
Preparation of plans and moving them to the right place to start modeling
Model the villa’s ground floor exterior wall in 3ds Max by tracing the plan with the line tool, adjusting arcs via interpolation, and comparing extrude vs editable poly with inset.
Master wall modeling in 3ds max by refining a wall with snap-assisted vertex edits, extrudes, and arc smoothing; create openings for doors and windows using circles, lines, and editable splines.
Isolate the left facade and create window openings using a circle and the line tool, modeling only one side.
Create first-floor external wall and floor slab by tracing outer wall, forming circles and arcs, welding vertices, and extruding the slab for precise snapping alignment with the ground floor.
Learn to create ground floor wall openings in 3ds max by converting shapes to editable poly, using pro bullion for subtractive cuts, and aligning windows and doors.
Create first floor wall openings by intersecting door and window shapes with the wall. Convert to editable poly, subtract openings, and apply a smooth modifier for clean results.
Create vertical cuts on the ground floor wall with a slice plane and extrude to match the floorplan, then add horizontal slices every 40 centimeters and convert to editable poly.
Clean wall geometry in 3ds Max with the vertex cleaner script to delete extra vertices, fix issues via connect and slice plane, and apply auto smooth.
learn to create windows and doors on the front elevation using the line tool, new shapes, and editable poly workflows with inset, bridge, extrude, glass, and chamfer refinements.
Model and refine windows and doors in a 3ds max workflow by tracing outlines, extruding frames and glass, and using symmetry and chamfer to finish the front elevation.
Place and align windows and doors on the ground floor, mirror the layout to the opposite facade, and create decorative facade elements using circles, interpolation, and extrude operations.
Learn to model facade decor elements in 3ds Max for a Dubai villa by duplicating door parts, snapping to position, and shaping curves with slice planes and band modifiers.
Learn to craft facade elements in 3ds Max by creating circle-based arcs, converting to editable splines, applying extrude and shell modifiers, and welding, trimming, and aligning points with make planner.
Create decorative facade elements by converting shapes to editable poly and applying push, extruding, and slicing with precise vertex adjustments. Copy and mirror to the right side for symmetry.
Create the top slab to cover the building and shape the glass with a frame, using snap, corners, and shell modifiers to ensure precise alignment and thickness.
Create the balcony frame in this 3ds Max modeling course on a classic villa in Dubai, copy and raise it, and apply editable poly edits with chamfer for smooth edges.
Learn to create ground floor moldings in 3ds Max by drawing molding paths with a line tool, managing layers, and refining bevel, sweep, and profile for welded contours.
Create the first floor moulding by modeling a slab moulding. Use path and profile with sweep, adjusting pivots, normals, and scale for a precise fit under the slab.
Master 3ds max moldings by modeling top mouldings on a villa wall, using bevel profile modifier, a sweep approach, symmetry copies, and editable poly to create seamless decorative elements.
Adjust the balcony frame by converting duplicated elements to an editable poly, attaching them, and detaching pairs to fine-tune points until they match the moldings in the top view.
Master 3ds max modeling techniques to create and place window and door mouldings on a classic villa facade, using editable poly, extrude, bevel, slice, push modifiers, and instance copies.
Finish the villa detailing by refining moldings, adjusting door and window elements, and applying a nondestructive workflow with editable poly, chamfer, and auto smooth for a near-complete model.
Learn how to enhance a classic villa in 3ds max by importing free gypsum decor models, applying materials, and using a nondestructive workflow to balance balcony details.
Place gypsum elements around the villa, adding half columns and decorative pieces, then scale, pivot, and mirror to create complete columns while duplicating as instances for optimized 3ds max scene.
Master gypsum decor placement and solve common 3ds max challenges in a classic villa using symmetry and two band modifiers.
Import the AutoCAD plan, adjust units and scale, then model the concrete slab on the landscape with boxes at 0.1 m height and instances, applying smoothing and chamfer.
Create concrete panels by modeling boxes to 0.1 m and converting them to editable poly. Use references, not instances, to sculpt each panel uniquely with modifiers.
Build a classic villa exterior in 3ds Max by modeling with editable poly, extrude operations, detaching faces, boolean cuts, holes, bridges, and precision vertex alignment, guided by viewport isolation.
Model the back yard by duplicating planes, isolating selections, and trimming unwanted parts. Apply normalize, extrude, and weld operations, then refine vertices with trim and refine tools.
Learn to model the back yard by tracing shapes, deleting unwanted parts, and moving copies, then apply normalize spline, weld vertices, trim, and extrude to build the final geometry.
Model the backyard swimming pool in 3ds Max, using cuts, snap-assisted lines, and editable poly operations to define borders, grass, and pavements, then refine with extrudes and chamfers.
Build the exterior wall of a classic villa in 3ds Max by creating rectangles with snap lines, extruding to height, and refining with editable poly, symmetry, and plan-aligned cuts.
Import and merge the villa model in 3ds Max for exterior wall part two, then modify the walls by copying, aligning, and shaping elements to fit the elevation.
Learn to model a pergola for a classic villa in 3ds Max using editable poly workflows, including line modeling, Bezier adjustments, extrude, symmetry, lathe, and instance copies.
Model the water surface by snapping vertices, slicing planes, and tessellating. Merge exterior columns, duplicate elements, auto-rename materials, and complete the classic villa in Dubai.
3D modeling luxury villa in Qatar
Throughout this 3ds Max tutorial we’ll go through the complete modeling workflow for this project
you’ll learn about the various modeling techniques essential such as working with CAD plans, spline modeling ,
poly modeling of every building part including terrain modeling in
a way that makes it quick to create, easy to edit and fast to render.
By the end of this tutorial you will be able to work and think like a professional , model a 3D houses easily
be able to complete your work within very short deadlines.
you’ll learn about the various modeling techniques essential such as working with CAD plans, spline modeling ,
poly modeling of every building part including terrain modeling in
a way that makes it quick to create, easy to edit and fast to render.
you’ll learn about the various modeling techniques essential such as working with CAD plans, spline modeling ,
poly modeling of every building part including terrain modeling in
a way that makes it quick to create, easy to edit and fast to render.
you’ll learn about the various modeling techniques essential such as working with CAD plans, spline modeling ,
poly modeling of every building part including terrain modeling in
a way that makes it quick to create, easy to edit and fast to render.