
Master Cinema 4D through four hands-on projects that lay the foundation for 3D, covering geometry, parametric objects, deformation, lighting, cameras, materials, and rendering with After Effects.
Explore core 3D concepts in cinema 4D, including primitives, geometry, object manipulation, cameras, lighting, materials, and rendering, then bring the render into After Effects for enhancements.
Learn to add a torus primitive in Cinema 4D, adjust ring and pipe radii and segments, set orientation, and explore display modes to achieve smoother geometry.
Drive torus deformation with a spline wrap deformer, applying a spline along a non-destructive workflow. Adjust spline parameters and torus scale to shape a pill-like abstract form.
Create dynamic displacements by applying a greyscale noise map to a plane using the displacer, adjusting height, white/black values, and intensity, with octave controls for varied textures.
Attach displays to the torus, use a displacer with inward height, directional intensity, and a uvw 2d noise shader; set spline wrap order and adjust contrast and speed for ridges.
Explore how the Phong tag adds smoothing to objects without extra geometry, creating soft edges based on the smoothing angle, including the 40-degree threshold.
Explore subdivision surface to add geometry and smooth details, adjust ED versus renderer results, and manage higher subdivisions and displacement with nulls.
Add finer details to abstract 3D elements by applying directional noise with a UV texture, tuning scales, and layering shaders for subtle ridges and contrast.
Convert the active channel into a layer shader and use the layers panel to blend with opacity, organize with folders, and combine gradients and turbulence for displacement.
Learn to control level of detail in Cinema 4D by using a layer shader gradient with multiply blend mode and step interpolation to create hard transitions and hide ridges.
Add and activate a camera, frame shots with frame geometry using a 36 millimeter lens, long and wide lenses, then set render output and apply a protection tag.
Learn three-point lighting for Cinema 4D by setting a key light, fill light, and rim light on a bust, with previews via interactive render region.
Add and configure lights in Cinema 4D, exploring omni, spotlight, infinite, and area lights; adjust area shape, intensity, falloff, shadows, and a target tag to illuminate the Taurus.
Add an HDRI environment to create reflections. Tweak the luminance channel with a filter to remove color, and use a compositing tag to hide the sky from the camera.
Add a new material, apply it with uv projection, adjust color in hsv to a blue tint using the Orania model, and refine reflectance, roughness, and specular.
Color the shape with layered gradients in the reflectance channel, using layer masks to fade and hide areas, and adjust blend modes to let colors interact before rendering.
Configure Cinema 4D's physical renderer and output settings, including 2048x2048, 16-bit with alpha, depth of field and motion blur, plus sampling options (progressive, adaptive, fixed) with shading subdivisions.
Set up standard renderer, raise anti aliasing to best and increase layer sampling in the material to eight, then compare results with the physical renderer and proceed to After Effects.
Explore color grading in After Effects by desaturating an image, adding orange and pink glows with adjustment layers, masks, and grain for a polished abstract design.
Export final results from After Effects by configuring render settings to best quality and full resolution. Save using the frame as file option and select rgb 16-bit output.
Build on second project by deepening skills from first, mastering spline raptor former and displaced, adding layer effects, adjusting materials and coloring, and rendering with infinite floor and seamless background.
Wrap a capsule along an arc spline with spline wrap, adjust height, radius, and segments, then taper ends to form the final curved capsule shape.
Create wrinkles on a capsule with a displacer and layer shader using UV space noise, cycle wrap to fix seams, then add Lukáš and Anakie 3D distort and subdivision surface.
In Cinema 4D, duplicate and arrange an arc and capsule as a second object, group under a subdivision surface, and apply different noise seeds for variation.
Set the render to 2048 by 2048, apply a 90% tinted border, create a 25 mm camera, add a floor and disc for shadows, and organize scene and camera nulls.
Master lighting in Cinema 4D by creating an infinite floor, setting up a background material, and using area lights with ambient occlusion for soft shadows and warm color.
Create a displacement-matched material in Cinema 4D by layering a gradient with colorize, then refine reflectance, HDRI sky reflections, and bump for realistic detail.
Fix noise by adjusting capsule geometry and lighting, apply a circular gradient to background, set frontal projection, and render at 2048 by 2048 with the physical renderer and adaptive sampling.
Create a painterly swirl by reforming splines and using a landscape object as brush base, blend gradients with turbulence, then bring 3D renderer into After Effects for color grading.
Learn to deform splines to form a swirl in Cinema 4D by twisting a circle spline, then wrap a landscape object around it with spline wrap.
Create a rock-like paint stroke by refining the landscape size, segments, and scale, then apply spline wrap, offset, and rotation, and smooth with the smoothing former settings.
