Learn Blender 2.8 x The Right Way!
4.7 (837 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
3,397 students enrolled

Learn Blender 2.8 x The Right Way!

Learn 3D Modeling , Materials , Lights , Render and Animation in Blender!
4.7 (837 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
3,397 students enrolled
Created by Gustavo Rosa
Last updated 2/2020
English
English [Auto]
Current price: $64.99 Original price: $99.99 Discount: 35% off
16 hours left at this price!
30-Day Money-Back Guarantee
This course includes
  • 21.5 hours on-demand video
  • 55 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
Training 5 or more people?

Get your team access to 4,000+ top Udemy courses anytime, anywhere.

Try Udemy for Business
What you'll learn
  • Learn From Zero - Understand and use Blender Interface.
  • Model Your Objects - Use poligonal modeling tools and model 3D objects.
  • Apply different kinds of materials to objects.
  • UV Mapping - UV map the objects and apply textures to materials.
  • Use lights and render scenes using EEVEE and Cycles render engines.
  • Introduction to Animation - Animate objects and create complete projects from scratch.
Requirements
  • You need to have a computer with internet access.
  • The computer must match the hardware requirements described on the "Requirements" link of the blender website.
  • You need to have Blender 2.8 or higher installed on your computer.
  • You must have basic computer knowledge.
Description

Blender is a free and open source 3D modeling and animation software. Light and powerful, it caters for every step of the production process of a 3D animation.

In this course you will learn about Blender's interface and fundamental concepts. In addition you will learn to:

  • Create and transform objects;

  • Use polygonal modeling tools to create your own objects;

  • Map, texture and create materials of various types, including PBR materials with PBR textures;

  • Lighten and render scenes using EEVEE and Cycles;

  • Illuminate scenes using HDR images;

  • Configure hierarchies between objects;

  • Create simple animations.

All topics are covered from both the theoretical and practical points of view.

Who this course is for:
  • People who want to create 3d scenes for games, films, architecture, animations, and so on...
  • Designers
  • Advertisers
  • 3D Artists
Course content
Expand all 124 lectures 21:27:18
+ Interface and Basic Commands
24 lectures 03:05:16
+ Polygonal Modeling
22 lectures 03:50:58
Modeling - Introduction and selection
14:38
Workspaces and Multi Object Editing
03:29
Inserting new edges in the model
11:24
Deleting parts of the geometry
07:42
Joining and separating geometries
04:14
Extrude and Inset
09:52
Exercise - Modeling a wardrobe.
08:28
Edge, bridge and fill
09:23
Spin Tool
08:56
Exercise - Modeling a Mug
10:19
Smooth Shading
14:08
Form adjustment tools
07:34
Edge and vertex extrusion and Polybuild
05:02
Separating and Merging Vertices
07:19
Visibility
03:02
Applying the scale
05:19
Proportional editing
09:30
Removing overlapping vertices
04:12
Removing loose edges
02:31
Removing interior faces
03:42
Modelign the body of a helicopter
36:09
Modeling the other parts of the helicopter
44:05
+ Subdivision
5 lectures 42:53
Subdivision of surfaces - Introduction
07:17
Crease
03:53
Control Edges
05:47
Avoiding imperfections on the surface
11:19
Adjusting the subdivision of the helicopter
14:37
+ Render
15 lectures 02:33:10
What is render?
02:04
Cameras and render
07:45
Creating and activating cameras
03:19
EEVEE and Cycles overview
07:55
Lights
10:26
Materials
14:53
Textures
12:36
PBR Textures
18:34
Multiple materials
04:53
Environment Images - HDRI
09:47
Environment Image with no background
05:59
EEVEE basic settings
05:53
Cycles basic settings
07:17
Render output
06:20
Setting up the materials of the helicopter
35:29
+ Data Blocks
5 lectures 29:16
Introduction to Data Blocks
08:59
Shared data blocks and single users
08:37
Garbage collection and fake users
05:01
Make links
02:18
Data Blocks - External Data
04:21
+ UV Mapping
7 lectures 57:40
Understanding UV Mapping
04:08
Introduction to Unwrap
10:00
UV Editing Workspace
03:27
UV Editing Tools - Part 1
12:24
UV Editing Tools - Part 2
04:51
Smart UV Project
02:05
UV mapping the helicopter
20:45
+ Texture Painting
13 lectures 01:58:34
Creating images for painting
05:53
Saving the images
02:49
Brush Controls
10:43
Stroke panel
09:55
Falloff panel
03:35
Using textures in the brush
10:08
Texture mask
06:01
Texture paint mode tools
04:12
Mask Tool
06:54
Face selection masking mode
03:34
Paint Bleed
03:59
Painting the base color of the helicopter
30:00
Painting the roughness map of the helicopter
20:51
+ Snap, origin and parenting
8 lectures 54:04
Pivot center for rotating/scaling
04:19
Snap Menu
05:17
Snap during transform
08:56
Repositioning the origin of the object - Basics
02:36
Repositioning the origin of the object - Advanced
09:44
Transform orientation
04:15
Parenting objects
09:42
Configuring the origins and the parenting of the helicopter
09:15
+ Introduction to animation
7 lectures 01:22:24
Introduction to animation
05:08
Creating Keyframes
09:15
Automatic Keyframe Insertion
04:07
Animation exercise
09:04
Animating the helicopter
22:20
Animating the camera of the helicopter
15:01
Rendering the helicopter with Cycles
17:29
+ Project - Creating a complete Robot Scene
18 lectures 05:33:03
Preparing the references
06:08
Modeling the head
24:50
Modeling the torso
31:46
Modeling the hip
12:54
Modeling the arm
18:32
Modeling the hand
19:17
Modeling the leg
14:13
Modeling the foot
10:01
Mirroring the objects
08:55
Creating the materials
22:54
Introduction to the Rigify addon
11:07
Creating the animation skeleton
41:19
Parenting the parts to the skeleton
22:43
Using the rigify controls
18:07
Walk Cycle - Contact Poses
25:28
Walk Cycle - Passing Poses
11:36
Walk Cycle - Up and Down Poses
10:02
Rendering the scene
23:11