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Learn Blender 3D - The application of materials and textures
Rating: 4.2 out of 5(141 ratings)
1,383 students
Created byJoe Baily
Last updated 9/2019
English

What you'll learn

  • Use all of the key features of the Blender Render engine.
  • Know the difference between cycles render and blender render
  • How to uv unwrap objects
  • How node trees are constructed
  • Create PBR materials

Course content

10 sections110 lectures12h 52m total length
  • Section by section5:08
  • What will you learn1:14

    The objectives of the course


  • How the course is structured1:33

    How this course has been created based on the different blender engines.

  • Udemy Tools2:47
  • What you will need4:28

    What materials do you need before you begin this course

  • The Render engines3:45

    What the render engines are and what they are used for

Requirements

  • Blender 2.77 advised but any version with cycles render should be good (2.65+)

Description

This course is dedicated to the application of materials and textures onto 3D objects in blender. The course guides you first through all the features of the easy to use blender render engine which is blenders internal renderer used for previewing objects in different materials before exporting to external game engines. We will also cover UV unwrapping different objects and how to use the features of the UV editor. After this the course moves onto the cycles render engine, covering in detail how to use the node tree and how to simplify your workflow and how to use nodes to create realistic materials for your scenes.

Who this course is for:

  • Aspiring artists how have learned how to model and looking to take the next step
  • Those who are reluctant to work with the complex looking cycles render
  • Great for learning how to create photo realistic materials that react to light effectively
  • Those who want to conquer the challenge of uv mapping