
Explore Fusion 360, a powerful cloud-based cad/cam platform that lets designers, engineers, and hobbyists create 3d models, assemblies, simulations, and manufacturing toolpaths.
Explore the Fusion 360 data panel to create and name projects, upload files, and organize with folders, using right-click options to manage, rename, move, or delete items.
Check your Fusion 360 job status to see online or offline mode, switch modes as needed, and note that offline limits data panel options like rename, move, or delete.
Set and manage units in Fusion 360 using quick setup or document settings, and set a default unit for all future designs.
Open Fusion 360 files from cloud or computer using the file menu or data panel, then upload from computer to begin editing.
Design and assemble a detailed pipe wrench model in Fusion360, modeling the handle fixture, movable jaw, knurled adjustment, nut, and pin, then demonstrate the adjustable mechanism.
Design the outer cage for the pipe wrench by sketching arcs and rectangles, applying constraints, extruding, offsetting planes, and performing cuts to ensure precise fit and smooth operation.
Design and model the fixed jaw for a pipe wrench to provide a stable gripping surface that, together with the adjustable jaw, applies torque effectively.
Create a movable jaw for a pipe wrench that adjusts with the fixed jaw to grip pipes of different sizes with a secure hold.
Designs the adjustable nut for a pipe wrench to control the movable jaw with smooth, precise operation, using sketching, extruding, threading, and circular pattern.
Create the rivet as the final component of the pipe wrench assembly, sketch and revolve, mirror it, apply polished aluminium, render, and prepare for jointed assembly.
Assemble the pipe wrench in Fusion 360, linking outer cage, fixed and movable jaws, adjustable nut, and rivet, then apply joints to simulate movement and gripping pipes.
Design a four-cylinder engine in Fusion 360, build the engine block and crankshaft, assemble all components, apply joints to simulate motion, and render the finished engine.
Model a four-cylinder engine block in Fusion 360, understanding its role as the main structure housing cylinders, pistons, and crankshaft, using sketching, extruding, cutting, creating circles and holes.
Design a crankshaft in Fusion 360 for a four cylinder engine, converting piston motion into rotation. Use revolve, extrude, fillet, and pattern features with precise dimensions.
Design the connecting rod in Fusion 360 to link the piston to the crankshaft and convert linear motion to rotation, creating a strong, lightweight engine component.
Design the piston rod cap to secure the connecting rod to the crankshaft, using arcs, projections, mirrors, and hole features with precise dimensions and fillets.
Create a piston for a four‑cylinder engine in Fusion 360 by following the drawing, sketching and revolving the base, adding pin hole features, and mirroring to complete the component.
Sketch two circles with diameters 5 and 7 inches and extrude with symmetry to 22 inches to form the piston pin linking the piston and connecting rod.
Create a rivet by sketching in inches, applying constraints, and revolving the profile from the drawing. In the next video, assemble parts to view the engine in motion.
Assemble a four-cylinder engine in Fusion 360, applying revolute and slider joints to synchronize pistons, animate the motion, and render with realistic materials in canvas.
Design a double barrel throttle to regulate airflow for combustion and performance, featuring a dual barrel layout that enhances throttle response; then assemble components and apply joints to simulate motion.
Design the body of a double roller barrel engine, housing dual rollers for efficient power transmission and smooth operation. Follow a drawing with dimensions to create an accurate three-dimensional model.
Create the first oval barrel in Fusion 360 by following the provided drawing and dimensions, using sketches on the front plane, a revolve feature, and extrude to form main body.
Designs the left oval barrel in Fusion 360 by following the drawing with precise dimensions, using sketches, revolve, extrude cuts, holes, and countersinks, ensuring symmetric constraints and accuracy for assembly.
Create a mating gear in Fusion 360 that transmits motion and torque with a precise tooth profile for smooth engagement and minimal power loss, following the provided drawing.
Design the side plate for a throttle body, using sketches, extrusions, concentric circles, mirroring, and countersunk holes to ensure stability, alignment, and enclosing internal components.
Design the throttle cable wheel in Fusion 360 for real-world mechanical projects, using provided drawings and dimensions to achieve precise throttle control and engine performance.
Design the inner ring of a ball bearing by sketching on the front plane with construction lines, arcs, raceway dimensions, then revolve and apply a chamfer to finish.
Design the middle piece bearing cage for a throttle body in Fusion 360, using front plane sketches, revolve, and a circular pattern of 12 to complete the bearing assembly.
Create ball bearings to reduce friction and support rotational movement using the provided drawing; start a new design, sketch on the front plane, and revolve about the center line.
Design the barrel outer ring for a bearing assembly in Fusion 360 by sketching on the front plane, applying constraints, revolving the profile, and adding a 0.5 chamfer.
Learn to assemble a double-barrel throttle in Fusion 360 by applying joints and bearing assemblies, linking revolute and rigid motions, and animating to verify smooth operation.
Learn to design a swivel bearing in Fusion 360 by modeling its components, assembling them, and applying joints to visualize rotational movement and slight angular misalignment.
