
The objectives of the course
How this course has been created based on the different blender engines.
What materials do you need before you begin this course
What the render engines are and what they are used for
The Advantages and disadvantages of using the blender render engine
Create a material and apply that material to the selected object
The First test of your knowledge
How to give different parts of your object different materials
How to add and delete materials using material slots on an object in the material properties panel
The second blender render challenge
How to preview a material, the base color and the tint of reflection
How strong a property is applied in blender render
The area of which the specular property focuses on
The four types or forms of material surface, halo, wire and volume
The basic method of making an object transparent
Transparency method suitable for creating materials such as plastics.
Transparency method suitable for creating glass or water
How to turn our objects into mirrors that reflect the surroundings
The third blender render challenge
Intro to the section
How to perform a basic unwrap
Use blenders smart UV unwrap tool for an efficient and mechanical unwrap of the object
How to apply the uv grid texture in blender render
How to apply a uv grid texture in cycles
How to mark seams in our mesh to create better uv unwraps
A couple more examples of what we need to focus on when marking seams
The first uv challenge
The second UV challenge
The advantages and disadvantages of using the cycles render engine
Give an object a diffuse color to identify its material in the solid viewport
Intro to the section
How to add new materials in the node editor info bar
The point where all the nodes come together to form the final material
Creating new nodes to connect to your material
A look at the node properties panel
The first cycles render challenge
Make your tree more organised by snapping your nodes into place
Turn a node off temporarily to see how it effects your material
Divide your node tree into visible sections with frames
The second cycles challenge
Bring nodes together into a group to form a single uber node
How to make a nodes properties invisible
The third cycles challenge
Intro to the section
The shader that turns your object into a light source
Intro to the section
What is fresnal and how does it work
Intro to the section
Create a ceramic material with basic nodes
More on the different uses of the principled shader
This course is dedicated to the application of materials and textures onto 3D objects in blender. The course guides you first through all the features of the easy to use blender render engine which is blenders internal renderer used for previewing objects in different materials before exporting to external game engines. We will also cover UV unwrapping different objects and how to use the features of the UV editor. After this the course moves onto the cycles render engine, covering in detail how to use the node tree and how to simplify your workflow and how to use nodes to create realistic materials for your scenes.