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Design 3D & Animation Blender

Learn 3D Modelling & Rigging in Blender 2.8x

Excel at 3D modelling & Rigging in Blender 2.8x
Rating: 4.3 out of 54.3 (41 ratings)
1,339 students
Created by Thomas McDonald
Last updated 1/2021
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • Add objects to the scene and manipulate them to the desired shape
  • Understand basis principles of modelling
  • Understand origin points and how to use them
  • Add modifiers to an object for faster and efficient modelling
  • Add an armature to control the models movements

Requirements

  • Competent using a computer
  • Download and install the free software program Blender from blender.org

Description

Interested in 3D modelling? Maybe some Rigging, then join me on this beginner level modelling course as we create an Rigged asset in Blender

This course is designed to walk you through each step in the modelling process.

Firstly we start by creating a basic shape we then add an array and curve modifier to quickly form our tracks. Later on we add some drivers to control the rotation and movement of these tracks.

Next we begin modelling the body of the rig. Again we slowly form the body by adding the different meshes available in Blender.

Next we move onto and form the stabilizers that can be rotated and placed laying on the ground. This is achieved by selecting pivot points or their origin points and adding drivers to control their rotation.

We go through the very fast and effective process of mirroring objects to speed up the modelling process and achieve perfect symmetry.

When the modelling process is complete we add a simple armature. The armature begins as a single bone until eventually after editing and adding bones controls the movement of the boom and stabilizers.

Next we parent these objects to the armature or separate bones and again we add drivers to control their movements and rotation.

Finally we create a simple short animation to demonstrate the rig in motion.

So jump on into this modelling course and discover just how easy it is to pick up Blender.

Who this course is for:

  • This course is for somebody who wants to learn how to model in 3D using the software Blender

Course content

4 sections • 27 lectures • 2h 39m total length

  • Preview01:13
  • Preview00:32
  • Setting Up the Interface & Enabling Add-ons
    02:05
  • How to Navigation in Blender 2.8
    05:14
  • An Introduction to the 3D View in Blender 2.8
    14:17
  • An Introduction to the_Tool Shelf in Blender 2.8
    11:40
  • An Introduction to Collections
    04:21
  • An Introduction to the Very useful 3D Cursor
    03:50
  • An Introduction to Accurate Snapping
    05:52
  • Introduction Question
    4 questions

  • Preview08:24
  • 3D Modelling the Inner Wheel Sections
    07:21
  • Adding Drivers to Control the rotation of the Wheels and Tracks
    08:06
  • 3D Modelling the Body of the Asset
    05:49
  • 3D Modelling the Beams of the Asset
    03:45
  • 3D Modelling the Pipes
    04:37
  • 3D Modelling some More Pipes
    09:49
  • 3D Modelling the Stabilizers
    09:36
  • 3D Modelling the Paint Drums
    03:02

  • Separating Out Each Object
    03:19
  • How to Mirror Objects in Blender
    04:47
  • Adding Armature and Start Creating the Rig
    11:51
  • Parenting the Bones of the Armature Together
    05:19
  • Binding the Asset to the Rig
    05:29
  • Adding Drivers to Control Multiple Objects at Once
    05:08
  • Adding Controls to have fast and Easy Control when Animating
    06:15
  • Setting Up a Camera and Creating a Short Animation
    06:41

  • Bonus Lecture: Extra Courses
    00:51

Instructor

Thomas McDonald
3D Artist, Designer & Animator
Thomas McDonald
  • 4.3 Instructor Rating
  • 5,909 Reviews
  • 72,093 Students
  • 22 Courses

Thomas is a designer living in Ireland. He has a passion for 3D modelling and animation and using Blenders powerful software allows his imagination come to life like never before.

Over the past 12 years he’s worked on various 3D Modelling programs designing for production. Having discovered Blender a number of years ago and realized its amazing potential for creating, the future has no limits.

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