
Download the course files here :)
You can download this handout by clicking the download icon in the upper right of the course.
Bookmark these Blender keyboard shortcuts as you go through this course:
http://wiki.blender.org/index.php/Doc:2.4/Reference/Hotkeys/All
Build a city in Blender by adding a ground plane, creating and positioning buildings with the 3D cursor, and using origin-to-cursor scaling and precise snap moves for increments.
Transform primitive shapes into objects like a chair, a door, and a spaceship by editing vertices, edges, and faces, adding extrusions and loops, and using the knife tool and modifiers.
Turn a cube into a rock by using the subdivision modifier to add geometry and the knife tool to create edges, then apply smooth shading for a natural look.
Model a door in Blender using proportional editing, the mirror modifier, and edge loops; add a door knob and refine with bridge edge loops and clipping for a seamless mesh.
Build a spaceship in Blender by starting with a cylinder, adding edge loops, using a mirror modifier, and extruding to form wings and a cockpit window.
Learn to add detail to a spaceship in Blender by refining the base, adjusting the pivot point, extruding and scaling from the center, and adding fuel canisters and vents.
Model a chair by shaping a cube into the seat and legs, using edit mode, front/top views, and modifiers like mirroring, clipping, and proportional editing to refine the form.
Learn to apply textures to objects by marking seams, unwrapping with UVs, and assigning materials and textures, then render a basic textured view.
Apply a 2D wood texture to a 3D cube by unwrapping with seams in edit mode, using the UV image editor, and mapping the UVs to faces for textured rendering.
unwrap the cube, load a wood texture image, and apply it to a material using uv mapping; adjust shading options and render to view the textured wooden cube.
Learn to unwrap a door model, mark seams, separate panels, and apply wood and knob textures, then adjust lighting and fix normals for accurate renders.
Unwrap the spaceship’s UVs by marking seams and separating the core from the wings, then apply a test texture to check distortion. Render to preview the material.
Review Blender modeling basics—manipulate objects, shape geometry, apply materials and textures, adjust lighting, render, and explore hard surface versus organic modeling with reference images.
Learn Blender from a beginner's perspective with this Blender 3D modeling and texturing course from Stone River eLearning. If you're interested in 3D modeling and texturing for game design, 3D art, 3D animation or architectural design, Blender 3D is a free, easy to use tool that will allow you to master 3D modeling with no money out of pocket.
What You Will Learn
In this course you will gain the skills to create and texture 3D models. This Learn Blender course covers the fundamental tools you will use for modeling in Blender. You'll receive an overview of how to give your models, materials and textures a professional look, with extra detail and color to make then look complete and professionally done.
What You Can Do After Taking This Course
By the end of this course you should have an understanding of modeling and texturing that will allow you to build and learn more on your own. You will be provided with additional Blender learning resources and project files to continue learning and practicing after you've completed the course.