
Learn to build a life simulator game in Unity using C-Sharp from beginner basics to advanced patterns, including UI, variables, methods, loops, lists, and events for managing game items.
Create a life simulator interface in Unity by adding health, food, money, and day text, styling with color and size, and adding buttons for eating, sleeping, and begging for money.
Define and initialize C# variables for health, food, day, and money, then wire a UI text element to display health and log updates with debug.log.
Create and call a public custom method from a button onClick to update life simulation variables in Unity, wiring UI text to reflect money, food, and day changes.
Implement if statements to cap health and food at max values, add price checks for items, and trigger death when health or hunger drops in a Unity C# game.
Refactor your Unity life-simulator by introducing a reusable item class that processes clicks to modify health, food, and money, while exposing values in the inspector and updating the UI.
Learn to implement a buy item method that checks funds, returns true or false, and handles money, health, and food updates via a dedicated item class and game manager.
Learn to use a list of item requirements to gate purchasing in a life simulator game in Unity, with a check requirements method and a for each loop.
Create a reusable message panel wired to the game manager to show when you lack money or meet requirements. Update the text, toggle visibility, and auto-hide after a delay.
Create graphical health and food sliders as red progress bars in a unity life simulator, set max values, update UI, and implement a death panel with a restart button.
Design a reusable item panel UI in Unity, convert it to a prefab, and use a grid layout to display and purchase items via a game manager.
Move the game manager to its own object, copy the component from the main camera, and use GetComponent to reference the game manager in item scripts for streamlined setup.
Implement one-time purchases and rentals for game items in a Unity life simulator, using a one-time purchase flag and rental days to prevent repurchasing and track days remaining.
Learn to use events and delegates in Unity to notify rental items from the game manager, decrement rental days, and update the UI through an observer pattern.
NEW UPDATE NOV 24th 2021!!!
LIFE SIMULATOR 2.0! Scriptable Objects, Stats Manager and More!
FULL SOURCE CODE! Stats, Stat Modifiers & Item Management
BETA VERSION AVAILABLE TODAY UNDER RESOURCES IN THE FIRST LECRURE!!!
New Code Walkthrough Lecture of New Features Coming Soon!
In this course you will learn how to create a fun Life Simulator Game from the ground up that is similar to games such as Homeless? But more importantly, this course is designed to teach critical game development concepts that will allow you to make your own games.
Learn Important Unity 5.0 UI Concepts
Great for Beginning to Intermediate Level Game Programmers
Starts off with simple C# that even a beginner can understand... end up with a full featured game!
Learn how to re-factor the game to improve design and learn more advanced topics and design patterns
NEW UPDATE - Source Code Updated to Support a modular stat system and scriptable objects
Course Overview: This course focuses on core Game Design and Programming Principals. It is designed as a beginner C# course that will take you into advanced topics. We use the tools in Unity 3D to create the Interface and Artwork is all from Creative Commons. Our game design only roughly borrows from many of the Life Simulator games that focus on attributes such as Food, Health, and Money. By the end of the course you will be able to customize the game as you please and we look forward to you sharing your Life Simulator creations with us.
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This course starts at the beginning but ramps up quickly to teach you important Game Design Patterns that you must know to write professional games:
Learn Important Game Development Skills:
Learn how to create a Unity3D Project
The entire project is created step-by-step. Start at the very beginning!
Perfect for those that are new to Unity and Programming in General
Start right away using Unity 3D's newest UI tools to create a working game
Write your first C# script and learn the basics of variables, IF statements, Methods, and Managing Lists
Create Health and Food bars to visually show the health of the player
Improve your game design by using events and delegates
Informal video exercises where we ask you to pause the video along the way help reinforce what you are learning
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