
Explore the Substance Painter 3D texturing course curriculum, from setup and UI navigation to masking, texture layering, skin and hard-surface materials, eye painting, transparency, and final Iray rendering.
Navigate substance painter’s UI, import 3D models, and texture using 3D or UV workflows, with layers, texture sets, and an assets library including brushes, masks, and smart materials.
Import a 3D model into Substance Painter, use a PBR metal roughness workflow, and bake high-res details onto a low-res texture set.
Learn to bake multiple high-res maps in Substance Painter, using low-poly meshes and by mesh name matching, while leveraging ambient occlusion, curvature, and normal maps to create clean textures efficiently.
Master masking fundamentals in a fill-layer workflow by using black and white masks, painting and inverting values, and layering folders for skin, eyes, clothing, and extras in Substance Painter.
Explore texturing base skin with generators in substance painter, using procedural masks, ambient occlusion, and fill layers to sculpt stylized, layered skin.
Explore materials and smart materials in Substance Painter to texture a helmet and skin, using fill layers, masks, and layered folders for procedural detail.
Assign and edit materials across helmet components using Substance Painter's smart materials, exploring color theory, contrast, and experimental variations to achieve foam, metallic, and plastic looks.
Paint eyes in substance painter using fill layers and masks to shape whites, blacks, and blue highlights, adjusting hardness and gloss for a cartoonish look.
Texture the bulb by enabling opacity and using a pbr metal rough shader with alpha blending to create frosted blue glass via fill layers, opacity channel, masks, and emissive.
Advance your 3D texturing in Substance Painter by building chest pad textures with organized folders, masks, fill layers, and smart materials, using ambient occlusion and generators for realistic details.
Finish chest and outer pad textures by adjusting roughness with smart materials and fill layers. Then transfer these details to other maps, especially the limb map, with procedural textures.
Transfer body texture details to limbs using map matching, layer copying, and generator-based masks. Explore ambient occlusion and color theory to achieve blue and green tones with smart masks.
Apply emissive effects to wires in Substance Painter using a top fill layer, adding an emissive channel, adjusting color and roughness, and enabling post effects bloom for glow.
Export textures in Substance Painter by configuring global settings and output maps, choosing appropriate presets (Arnold, Unreal, or PBR metal roughness), and organizing files for rendering.
Explore Iray rendering in Substance Painter, adjust display settings, color profile, and post effects, and produce high-quality renders with environment maps and depth of field.
Hello and Welcome to: Learn 3D Texturing in Substance Painter 2022 All Levels!
Throughout this course, you will learn how to texture 3D models in Substance Painter made quick and easy. To that end we will be supplying FUN 3D Model For you to learn and practice your texturing techniques of the, our COURAGEOUS SPACE TURTLE!!!
With that said we take a fun approach in starting wih the basics of texturing through a non destructive workflow called fill layer texturing to establish a high amount of detail in a short amount of time.
We'll Go over:
Learn 3D Texturing in Substance Painter Fast and Easy
We'll show you some interesting and unique blending combinations of Materials and Smart Material in our provided demonstrations
Breakdown of the basics starting with understanding different workflows such as Fill Layer Texturing vs Paint Layer Texturing
Grasping the differences in Smart Materials vs Materials through your workflow of texturing.
Establishing a solid foundation in Masking
Understand how Emissive effect work within Substance Painter
Creating Fun Opacity textures and how to experiment beyond our own version with your unique texturing workflow
Demonstrate how to transfer texturing details across different maps
Learn Substance Painters built in render Iray to produce and industry standard render shot for print or portfolio purposes
This course is a continuing series of courses dedicated to helping those who wish to learn and practice texturing techniques through Substance Painter.
By the end of this course you will have a strong foundation in understanding texturing 3D models within Substance Painter.