3ds Max Mastery in 7 Hrs: Project Based Intro for Beginners
- 8 hours on-demand video
- 6 articles
- 4 downloadable resources
- Full lifetime access
- Access on mobile and TV
- Certificate of Completion
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- Create your own 3d projects from scratch within a few hours
- Gain a strong understanding of 3d concepts and 3ds Max tools in just 7 hrs
- Be comfortable finding your way around the 3ds Max UI
- Create multiple 3d projects from beginning to end
- Create their own models, materials and renderings in 3ds Max
- Use built in poly modelling tools to create photo real 3d models
- Create basic 3d models for video games
- Animate objects and cameras in 3ds Max
- Understand the concepts of 3d graphics and know how to apply them using 3ds Max
- You will need to be very familiar with computers and comfortable learning and navigating in a complex software program. You will also need a computer capable of running said program (MOST will work, but some might be slower than others). I will show you how/where to get the software and you will need to be able to install it and check your computers specs to make sure they're fit for the job. It will also be helpful to you if you have access to photo editing software (i.e. Photoshop or similar). We will not use this extensively in the course, but we do use it some, and if you want to get serious about 3d graphics you will eventually need this. Knowing how to use photo editing software already will also be helpful, but is not entirely necessary. I demonstrate what to do, and I can also offer you additional resources to help you learn it. Other than that, feel free to come as a complete beginner to 3d graphics and 3ds Max.
**Updated 10/2019 with new bonus project
3ds Max is an industry leading 3d software used widely in various different fields of 3d, including but not limited to: video games, film, medical illustration, architectural illustration, animation, industrial design and concept art.
Regardless of what field you are hoping to go into with 3d graphics, this is the place to start. Here are some of the reasons:
In the course we will use 3ds Max. Anyone can get access to this software for free (limited time), and it is one of the most widely used 3d packages used throughout all industries.
This course is comprehensive, in that it covers all the major concepts of 3d. At the end you will be able to create your own graphics.
We start slow, and from the absolute beginning, so don't worry if you are new to this.
This is a project based course. We won't get too caught up in all the theory, but instead we will jump right in and start creating things.
The projects include techniques that will be useful in various different disciplines, so regardless of what you are learning 3d for, there is something here for you.
All course models and texture maps are available for download, so it is easy to stay caught up with the instructor.
Many additional free resources will be available to enhance learning.
Videos are high-quality. They are presented in full HD with crisp sound, and they also include key-stroke overlays to help the student understand clearly.
All default settings are used in 3ds Max, so the student screen will look just like the instructor screen -- no surprises or secret short cuts! This course is very easy to follow.
All these things, and many more, make this course the premiere place to learn 3d graphics on Udemy. After joining this course, you will see that after about 7 hours of video and practice projects, you will come to have a firm grasp of 3d graphics in 3ds Max. You will understand the theory behind 3d graphics as they apply to various different fields. You will also be able to navigate around in the software comfortably -- a big achievement for such a powerful and complex software. Most importantly, you will be able to confidently create your own projects, whether it be modelling, animation, game content creation, or whatever.
More important notes about the class:
You will have access to the instructor, who is a practicing 3d professional, through the course forums. He will answer questions for you directly and help wherever necessary.
This course will be continually updated with new content which will all be free to existing students
This course will stay up to date and add additional information continually to stay up with the latest software releases.
There is a 30 day money back guarantee on this purchase. *Full refund for any reason.
- This course is great for people who are beginners in 3d graphics, and/or 3ds Max. Regardless of what industry you hope to go into with 3d, this class will be a good comprehensive introduction. We do projects that cover techniques from various different disciplines. This course is NOT for you if you are already proficient in modelling, lighting, materials and animating in 3ds Max. Students, aspiring game designers, architects, graphic artists, illustrators, etc. who have not done 3d graphics before, but want to increase their skill set, please take this course.
Here we will explore the video player for this course, and also the Q & A section. It is important to know these things because they need to work in order for us to maximize our learning. Please use the Q & A section liberally.
