
Welcome to the course, in this first lecture we will be going other the ground rules for this course such as what you will need before starting the course and what you will take from this course.
Attached to this lecture is the materials set up that I use with many of the assets that I create. I offer this to you so that you can create realistic looking materials to your objects simply and effectively.
In this lecture we will be creating a mayan style pyramid with a chamber room located on the top of the period. This asset will give us a lot of practice in extruding and scaling and we will also be adding a flight of stairs along one side of the pyramid. (part one)
In this lecture we will be creating a mayan style pyramid with a chamber room located on the top of the period. This asset will give us a lot of practice in extruding and scaling and we will also be adding a flight of stairs along one side of the pyramid. (part two)
In this lecture we will be creating a mayan style pyramid with a chamber room located on the top of the period. This asset will give us a lot of practice in extruding and scaling and we will also be adding a flight of stairs along one side of the pyramid. (part three)
In this lecture we will be creating a two storey house for which can be used as either a background asset or as an in game asset that the character can interactive with as place to enter or exit. (part one)
In this lecture we will be creating a two storey house for which can be used as either a background asset or as an in game asset that the character can interactive with as place to enter or exit. (part two)
In this lecture we will creating a basic classroom style table
In this lecture we will creating a basic classroom style table
In this lecture we will be creating a cereal bowl asset
In this lecture we will be creating a pasta bowl asset.
In this lecture we will be creating a teaspoon asset
In this lecture we will be creating a cutlery fork
In this lecture we will be creating a cutlery fork
In this lecture we will be creating a cutlery knife asset
In this lecture we will be creating a cocktail glass asset.
In this lecture we will be creating a vase asset
In this lecture we will be creating a dinner plate asset
In this lecture we will be creating a square shaped dinner plate asset.
In this lecture we will be creating a flag on a pole and introducing a cloth physics system to create the appropriate behaviour for the flags cloth material.
In this lecture we will be creating a picket fence that can be used with garden and home assets to create a neibourhood scene.
Learn how to build a lamp post in blender using subdivision surface, add edge loops and cuts, adjust modifiers and proportional editing, and shape an access panel for realism.
In this lecture we will be create a low poly top hat model.
In this lecture we will be creating a second top hat that will look very similar to the hat we created in the previous lecture but will be made using a different set of tools.
Welcome to the blender asset creation course (version two) an upgraded version of the original blender asset creation course designed to give students an enjoyable experience of not only learning to use blender but also getting the most out of the program as well.
This course focuses on enhancing modelling skills using blender 3D by taking a learn by doing approach. Lectures focus on modelling assets that can then instantly be used outside of the course for whatever purpose you desire if its to use in games, animations and 3d printing.
The course is divided into sections based on object types rather than difficulty, meaning that a student can follow a single section of this course and by the end of that section they will have the models they need to create a scene. For example the course has a section on constructing objects found in the dining room.
If you have a basic understanding blender 3d, then this is the perfect course to begin creating your own 3D models for your own personal use. Even though we will dive in at the deep end for 3d modelling, every step of the modelling process will be explained for every model that you create.