
The objectives of the course
How this course has been created based on the different blender engines.
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What materials do you need before you begin this course
What the render engines are and what they are used for
Understand how the blender render engine turns 3d scenes into images, why it’s ideal for test renders and exporting materials to Unity and other engines.
The Advantages and disadvantages of using the blender render engine
Create a material and apply that material to the selected object
The First test of your knowledge
How to give different parts of your object different materials
How to add and delete materials using material slots on an object in the material properties panel
The second blender render challenge
How to preview a material, the base color and the tint of reflection
How strong a property is applied in blender render
The area of which the specular property focuses on
The four types or forms of material surface, halo, wire and volume
The basic method of making an object transparent
Transparency method suitable for creating materials such as plastics.
Transparency method suitable for creating glass or water
How to turn our objects into mirrors that reflect the surroundings
The third blender render challenge
Intro to the section
How to perform a basic unwrap
Use blenders smart UV unwrap tool for an efficient and mechanical unwrap of the object
How to apply the uv grid texture in blender render
How to apply a uv grid texture in cycles
How to mark seams in our mesh to create better uv unwraps
A couple more examples of what we need to focus on when marking seams
The first uv challenge
Create multiple uv maps for a single object, test various textures, and save map versions for quick swapping between layouts and projects.
The second UV challenge
Master materials and textures in Blender, use the Cycles render engine, and work with node tree shaders and PBR shaders across the Venda engine.
The advantages and disadvantages of using the cycles render engine
Give an object a diffuse color to identify its material in the solid viewport
Master Blender's node editor by wiring node boxes through input and output connectors to create limitless materials and textures, and organize node trees with labels, groups, and frames for efficient workflows.
Intro to the section
How to add new materials in the node editor info bar
The point where all the nodes come together to form the final material
Creating new nodes to connect to your material
A look at the node properties panel
The first cycles render challenge
Make your tree more organised by snapping your nodes into place
Turn a node off temporarily to see how it effects your material
Divide your node tree into visible sections with frames
The second cycles challenge
Bring nodes together into a group to form a single uber node
How to make a nodes properties invisible
The third cycles challenge
Intro to the section
Learn how the diffuse shader controls color on nonmetal objects with color, roughness, and normal inputs, and how to sample colors from the scene using rgb, hue-saturation-value, and hex.
The shader that turns your object into a light source
Discover how the mapping node controls location, rotation, and scale of textures on Blender objects, using image textures and texture coordinates for precise mapping.
Intro to the section
What is fresnal and how does it work
Explore how to create a Fresnel-aware PBR shader in Blender using shader nodes, including mix shader, geometry, bump, and roughness control to simulate real-world materials.
Create a metal PBR in Blender by wiring a glossy shader through mix nodes, setting base color, rim color, roughness, normal, and index of refraction for 100 percent reflective metal.
Create anisotropic PBR shaders in Blender to simulate metal surfaces with directional light reflections. Replace glossy shading with anisotropic shading and tune color, roughness, and rotation for varied metals.
Learn to create realistic Blender textures by combining diffuse, gloss/specular, displacement, normal, and ambient occlusion maps in the node editor. See how to source and apply these maps.
Learn how to obtain free image textures from textures.com, choose seamless textures, manage daily credits, and apply them in Blender to control roughness and reflection.
Learn the easiest way to obtain textures for blender materials via polychrome.com, downloading diffuse, displacement, normal, and reflection maps in a single package.
Create a photorealistic wood texture using a dielectric PBR shader with image textures for diffuse, roughness, and reflection, plus bump or displacement maps.
master a true PBR texture by using a diffuse map as color data and supplementing with non-color data maps (displacement, roughness, reflection) to achieve 3D realism in Blender.
Learn to use a glossy map in Blender to control roughness and color space to non color. Inverting glossy and roughness maps and a less or more slider for reflections.
Learn to use normal maps and displacement maps in Blender to create realistic light interaction and depth, wiring image textures through nodes for a glossy pbr wood texture.
Organize and tidy the base template for PBR textures in Blender, arrange image textures, rename and color-code nodes, and prepare a reusable material workflow.
Intro to the section
Learn how to append materials from other files in Blender to reuse PBR shaders and textures across projects, reducing workload by editing shaders instead of recreating from scratch.
Create a gold ring material in blender using a PBR metal shader. Adjust roughness to about 0.27 and set the index of refraction near 1.105 for realistic gold.
Create a chromium material in Blender using metal PBR, base color, overlays or procedurally generated textures to achieve a reflective chrome with low roughness and a high index of refraction.
Master red chrome in blender by applying a blue fx trick without changing the base color, adjusting roughness and IOR to achieve a wet chrome look.
Create a green chrome material in Blender, set index of refraction to 2.40, adjust red and blue values for color, and tune roughness for a gleaming vehicle surface.
Create a beer bottle glass in Blender with a dark green base color, slight blue tint, and an IOR near 1.5; ensure darkness via thickness and rim effect.
Create a ceramic material with basic nodes
More on the different uses of the principled shader
This course is dedicated to the application of materials and textures onto 3D objects in blender. The course guides you first through all the features of the easy to use blender render engine which is blenders internal renderer used for previewing objects in different materials before exporting to external game engines. We will also cover UV unwrapping different objects and how to use the features of the UV editor. After this the course moves onto the cycles render engine, covering in detail how to use the node tree and how to simplify your workflow and how to use nodes to create realistic materials for your scenes.