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30-Day Money-Back Guarantee
Design 3D & Animation Blender

Learn Blender The Right Way!

Learn 3D Modeling , Materials , Lights , Render and Animation in Blender!
Rating: 4.7 out of 54.7 (1,206 ratings)
4,807 students
Created by Gustavo Rosa
Last updated 1/2021
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • Learn From Zero - Understand and use Blender Interface.
  • Model Your Objects - Use poligonal modeling tools and model 3D objects.
  • Apply different kinds of materials to objects.
  • UV Mapping - UV map the objects and apply textures to materials.
  • Use lights and render scenes using EEVEE and Cycles render engines.
  • Introduction to Animation - Animate objects and create complete projects from scratch.

Requirements

  • You need to have a computer with internet access.
  • The computer must match the hardware requirements described on the "Requirements" link of the blender website.
  • You need to have Blender 2.8 or higher installed on your computer.
  • You must have basic computer knowledge.

Description

Blender is a free and open source 3D modeling and animation software. Light and powerful, it caters for every step of the production process of a 3D animation.

In this course you will learn about Blender's interface and fundamental concepts. In addition you will learn to:

  • Create and transform objects;

  • Use polygonal modeling tools to create your own objects;

  • Map, texture and create materials of various types, including PBR materials with PBR textures;

  • Lighten and render scenes using EEVEE and Cycles;

  • Illuminate scenes using HDR images;

  • Configure hierarchies between objects;

  • Create simple animations.

All topics are covered from both the theoretical and practical points of view.

Who this course is for:

  • People who want to create 3d scenes for games, films, architecture, animations, and so on...
  • Designers
  • Advertisers
  • 3D Artists

Featured review

Mojahid Bashier Eltayeb
Mojahid Bashier Eltayeb
87 courses
9 reviews
Rating: 5.0 out of 5a year ago
amazing course and instructor it deserve 5 star , i learned a lot of things that i missed in blender , specially in Texturing, UV mapping and rendering , I really enjoyed with this course very much , i hope to make another one for liquids simulation . Thank you very much Gustavo Rosa ...

Course content

10 sections • 124 lectures • 21h 27m total length

  • Preview01:11
  • Basic requirements and download
    01:29
  • Preview03:22
  • Preview07:02
  • Preview06:03
  • Preview10:55
  • Preview03:12
  • Preview08:06
  • Moving, rotating and scaling objects
    Preview15:28
  • Preview05:55
  • Creating and deleting objects
    Preview09:41
  • Preview03:52
  • Preview01:55
  • Viewport shading options
    Preview12:54
  • Viewport overlays menu
    05:19
  • Preview25:05
  • Preview14:15
  • Preview14:52
  • Startup File
    02:11
  • Outliner, collections and visibility
    08:37
  • Modifiers
    11:55
  • Using Addons
    06:02
  • Undo and Undo History
    03:10
  • Quick favorites menu
    02:45

  • Modeling - Introduction and selection
    14:38
  • Workspaces and Multi Object Editing
    03:29
  • Inserting new edges in the model
    11:24
  • Deleting parts of the geometry
    07:42
  • Joining and separating geometries
    04:14
  • Extrude and Inset
    09:52
  • Exercise - Modeling a wardrobe.
    08:28
  • Edge, bridge and fill
    09:23
  • Spin Tool
    08:56
  • Exercise - Modeling a Mug
    10:19
  • Smooth Shading, Auto Smooth and Sharp
    14:08
  • Form adjustment tools
    07:34
  • Edge and vertex extrusion and Polybuild
    05:02
  • Separating and Merging Vertices
    07:19
  • Visibility
    03:02
  • Applying the scale
    05:19
  • Proportional editing
    09:30
  • Removing overlapping vertices
    04:12
  • Removing loose edges
    02:31
  • Removing interior faces
    03:42
  • Modeling the body of a helicopter
    36:09
  • Modeling the other parts of the helicopter
    44:05

  • Subdivision of surfaces - Introduction
    07:17
  • Crease
    03:53
  • Control Edges
    05:47
  • Avoiding imperfections on the surface
    11:19
  • Adjusting the subdivision of the helicopter
    14:37

