
We learn the core concept behind motion capture and how Character Animator is used in contrast to frame-by-frame or keyframe animation.
Explore the face template in Adobe Character Animator CC to build a Photoshop puppet with face tracking, mouth phonemes, cycle layers, and hair dangle for expressive control.
Explore designing puppets in Photoshop or Illustrator and importing them into Character Animator, using plus icons to mark independent parts, and comparing pixel-based versus vector artwork.
Learn to create reusable face parts in Adobe Character Animator CC by duplicating mouth and eyebrow shapes, recycling parts across characters to speed up design and ensure consistency.
In rig mode, explore independent facial features like eyebrows and mouth, adjust head position strength, tilt, and scale, and examine puppet behaviors for after effects workflows.
Learn head rigging and behaviors in Adobe Character Animator CC by adjusting eyebrow expressiveness, blink triggers, auto blink, and pose-to-pose movements to add life.
Master the full set of 14 mouth shapes, or viseme phonemes, in Adobe Character Animator CC to convey speech; avoid reducing to a few shapes, as variety keeps characters engaging.
Create and rig your own face from scratch using drawings or photos, colorize the mouth and teeth, and use Photoshop to assemble independent features.
Learn to set up scenes and apply general transformations in Adobe Character Animator CC, adjusting scene width, height, frame rate, and duration, then transform puppets for close-ups and varied animation.
Students will learn how to create puppets with Characterizer and import/ export their own artwork styles into the program.
In Photoshop, we create a body out of different parts on a puppet created from scratch.
We finalize our body in Adobe Photoshop in our created-from-scratch puppet.
We begin work setting up the rigging of the body layers.
We learn the difference of welding and hinging limbs and attachments.
We cover the option of a "nutcracker jaw" as opposed to a viseme/ phoneme oriented head.
This is where we add on pins with behaviors that have physics of their own.
Characters look more alive when they breath on their own, right? Here we go through breathing options.
This is where we check out how to get our characters walking from side to side!
In this lesson we showcase how to work with a puppet's body in motion.
We begin organizing our layers for our talking puppet.
In this lesson we finalize our photo layers in Adobe Photoshop.
Here we get into "swap sets"- changeable attributes that you trigger with your keyboard or MIDI input.
Learn to create swap sets in Adobe character animator cc by dragging arms into a swap set, assigning default and trigger names, and using latch and hotkeys for persistent poses.
This lesson covers "rigging" or how to attach the various sections of the body so Character Animator recognizes which parts are supposed to move in which way.
Learn to build photo-based puppets by prepping portraits in Lightroom, batch synchronize edits, adjust exposure and skin tones, and export heads for Photoshop alignment to animate mouths.
Prepare photos for Adobe Character Animator puppets by loading them into a Photoshop stack, isolating a neutral face with masks, and creating eye shapes and triggers for expression.
Demonstrates isolating earrings with color select and layering, arranging mouth cycle layers, and building three head variants under a head folder to enable auto blink in Character Animator.
Build a full body puppet by creating a torso, legs, and arms, handle overlap with cloning and layer management, and rig for front and back poses in character animator.
Learn to create head turns in Adobe Character Animator CC by building frontal and three quarters head layers, aligning the ear, and applying the head turner behavior in rig mode.
Design a character from scratch through quick contour sketches on paper, refine in Illustrator, and prepare modular mouths, hands, and props for Adobe Character Animator CC.
Learn to create scalable vector artwork in Illustrator using layers, strokes, and fills, and prepare separate layers for character animator behaviors with tools like the pencil tool and curvature tool.
Learn to build expressive character art in Illustrator by drawing eyes, shaping with pathfinders, sampling skin color, refining strokes, and layering neck and shirt for a hand-drawn yet polished look.
Learn to transfer character assets from Illustrator to Photoshop, rig faces with puppet tools, create reusable mouth sets, and organize layered files for efficient character animation in Adobe Character Animator.
Learn the basics of Adobe Character Animator CC, from Photoshop puppet preparation and automatic rigging to rigging with joints and bones, swap sets and cycle layers, and exporting puppets.
Now we have our Photoshop puppet in Character Animator and rig the structure.
Export to Photoshop, clean and rename layers, add texture and perspective to the road, and enable moving elements for depth with glow, clouds, and lens blur.
Create a walking puppet scene in adobe character animator cc by importing foreground and background, adjusting scale and body speed, then animate background with breathing on clouds and sun.
Copy grass paths from Illustrator, paste on separate layers, tweak with curvature tool for a looping breezy grass animation, then export as pngs and import cycle layers into Character Animator.
Animate background elements in Adobe Character Animator CC by recording background layers, using a fader to fade gradients and skies, and swapping them with triggers for different times of day.
Copy performances from one character to another in adobe character animator cc, transferring walk, lip sync, and triggers from Wolverine to Jean Grey, noting hand group differences.
Copy behaviors from one puppet to another in Adobe Character Animator CC, duplicating walk, blink, breathe, dragger, and face on across puppets to save time and maintain consistency.
In this lesson I show you the basics of recording a scene and exporting it from Character Animator.
In this lesson we explore how to make a .puppet file and why you'd want to.
We summarize the basics of Adobe Character Animator!
Animate characters you create with your web cam and automated lip sync in Adobe's Character Animator!
Motion capture puppets are great for:
We'll cover mouth shapes, layer placement, syncing an audio track to lips or creating your own audio for your puppet to voice, adding physics for more life-like movement, creating custom puppets and even walk cycles.
This course utilizes Adobe Photoshop to build our puppets and files are exported to Adobe After Effects, so both programs are essential to using Character Animator effectively.
This is a highly effective way to create reusable characters for explainer videos, short film, music videos and other media.