
In this video we will take a look at the user interface of EmberGen
In this video we will learn how to setup all the nodes from scratch
Understanding voxels
We will learn how to set keys and animate everything in EmberGen
You will learn how to render the particles
Speed up the viewport by lowering render quality and enabling unlit mode to remove glow. Observe how voxel counts and quality settings affect performance, noting render exports the highest quality.
Exploring the volume emitter.
You will learn how to emit fire and smoke from animated sword
We will start creating magical portal
Creating the particles
Explore masking in EmberGen, adjusting force noise and amplitude to control where smoke and fire are affected, using velocity and temperature masks and sphere-based mask shapes inside inversion.
You will learn how to create and explosion in EmberGen
Adding particles to the explosion
You will learn 2 methods for creating shockwaves inside embergen
You will learn how the shape particles works.
Create an aerial explosion with a main volume or particle emitter, a shape-particle trail, and optional sparks, then tune gravity, drag, speed, and size by life for a dynamic sequence.
We will create the main explosion
We will add the sparks using the particles.
You will learn how to create multiple ground explosions
You will learn how to create a candle in Embergen
Creating looping effects in EmberGen
You will learn how to freeze and unfreeze particles in EmberGen.
Character Disintegration
Adding light scattering to the explosion
Creating the fire and exporting the flipbooks into Unreal Engine
Importing the color and motion vector into unreal engine and creating the sparks with Niagara
creating heat effect and adding depth for fire in Unreal Engine 5
You will learn how to setup the exported explosion from EmberGen in Unreal engine, we will setup the materials and Niagara system.
No presentations, No time wasting, It's all about doing and creating effects.
This Course is Projects based Course, so you will learn EmberGen by creating high quality effects!.
You will learn how to export and setup the effects inside Unreal Engine 5
EmberGen is a real-time volumetric fluid simulation tool that can instantly simulate, render, and export flipbooks, image sequences, and VDB volumes. With EmberGen, you can create anything: from fire and smoke to explosions.
EmberGen is so easy to use and has a flipbook workflow allows you to generate game-ready, fully assembled flipbooks in seconds, and export them into game engines like Unreal Engine or Unity.
You can loop your simulations in few clicks,
You import animated meshes like FBX and Alembic files.
You can export your effect as VDB to use it in another 3d Package like Maya or Blender.
The speed of the simulation is incredible.
The shading is phenomenal.
As a gameFX Artist you don’t need to learn complicated softwares like Houdini in order to create these type of effects. So EmberGen is very important tool for you if you want to create VFX for games.
In this course you will learn everything about EmberGen from scratch.
From the basics to advanced effects.
I will show you step by step how to create professional realistic game vfx using EmberGen.
we’re gonna learn how to create smoke,fire,explosions and portals and more.
You will learn how to create sprite sheets and export them into Unreal Engine 5
This course is for complete beginners in EmberGen.
This Course is for Game VFX artists who want to learn how to create realistic effects like smoke ,fire and magic effects and how to export them into game engines.