  • What is render?
    02:04
  • Cameras and render
    07:45
  • Creating and activating cameras
    03:19
  • EEVEE and Cycles overview
    07:55
  • Lights
    10:26
  • Materials
    14:53
  • Textures
    12:36
  • PBR Textures
    18:34
  • Multiple materials
    04:53
  • Environment Images - HDRI
    09:47
  • Environment Image with no background
    05:59
  • EEVEE basic settings
    05:53
  • Cycles basic settings
    07:17
  • Render output
    06:20
  • Setting up the materials of the helicopter
    35:29

  • Introduction to Data Blocks
    08:59
  • Shared data blocks and single users
    08:37
  • Garbage collection and fake users
    05:01
  • Make links
    02:18
  • Data Blocks - External Data
    04:21

  • Understanding UV Mapping
    04:08
  • Introduction to Unwrap
    10:00
  • UV Editing Workspace
    03:27
  • UV Editing Tools - Part 1
    12:24
  • UV Editing Tools - Part 2
    04:51
  • Smart UV Project
    02:05
  • UV mapping the helicopter
    20:45

  • Creating images for painting
    05:53
  • Saving the images
    02:49
  • Brush Controls
    10:43
  • Stroke panel
    09:55
  • Falloff panel
    03:35
  • Using textures in the brush
    10:08
  • Texture mask
    06:01
  • Texture paint mode tools
    04:12
  • Mask Tool
    06:54
  • Face selection masking mode
    03:34
  • Paint Bleed
    03:59
  • Painting the base color of the helicopter
    30:00
  • Painting the roughness map of the helicopter
    20:51

  • Pivot center for rotating/scaling
    04:19
  • Snap Menu
    05:17
  • Snap during transform
    08:56
  • Repositioning the origin of the object - Basics
    02:36
  • Repositioning the origin of the object - Advanced
    09:44
  • Transform orientation
    04:15
  • Parenting objects
    09:42
  • Configuring the origins and the parenting of the helicopter
    09:15

  • Introduction to animation
    05:08
  • Creating Keyframes
    09:15
  • Automatic Keyframe Insertion
    04:07
  • Animation exercise
    09:04
  • Animating the helicopter
    22:20
  • Animating the camera of the helicopter
    15:01
  • Rendering the helicopter with Cycles
    17:29

  • Preparing the references
    06:08
  • Modeling the head
    24:50
  • Modeling the torso
    31:46
  • Modeling the hip
    12:54
  • Modeling the arm
    18:32
  • Modeling the hand
    19:17
  • Modeling the leg
    14:13
  • Modeling the foot
    10:01
  • Mirroring the objects
    08:55
  • Creating the materials
    22:54
  • Introduction to the Rigify addon
    11:07
  • Creating the animation skeleton
    41:19
  • Parenting the parts to the skeleton
    22:43
  • Using the rigify controls
    18:07
  • Walk Cycle - Contact Poses
    25:28
  • Walk Cycle - Passing Poses
    11:36
  • Walk Cycle - Up and Down Poses
    10:02
  • Rendering the scene
    23:11

Instructor

Gustavo Rosa
Modelador, Animador e Generalista 3D.
Gustavo Rosa
  • 4.7 Instructor Rating
  • 12,503 Reviews
  • 79,194 Students
  • 10 Courses

My name is Gustavo Rosa and I am a 3D Artist.

Over the years I have delivered several jobs as a freelancer for different kinds of clients. I also have been working as a 3D Modeling and Animation teacher for over 15 years.

A few years ago i decided to use all this knowledge to create online courses so that I can help more people learn how to enter the amazing world of 3D Scene Creation.

Formation:

Post Degree in Computer Graphics and Multimedia at the University of the Rio de Janeiro State - UERJ.

Over 10 years of experience teaching in universities.

Over 15 years of experience teaching 3D Modeling and Animation.

Over 15 years of experience working as a freelancer delivering 3D jobs for several clients.


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