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Learn 3d with Blender - Fundamentals to Advanced
Rating: 4.7 out of 5(53 ratings)
544 students

Learn 3d with Blender - Fundamentals to Advanced

30 Years of Experience in 3d Condensed into Over 18 Hours of Fun and Carefully Structured Project Based Content
Created by3d illusions
Last updated 8/2024
English

What you'll learn

  • Professional level understanding of 3d to begin or advance further along a career in 3d, or as a fun hobby.
  • A clear and logically ordered learning path that teaches not only the how's, but also the why's
  • A deep understanding of Blender
  • Hard surface modelling
  • 3d sculpting
  • UV unwrapping
  • Shaders
  • Texture painting
  • 3d character creation and animation
  • Rigging
  • In-depth knowledge of 3d animation for both characters and general
  • Motion tracking
  • Integrating 3d with live footage
  • 3d Lighting
  • 3d rendering
  • Compositing
  • Audio editing and lip syncing

Course content

18 sections160 lectures18h 56m total length
  • 3d is easy!6:50

    Gain an understanding of 3d workflow to give you the context needed to more easily understand the rest of the course.

  • Supporting Files0:21
  • Downloading Blender1:40

    Learn the different ways to download Blender

  • UI overview4:33

    Gain an understanding of the Blender UI

  • Preferences3:49

    Set up Blender's preferences.

  • 3d Viewport Controls3:23

    Learn how to navigate the 3d viewport

  • Manipulating 3d Objects4:26

    Learn how to move, scale and rotate objects around various transform coordinates and pivot points.

  • Manipulating Geometry in Edit Mode9:48

    Learn how to manipulate geometry in edit mode.

  • Adding Objects8:26

    Learn about the different types of objects available and how to add them to the 3d scene.

  • Individual Origins3:45

    Using the individual origins pivot mode.

  • Creating a Basic Scene0:58

    Getting set up to create a basic scene.

  • Edit Mode Selection - Create Test Objects3:36

    Create a few test objects to learn selection methods with.

  • Shortest Path1:29

    Make selections between two points.

  • Loop Selection2:32

    Selecting loops of geometry.

  • Ring Selection1:20

    Selecting rings of geometry.

  • Fill Selection1:04

    Selecting areas of geometry.

  • Modify Selection0:55

    Modify your selection based on parameters.

  • Expand and Contract Selections1:02

    Grow or shrink your selection.

  • Pattern Selection0:57

    Expand your selection based on a pattern.

  • Linked Selection0:51

    Select all linked geometry.

  • Modelling the Picture Frame.46:08

    Begin modelling the picture frame.

  • Understanding the Effect of Topology on Deformations and Curvature.7:46

    Learn how the topology affects the shading of curved or deforming objects.

  • Improving the Picture Frame6:09

    Add details to the picture frame to improve realism and support higher quality shading and reflections.

  • Viewport Rendering, Lighting and Materials45:07

    Gain an understanding of materials, lighting and rendering.

  • Better Materials Using Procedural Textures15:56

    Using textures for better materials.

  • Automatically Create Full Materials from Texture Libraries Without Manual Setup4:52

    Learn how to instantly create fully fledged materials from texture libraries containing multiple textures that are intended to control different shader parameters.  No manual wiring required!

  • Mapping and Texture Co-ordinates23:11

    Learn how to control the placement of textures on objects that use your texture driven materials.

  • Unwrap Test Answer + Picture Frame Challenge.5:12

    Unwrapping test solution.

  • Unwrapping the Picture Frame Solution3:13

    My solution to unwrapping the picture frame.

  • Prepare an Object for Sculpting3:29

    Prepare a model for sculpting with subdivision modifiers and voxel remeshing.

  • Sculpting Brush Options7:07

    Changing the behaviour of the sculpt brush.

  • Overview of the Various Sculpting Tools38:16

    Learn what the different sculpting tools do.

  • Sculpting with Textures13:07

    Learn how to use textures to add complex details.

  • Assigning Multiple Materials to an Object27:17

    Learn how to assign multiple materials to a single object.

  • Combining Elements from Different Blend Files.4:44

    Learn various ways to combine different Blend files.

  • Camera and Environment Placement2:04

    Place your camera and world environment.

  • Positioning Textures without UV unwrapping28:55

    Understanding the various automatic texture coordinate options provided by the texture coordinate mode. 

  • Shadow Catchers3:35

    Learn how to use shadow catchers to make your scene cast shadows and reflections onto the non 3d elements.

  • Rendering, Compositing and Passes21:26

Requirements

  • A computer that can run Blender (most can).
  • Blender 3.6 or Blender 4

Description

This course comprises of over 30 years experience producing 3d content for leading brands across many industries, condensed into more than 18 hours of fun project based video content, carefully structured in an order that ensures you can become an advanced 3d artists in the shortest possible time.

In the course you'll gain a solid understanding of:


  • 3d fundamentals, allowing you learn complex aspects of 3d with ease, and transfer your skills to other 3d software

  • Blender 3d (versions 3 or 4, differences explained along the way)

  • Hard surface modelling (bevel modelling and subdivision modelling)

  • Sculpting - A thorough understanding of the sculpting tools available.

  • Materials and textures

  • Painting textures directly onto 3d geometry

  • Procedural texture projection

  • UV unwrapping

  • Procedural UV's

  • Drivers

  • Baking

  • Modifiers

  • Constraints

  • Lighting

  • A deep understanding of animation and the animation tools Blender provides

  • Character modelling

  • Rigging (building driver based custom rigs to control your models with bones using FK & IK switching)

  • Character animation and interaction with other objects

  • Motion tracking video footage, modelling from motion tracking data, masking from motion data

  • Integrating animated 3d geometry with live footage

  • Working with audio (editing, timing & lip syncing)

  • Cycles Rendering

  • Compositing in Blender (post production)

  • + MUCH more!


The course is suitable for complete beginners, advanced users wishing to refresh or get a deeper understanding of less familiar topics, and people moving to Blender from other 3d applications.  Advanced users should be able to speed through the earlier videos, but I'd still recommend to watch through those sections, to ensure you're prepared for the later sections.


The course is provided with approximately 7GB of supporting files, which includes assets used during the course, and the completed scene file for each section for those wishing to skip to specific topics.

Enjoy!
Michael
3d-illusions

Who this course is for:

  • The course is suitable for both complete beginners and professionals wishing to refresh or improve their skills.
  • People transitioning from Blender 4 from earlier versions. The changes are covered as we progress through the course.
  • Professionals moving to Blender from other 3d software.