
Learn how to create 3-D models using Blender, an open source software. Explore Blender's tools and modeling methods for game design, animation, 3-D printing, and architecture.
How is this course structured for you.
What hardware is required to use blender.
What will you gain from taking this course.
How to download blender onto your computer.
Learning about the structure of the blender interface and how panels work and what they are used for.
We cover the basics of how to navigate the 3D space in blenders viewport on your 2D screen.
Celebrate completing section 1 of the blender course while inviting learners to post questions in the discussions; note that Leslie owns section 2 of the blender course.
Master Blender's building block section by using primitive objects and object mode to merge, join, duplicate, and position, rotate, and scale models.
Introduction to the building block project.
The difference between working in the world based 'object' mode and 'mesh' based edit mode.
How to move your object around, rotate in any direction and scaling the objects size.
Locking one of the 3D axis and applying an objects new location, rotation and scale after they have been changed.
How to stick or snap two or more objects together so that they appear as a single object.
How to join different objects together so that they become a single object and how to create a copy of a selected object.
Project phase of this section where we create a bridge only using object mode.
Introduction to the section.
What is edit mode and what is it used for.
Creating new geometry while maintaining the present shape of the object.
How to create new geometry by copying and pulling out faces to change the shape and form of the object.
Manually add new geometry where you need it most.
A copy creator that produces as many objects of a selected object as you need.
Part one the project phase of the section.
Build a house model in Blender by editing faces, deleting selected faces, and adding doors and windows with extrude and scale, finishing the frame details.
Learn to use the bevel tool in Blender to create curved edges by beveling edges and vertices, adjusting segments, offset, and profile for sharper or smoother curves.
Learn to create a fork in Blender by starting with a cylinder, extruding, scaling, beveling, adding loop cuts, using proportional editing, and duplicating for other cutlery.
Learn to model a knife in Blender using a fork handle. Extrude and scale along the x-axis, adjust vertices, and mark sharp edges for a curved blade.
Create the spoon by extruding the handle, refining geometry with loop cuts and proportional editing, then beveling, scaling, and applying smooth shading for realistic lighting and reflections.
Learn to create and manipulate text in Blender and convert it into a usable mesh for your 3D scenes, from billboards to books.
Explore creating text in Blender, convert text to a mesh, and apply modifiers to text, using logo recreation projects as practical examples.
Explore text geometry in Blender by adjusting extrusion, offset, and bevel to shape 3D letters, control scaling and overlap, and refine curves with bevel resolution for game and animation assets.
Even though its not a mesh, you can still use certain modifiers with it.
Convert text to a mesh in Blender, edit the mesh with modifiers such as solidify, and adjust extrude and bevel to shape the final form, optionally preserving the original text.
Create a text-based sign by adding text, choosing a font, and adjusting its size and layout. Extrude, bevel, convert to a mesh, and apply colors while refining with subdivision surfaces.
Create a teacup model in Blender using Bezier curves, work in wireframe, and apply subdivision surface to smooth the cup.
Learn how to use wireframe mode in Blender to view edges with faces hidden, switchable via the z key, and edit objects in both wireframe and solid shading for models.
Explore the object tab in blender’s properties panel to rename objects, adjust location, rotation, and scale in edit mode, and manage display options like wireframe and axes.
Build proficiency with bezier curves in Blender by modeling curved objects such as teacups, kettles, door handles, and webcams, using household items as practice to strengthen digital sculpting skills.
Learn box modeling in Blender to shape a human quickly by extruding geometry and refining with the subdivision surface modifier; an introduction to this efficient 3d approach.
Master edge and vertex sliding in Blender 3D to adjust mesh geometry when edges are close, using edge and vertex moves and shading to preserve form.
Learn how to dissolve edges in Blender 3D to simplify geometry, reduce render time, and preserve object integrity by selectively dissolving faces, edges, and vertices in edit mode.
create a human form by using a reference image in Blender, insert it as a background image in all views, adjust its position, and begin the modeling stage.
Complete the humanoid model in Blender by extruding arms, refining loop cuts, and applying subdivision surface for smooth detail, guided by reference images.
Do you want to learn how to create 3D models from the ground up? Are you interested in attaining a skill set that could open the doors to potential new professions? Or are you looking to explore your creative side? Then this course could be the answer to all of those questions.
The complete modelling course teaches you how to use laptop as a 3D paintbrush to create stunning models using Blenders 3D modelling software. We take you from the ground up on how to use the blender interface to your advantage and use the tools at your disposal to create what you want.
This course is divided into a series of sections where each section focuses on a few of blenders modelling tools and uses those tools to help create a model that you can use for whatever you desire. Each section is divided up into two phases. The educational phase introduces specific tools and modifiers in blender and how to use them. The Project phase takes the techniques learnt in the educational phase and uses them to create either a model or a scene.
The modelling course has 5+ hours of content with more to be added down the line.
What can I do after completing this course?
Completing this course will help to advance your modelling skills, take what you learn from this course and expand your knowledge with courses on animation, character rigging, sculpting and so on. Or, apply your skills and begin making your own portfolio to help get your foot in the door in one of these professions:
What does this course cover?
What does this course not cover?