid in centimeters. Adjust preferences to set working units, explore primitives, channel box, gizmo axes, and switch views with spacebar.
Import a mannequin from unreal engine to establish real scale, measure at about 182 cm, and model a low-poly asset with careful extrudes, edge loops, and centered pivot.
Import your model into ZBrush via the Z plugin, load the asset_low fbx from the D folder, then enter edit mode in the viewport.
Import a plane into ZBrush via Z plugins, subdivide to many polygons, sculpt brick-like details with masking and thick skin brush, and export to Substance Painter after creating a polygraph.
Export your sculpted assets for Substance Painter using Z plugins, decimate, and EPBC export and import, saving high and low variants for seamless texturing in Substance Painter.
Import your 3D model into Substance Painter using PBM metallic roughness and 2k textures, bake maps with big mesh maps, export all maps, and render in Marmoset Toolbag.
Learn quick texturing in substance painter by navigating the viewport, applying concrete textures, adding dirt with masking, exploring layers and ambient occlusion, and preparing exports for tool bag.
Learn to export textures from Substance Painter by setting the output directory and exporting 4K color, roughness, metallic, and normal maps, plus the opacity map for Marmoset Tool Bag.
Create a turntable animation for your model by assembling assets under the turntable and previewing the timeline. Export the final turntable video by adjusting capture settings, samples, and render format.
In this course you will get the knowledge of 3D applications like Autodesk Maya, Maxon Z- Brush , Adobe Substance Painter and Marmoset tool Bag.
There is no pre-requirements for this course.
List of Software's Required
*** Any version of Autodesk Maya ***
*** Maxon Z-Brush ***
*** Adobe Substance Painter ***
*** Marmoset Tool Bag ***
Enroll Now And Become A Game ready Assets Designer / 3D modeling artist
What you will learn
1. Quick_maya_interface_overview
2. navigation and component modes in maya
3. component mode and tools
4. create and set project
5. setting up the real scale world reference
6. quick_overview_of_UV_unwrapping
7. asset_UV_unwrapping
8. prepearing model for zbrush
9. importing_asset_in_zbrush
10. quick_zbrush_interface_overview
11. adding_details
12. Decimate master
13. adding_details_on_plane_geometry
14. exporting_asset_for_substance_painter
15. importing_model_into_substance_painter
16. quick_substance_painter_overview
17. intro_to_texturing_in_substance_painter
18. texturing_plane_in_substance_painter
19. exporting_textures_from_painter
20. importing_model_and_textures_in_marmoset_tool_bag
21. lighting_and_rendering_in_marmoset_tool_bag
22. turn_table_and_final_Words
Learning outcome as an Artist :- In this course we are going to emphasis more on the work-flow, Once the artist is comfortable with the work flow, they can create complex models in no time. you can follow along with the with the course or you can learn the process first and create your own model. and if you feel stuck or having any quires regarding with the course , feel free to ask us , we will revert back to you within 12 hours.
Who this course is for:-
Anyone Who wants to Create a game ready assets for game engine.
Anyone Who wants to learn the pipeline to create the game ready assets.
Students of Game design course
Anyone Who Knows Programming And Wants To Learn Game Development(You Need To Learn Unity Interface)
Enroll Now!! You Will Not Be Disappointed!!
Thank you !!!!