Learn how intermediate points shape a Bezier spline in Cinema 4D, exploring adaptive, natural, uniform, and none modes, angle controls, and maximum length between the intermediate points for clean geometry.
Understand Cinema 4D's top-down and left-to-right order of operations to control spline smoothness, refining twists and circle deformations, then apply subdivision surface before the wrap.
Set the output to 2048 by 2048, add and enable a camera with a 36 mm lens, adjust framing, tint borders, configure options, and turn off the grid.
Learn to light a cinema 4d scene using area lights, warm and blue tones, and adjustable radius and intensity, with ambient occlusion and reflections.
Texture the scene in cinema 4d with the physical renderer, layered gradients, a sky hdri, and bump textures, then render with straight alpha for after effects compositing.
Color grade in After Effects by importing a Cinema 4D render, creating a 32-bit comp with gradient ramp, vibrance, curves, tritone, and grain for a cohesive cinematic look.
Learn to create geometry from splines with a sweep object, animate to shape for a seamless loop, add camera, lights, textures, preview in hardware renderer, and stylize in after effects.
Learn how the sweep object creates geometry from path and profile splines, with tips on plane, angles, radius, subdivisions, caps, and the essential profile-path order for clean results.
Create abstract 3d geometry in cinema 4d by using splines and a sweep object to form a profile and path, then animate a seamless 360-degree loop.
Animate a rotation spline from -180 to 180 over 90 frames at 30 fps to create a seamless loop. Switch to linear interpolation and skip frame 89 to avoid freeze.
Add details to a 3d shape by using a displacer with a subdivision surface, applying uv-driven noise, scale, and contrast, and refining with fog, geometry, and final camera framing.
Organize scene elements, adjust the shader’s bottom noise to 60% for variation, reset the camera to world zero, and frame with a telephoto lens at 1080 by 1080 render size.
Light the scene with a sunny park HDRI sky, hide the sky from the camera, desaturate reflections, and build key, fill, and rim area lights for soft bluish illumination.
Texture the shape with the physical renderer, create a dark bluish gray material, add golden stripes via gradient shaders, and refine bump for a polished abstract 3d design.
Preview the animation with added colors using a quick low-quality render and hardware OpenGL, enabling enhanced OpenGL for shadows and reflections to gauge the final output before the full render.
Render the animation with a physical renderer at 1080 by 1080, 30 fps, frames 0–89, saving as 16-bit PNG with premultiplied alpha; optimize anti aliasing and sampling, then after effects.
Learn color grading in after effects to create an abstract look using a radial ramp, curves, hue/saturation, and glow, then refine with alpha, gamma, tritone, and grain for cohesion.
Export your after effects animation by adding to render queue, set best quality for 90 frames, and use quick time with animation codec; then encode with Adobe Media Encoder presets.
Conclude your Cinema 4D journey with bonus files that reinforce techniques and offer inspiration, and explore free and paid resources for Cinema 4D and After Effects to stay connected.
In this course, you’ll learn how to create abstract 3D design elements. And by doing that you’ll also learn the fundamentals of working with Cinema 4D, and with 3D in general.
We learn best by doing, so this is a hands-on, project-based course.
We're going to work through 4 fun projects from start to finish. We will create everything within Cinema 4D and won't use and pre-made elements.
We will use a procedural workflow that doesn’t require modeling. That means that all settings remain editable and we can change the entire look by just adjusting a few sliders. It makes the whole process of creating and experimenting fun, flexible and powerful.
The design elements we’ll create are well-suited for either a 3D or a 2D workflow.
We’ll cover the fundamental concepts in the first project. And then we’ll build upon what we learned in the 2nd, 3rd and 4th projects.
We’ll reiterate the most important aspects for a deeper understanding and add new skills and techniques as we progress.
Here’s a glimpse of what we’ll cover
• Working with parametric objects
• Exploring how geometry and complexity affect the appearance of objects
• Working with deformers
• Looking at how displacement works and how to optimize for best result
• Working with the noise shader
• Making complex shaders by using the layer shader
• Lighting a scene with 3-point lighting
• Working with cameras
• Creating materials
• Rendering with the Physical and the Standard Renderer
• Making a seamless loop animation
• Color grading and post-effects in Adobe After Effects
Udemy offers a 30-day 100% money-back guarantee. So if you for any reason at all find that the course wasn’t for you, you can get a full refund.
However, I think, and hope, you’ll find this to be an efficient and fun training to get started with Cinema 4D.
Go ahead and enroll, and I’ll see you in the course.
Jesper