Here you will see how to get your free version of the software so you can follow along with me. The latest version is 2017, and that is what I will be using during the course. If you have a previous version, it will work as well with a few minor things being slightly different.
An intro to section 2 where we will get our feet wet with 3d graphics. We will cover some of the basic principles of 3d, learn some of the applications of 3d (and possible career paths), and we will also create our first basic rendering in this section.
Here we will create a basic model using available default objects called standard primitives. We will also see how to place a light in our scene and render out an image. This is where we will create our very first rendering!
3d can be used for so many things, and it all starts with the basic elements we have discussed in this section. In this lecture we will revue what we have learned, and also take a look at examples of what can be created using 3d graphics. This will give you some good goals to aim for as far as what kind of things you might want to create in 3d, and what kind of career path you might want to pursue.
In this lecture we will touch on the various different elements of the 3ds Max UI. There is kind of a lot to look at, and it can be overwhelming, so it is worth taking the time. We will learn the difference between the viewport, file menus, command panel, other tool panels, etc.
This lecture covers basic spline creation. Within splines, as you will see, there is a built-in ability to make any shape we want. To accomplish this, we will use sub-object modes and explore the various different types of vertices that can be created with splines.
Once we have created the basic elements of our models, we need to be able to adjust them and modify them. Enter, the Modify Panel. Here we can change the parameters of basic primitives, change properties of splines, and also add various different types of adjustment modifiers to our objects. You will learn about sweep, FFD and more.
Here you will be introduced to polygon modelling, which gives you the maximum control over your objects. It is the basis for most complex models in 3d. You will learn how to enter sub-object mode and individually control the different elements of an object with poly tools such as extrude.
In this lecture we will dive deeper into polygon modelling, and see a demonstration of the basic tools that will be the foundation for some very complex, custom objects later on. Poly modelling is very powerful, and the this lecture will give us a good look at some of its capabilities.
In this lecture, we will get even more comfortable with the modify panel (it is really essential) by seeing various modifiers applied to our objects. We will see various different settings and what they do. Modifiers demonstrated include: lathe, FFD and noise.
It is time to polish our models and get them ready for rendering. To do this, we will use more modifiers (I told you they are important), and more poly modeling. Generally, we will be adding small details that make our models more physically accurate, because this will help them to render more realistically.
In this lecture we finally create another rendering, and this time we are getting a lot closer to something that looks finished, especially on the modelling part. We will learn again how to put in a simple light and camera, and then how to use basic render settings. In later lectures, we will then go back and start to review these areas in more depth.
For those of you who have later versions of 3ds Max where Arnold has been introduced instead of Mental Ray, this video will adapt our project to that render engine. We will put in some Arnold compatible lights and render with the default settings of that engine to preview our scene. We will also show how to render the scene with the ART render engine.
Photometric lights are probably the most physically accurate. They can actually perfectly mimic specific lights in the real world, per manufacturer specs. We'll learn how in this video. When we are done here, we will have learned about all the different kinds of lights available to us in 3ds Max.
Check the resources of this video to grab the .ies files that we talk about in the lecture.
For those of you using a newer version of the software with Arnold, this lecture gets you up to speed with Arnold lights. Arnold lights can replace all the other lights that we have talked about in this section. They can act as area lights of all different shapes and sizes.
Before using a camera in 3ds Max, it is helpful to understand how actual cameras work. The settings on a real-life camera will translate straight across to 3d, so understanding one helps us understand the other. Here we will discuss the essential settings and the theory behind them so that we can improve our 3d scene.
When we create new cameras in 3d, it often means that we see new parts of our models that we hadn't focused on before. In this lecture, we adjust the scene and composition to fit with our new camera from this section. We will also make sure that the lighting makes sense with the new camera.
In this introduction, you will see the basic theory behind materials. We will also cover some basic terminology, plus see the theory behind UVW mapping, which is the process of mapping 2d images (maps) onto 3 dimensional geometry.
We have looked at bitmaps, but now we will use procedural maps to create some interesting effects. These maps are generated using mathematical algorithms. We will use them to create a brushed metal material here, but they can be used for many different things in 3d materials.