
Download blender 3.2 or latest from blender.org for mac, windows, or linux, and use project and exercise files plus the shortcut pdf to practice and recover factory settings when needed.
Explore Blender's interface and master the three main objects—the default cube, the camera, and the light—and learn how they drive modeling, rendering, and lighting in a 3D scene.
Master the move, rotate, and scale tools in Blender using the tool panel or keyboard shortcuts to transform objects with directional arrows and axis guides.
Learn to move, rotate, and scale objects in Blender using keyboard shortcuts, including g to grab, r to rotate, and x, y, z axis constraints.
Learn to navigate the Blender viewport by rotating, panning, and zooming around objects, frame selected for a focused view, and emulating a mouse for trackpad users.
Reset Blender to a blank scene, save as a versioned project, then create a room from a plane, apply scale, and use extrude with solidify to thicken the walls.
Learn to punch out windows in Blender using the boolean modifier, duplicate and separate faces, inset and extrude, then array the windows along the wall.
Create the window and frame in Blender by renaming objects and applying boolean and array modifiers, then duplicate parts and shape the frame with insert, loop cuts, and extrude.
Organize the Blender scene with collections, place the desk using the 3d cursor, and model with edit mode, extrusion, bevel, and mirror modifiers.
Model a monitor in blender by starting from a desk plane, extruding and beveling, extruding along normals, and refining with inset faces and bevel/subdivision modifiers.
Model a mouse in Blender by starting with a plane, extruding, applying a subdivision modifier, and refining with loop cuts to achieve a smooth, Apple-like mouse shape.
Learn to model a keyboard in Blender by creating key shapes with extrude and bevel, duplicating with the array modifier, and refining with origin placement and smooth shading.
Learn to model a cup in Blender using the extra objects add-on, extrude and spin workflows, merge vertices, apply subdivision and solidify modifiers, and refine with loop cuts and shading.
Learn to use the Archy Mesh add-on in Blender to generate books, tailor their size and randomness, and position, rotate, and parent them to create a realistic desk scene.
Model a chair in blender from a plane using extrusions, loop cuts, solidify, and subdivision modifiers. Convert to a curve, bevel for depth, and mirror for symmetry.
Model a couch in Blender by building the frame, extruding the base and back, applying mirror and subdivision modifiers, beveling edges, shaping cushions, and adding legs.
Learn to simulate a cushion in Blender with cloth physics, subdivision surfaces, and collision settings, then duplicate and position cushions for a realistic 3D illustration.
Master parenting objects in Blender by selecting items, using Ctrl+P to keep transformations, and linking cushions to the couch and furniture to the base for unified movement.
Learn to model and place two to three potted plants in blender using cylinders, subdivision surfaces, and sapling tree gen, adjusting leaves, trunk, and pot details.
Finish modeling in Blender by adding picture frames and a rug, using planes, extrude, bevel, and array, then organize with naming and parenting before shading with simple materials.
Learn to shade objects in Blender using the materials tab, create and duplicate materials, adjust base color, roughness, and metallic, and apply varied textures to scene items.
Apply random color shading in Blender using node-based materials and a color ramp driven by the object info random factor, with separate book and paper slots.
Learn to texture a Blender scene by importing textures, using base color, normal and roughness maps, adjusting UVs with Node Wrangler, and applying emission shader for windows in Eevee.
Shade the couch in Blender by applying materials, textures, roughness, normal maps, and unwrap UVs to map textures with a color ramp and principled shader.
Apply the array modifier to picture frames, separate objects, set cube-projected UVs, then shade frames and a rug with image textures, including normal maps and ambient occlusion.
Learn lighting and rendering in Blender Cycles, set up area lights, camera (orthographic), background, and render settings.
If you have tried to learn blender, then you know how hard it can be. There are so many menus and buttons, panels and modes you can use that it becomes confusing and feels overwhelming. That’s why I have created this course. My name is Hunter and I am a graphic and motion designer based in Australia. I added Blender to my tool belt about three years ago because of its popularity in for 3D Illustration. But soon found Blender had some other uses like detailed product mockups.
In this course, we will focus on 3D illustration and getting up set up in Blender for success. By the end of this course, you will have the foundations like modelling, texturing and shading ready to tackle some more difficult projects.
1. Introduction
This course kicks off with an introduction. I will get you settled into the course and run over some basic requirements for learning Blender. You will also get access to workings files to help when you get stuck.
2. Getting Started
Chapter two will focus on the basics of Blender. We will take a look at the interface and how to navigate inside the software using shortcuts. We will also learn how to move, rotate and scale objects.
3. Modelling Basics
Chapter three will take a look at edit mode for modelling, and we will start to model out some basic shapes like walls and windows. This chapter will also start introducing modifiers, a no destructive way of editing your models.
4. Modelling
Chapter Four will help solidify your modelling knowledge by showing you different techniques. We will start to model different objects like a table, chair, couch, desk accessories and more. We will also take a quick look into simulation to create objects like a cushion.
5. UVs, Textures and Shading
Chapter Five will look at adding colours and textures to your objects. We will take a look at the shader editor and make some basic materials. We will also learn how to add textures to our objects using shader nodes and different images. You will also learn how to UV unwrap objects, so you don’t get stretching in your textures.
6. Lights, Camera, Render
The last chapter, Chapter 6, will complete the process with lighting, setting up the camera and rendering.
By the end of the course, you will have created your own 3D render. Now Blender has a steep learning curve, and it is mainly due to how much the software has to offer. Blender is also a very keyboard shortcut-heavy software, so I have included a Keyboard shortcut cheat sheet to help you in your journey.
I will also answer any questions throughout the course and update and add new lessons to help you understand the software.
If you think this course is for you, then enrol today, and join me to learn 3D Illustration in Blender.