Design the swell bearing body as the main housing, providing structural support and smooth rotational movement, using reference drawing files, exact dimensions, extrusion, revolve, slots, and thread features.
Design a lock nut for a bearing in Fusion 360 from the drawing, including diameters 22 and 42 and a hole of diameter 6; create sketches, extrude, chamfer, and thread.
Design the fork of the civil bearing in Fusion 360 by creating fully constrained sketches, extruding, adding ribs and threads, applying dimensions, and mirroring and cutting for precise fit.
Learn to design a spindle for a swivel bearing assembly in Fusion 360, using dimensions from the drawing, sketch, revolve, fillet, and thread features to ensure proper alignment.
Model a bearing component for the swell bearing assembly, detailing a constrained sketch, revolved body, and threaded through-hole with countersink to reduce friction and enable smooth rotation in mechanical systems.
Create a simple bush component by following the drawing, sketch circles on the front plane (diameters 17 and 24), extrude 54 mm, and add a 3.5 mm feature.
Design a front side screw in Fusion 360 by sketching on the top plane, revolving the profile, performing a symmetric cut, applying a 0.5 chamfer, and adding threads.
Create a nut for a swell bearing in Fusion 360 by following the provided drawing, sketching circles, extruding with a 35-degree taper, applying a mirror, and adding an inner thread.
Create a slotted screw cone in Fusion 360 by sketching on the front plane in millimeters and revolving the profile, then add a chamfer and thread to finalize.
Assemble civil bearing components in fusion 360, apply fixed joints and revolute motions, and simulate the swivel bearing to visualize smooth rotation and functional performance.
Model a bench vise in fusion 360 by creating base, fixed and movable jaws, lead screw, and handle. Assemble with joints to simulate the movable shoe sliding and screw rotation.
Design the base of a vice assembly, using sketches, revolve, extrude, fillet, pattern, and constraints to ensure stability, secure mounting, and accurate dimensions in millimeters.
Design the fixed jaw of the vise in Fusion 360, creating a stable gripping surface that works with the movable jaw to clamp objects. Follow reference drawings for precise dimensions.
Design the sliding jaw assembly in Fusion 360, creating a movable sliding door that clamps workpieces along guide rails with sketches, extrudes, symmetry, and fillet.
Learn to design a jaw plate in Fusion 360 for a real-world mechanical assembly, including sketching circles, symmetry constraints, dimensions, and an extrude to finish the plate.
Design the vice nut for the Weiss SMG assembly in Fusion 360 by sketching, dimensioning, extruding, cutting, chamfering, and threading parts for precise sliding door engagement.
Design the vise jaws by modeling circular profiles on multiple planes, extruding, cutting, chamfering, and threading to ensure precise dimensions for smooth movement and controlled clamping.
Design the handlebar for the wise assembly to enable torque-based, smooth, and controlled clamping by adjusting the movable jaw through precise sketching, extruding, chamfering, and mirroring.
Design a nut in Fusion 360 by sketching a circle of diameter nine and a circumscribed hexagon, extruding symmetrically, applying a thread, then revolving and mirroring to complete the component.
Assemble the press vice components in Fusion 360—base, fixed and sliding handle bars, screws, wires, nuts, and plate—and apply rigid, slider, and revolute joints to simulate movement and test clamping.
Design an ornithopter in Fusion360 using a top-down assembly in a three-part project, building components, applying joints for realistic flapping, and finishing with materials and textures.
Design a bird-inspired ornithopter in Fusion 360 by building a top-down assembly from the body frame to motor, wires, and battery, including wings and a flapping mechanism.
Design the ornithopter tail, wing frame, and wings in Fusion 360 using sketches, extrudes, mirrors, and assemblies, laying groundwork for motion and appearances in the next part.
Assemble the ornithopter using a top-down approach, apply revolute and as-built joints to achieve smooth flapping, then apply appearance with blue aluminum, red motor, and silicon wings.
Learn Fusion 360 by working on real-world mechanical design projects that go beyond theory and into hands-on application. This course is perfect for students, engineers, designers, and hobbyists who want to develop professional CAD skills while building an impressive portfolio of mechanical projects.
Through a series of carefully structured, project-based lessons, you will gain a deep understanding of Fusion 360. You will learn how to create 3D solid parts, assemble complex components, apply realistic materials, and even animate mechanical movements. Starting with basic skills, you’ll gradually move to more advanced techniques as you design and assemble functional mechanical systems.
In this course, you will work on creating more than 50 individual mechanical parts across a range of projects, including a Pipe Wrench, Press Vice, Four-Cylinder Engine, Double-Roller Barrel Throttle, Swivel Bearing, and a flying Ornithopter. These projects are designed to simulate real-world applications, allowing you to apply your new skills in practical scenarios.
By the end of the course, you’ll have mastered solid modeling, assembly creation, applying joints and constraints, creating professional renderings, and producing animations. Whether you’re looking to advance in mechanical design, start a freelance career, or enhance your skill set for a job in engineering, this course equips you with the tools and confidence to succeed.