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Model & Rig a Car in Blender for Beginners
Role Play
Rating: 4.6 out of 5(97 ratings)
1,979 students

Model & Rig a Car in Blender for Beginners

Model and rig your own 3D assets in Blender 4: origins, modifiers, drivers, and controls.
Created byThomas McDonald
Last updated 8/2026
English
English [Auto],

What you'll learn

  • Build 3D models with confidence and precision, no matter your starting point.
  • Master time-saving shortcuts and pro-level techniques for standout designs.
  • Rig your own 3D assets quickly and effectively using Blender’s robust tools.
  • Avoid common pitfalls and streamline your modelling and rigging process.
  • Leverage modifiers for a flexible, non-destructive workflow.
  • Unlock the full potential of Blender 4x to bring your creative ideas to life.

Course content

6 sections71 lectures6h 58m total length
  • Introduction4:12

    Go to https://www.blender.org/ to download the free software Blender. Simply install it on your computer, open it up and you're ready to go!


  • Get the Free and Open Source Software Blender & the Installation Proces4:45

    Learn how to download and install Blender from blender.org, choose the latest stable version across Windows, Mac, and Linux, and navigate installation steps, archives, and initial user preferences.

  • Saving Incrementally, Increasing Undo Steps & Navigation Settings9:36

    Adjust Blender interface and navigation preferences to customize resolution scale, tooltips, themes, and keymaps, set up a project folder, and enable save incrementally.

  • How to Enable Add-ons5:59
  • How to Recover Blend Files after Crashes & Auto Saving Files3:40

    Learn to recover work after crashes with Blender 4x using recover last session and autosave. Manage autosave intervals and temp folders to protect your blend files.

  • Get Your Free Blender Shortcut Key Guide1:51

    Explore a free Blender shortcut key guide showing object-menu commands, including shift+D for duplicating objects, to speed your workflow. Download the PDF for Mac and Windows on the asset page.

  • How to Navigate the Blender interface4:47
  • The Tool Shelf, Sidebar, Modes, & Changing Editor Types5:22

    Master the Blender 3D view editor to display and modify objects, switch editor types, and operate in object and edit modes (mesh, sculpt, vertex weight, texture, armature) using quick shortcuts.

  • Selection Types, Quick Favourites Menu & Transform Orientations10:54
  • Pivots, Snapping, Zoom Range and Object Visibility8:07
  • Activating Selection Types & the 3D Cursor Tool5:34

    Master the tool shelf and selection types in Blender 4x, using select, circle, and lasso. Use the 3D cursor, move, rotate, and scale manipulators with shortcuts like G, R, S.

  • The Annotate Tool, Dimensioning Add-on and the Interactive Cube Tool3:53

    Use the annotate tool to draw freely and manage layers, colors, and opacity, then employ the measure and interactive creation tools for snapping, alignment to the 3d cursor, and blocking.

  • Extrude, Bevel & Edge Loop Tool4:26

    Learn to use extrude, bevel, and edge loop tools in Blender 4x, including extrude options (region, manifold, along normals, to cursor), plus inset and loop cut workflows.

  • The Knife, Bisect & Poly Build Tool3:34

    Learn to use the knife, bisect, and poly build tools in Blender for precise edge cuts, through-mesh cuts, and efficient retopology with snap settings and shrink wrap integration.

  • Using the Spin Tool to Form Profiles4:08
  • How to Create, Split & Join Editor to Form Custom Workspaces4:06

    Create and customize Blender workspaces by combining editors and splitting and joining views to streamline modeling, shading, and scripting with a 3D view, UV editor, and properties editor.

  • How to use Collections3:55

    Learn how to organize your Blender scene with collections in the outliner, control visibility and render inclusion, move objects between collections, and manage cameras, lights, and meshes efficiently.

  • The Versatile Multi-Purpose 3D Cursor Tool7:01
  • Snapping using Relative or Absolute and During Rotation9:18
  • Face Normals and the Face Orientation Overlay5:34

    Learn how to use Blender 4x to manage face normals and the face orientation overlay, flipping and recalculating front and back faces to improve shading and rendering.

  • The Coordinates System and Vertices, Edges & Faces3:57
  • How to Start Building your Asset Browser and Linking Blend Files10:05

    Learn to set up an asset library in Blender, link and append assets with the asset browser, mark objects as assets, and organize them into catalogs.

  • Common Issues9:30

    In this video tutorial we delve into some of the most frequent issues faced by students and users of Blender—ranging from modelling intricacies to key frame snags. By walking you through real-time examples, the lecture aims to equip you with practical solutions to these common stumbling blocks, making your Blender experience smoother and more efficient.


    Doubled-Up Vertices

    Problem: Presence of redundant vertices causing shading, texturing, and other issues.

    Example: Extruding a face but then deciding to inset, leading to overlapping vertices.

    Solution: Utilizing the 'Merge by Distance' function to eliminate extra vertices.


    Loop Cut Issues

    Problem: Loop cuts not behaving as expected.

    Example: Loop cut refuses to wrap around the mesh, usually stops at an N-gon.

    Solution: Using the Knife tool to manually cut through the N-gon.


    Things Disappear

    Problem: Work disappearing when pressing the "1" key.

    Example: Toggling collections on and off inadvertently.

    Solution: Using the 'Control' key to unhide all collections.


    Extruding a Vertex

    Problem: Difficulty extruding a single vertex.

    Example: Single vertex becoming invisible in Edge mode.

    Solution: Switching to Vertex selection mode to extrude properly.


    Limited Zoom

    Problem: Restricted zooming in User Perspective mode.

    Example: Difficulty zooming into third monkey head object.

    Solution: Switching to Orthographic mode or using Fly Mode to bypass restrictions.


    Keyframes

    Problem: Unintended object movements due to Auto-Keying.

    Example: Objects moving or disappearing when the space bar is hit.

    Solution: Checking the status of the Auto-Keying button and toggling it off if needed.


    Key Takeaways:

    Learn the importance of the 'Merge by Distance' function to eliminate doubled-up vertices.

    Gain insights into how to perform loop cuts on N-gons using the Knife tool.

    Discover the functionalities of Blender's different modes to avoid unintended actions like disappearing collections or failed extrusions.

    Grasp how to manage zoom limitations through the use of different view modes.

    Understand the implications of the Auto-Keying feature and how to manage it effectively.

  • Introduction Question
  • Blender Fundamentals Discussion

Requirements

  • A computer capable of running Blender, the free and open-source 3D software.
  • A three-button mouse is recommended for smoother navigation in Blender.
  • No prior Blender knowledge required – though familiarity is a bonus!

Description

You want a model you built, with a rig that actually moves, without buying someone else’s asset. This course is modelling and rigging in Blender 4 for beginners.

You model with modifiers so the work stays editable. The 2021 project is a vehicle-style asset: tracks on an array-and-curve, body, stabilizers, a boom armature, then a short animation. Live, that becomes a fully rigged asset with wheel drivers. Set origins so parts rotate where they should. Add controls you can actually use.

What we build

  • Tracks (array + curve)

  • Body and stabilizers

  • Boom armature

  • Wheel drivers

  • A short animation of the rigged asset

Who this is for Beginners, illustrators adding rigging, and game makers who want custom assets in free software.

Who this is not for Full character performance / Unreal export (those are later courses on the list). This is Blender modelling and rigging.

What you’ll learn

  • Model 3D assets in Blender 4 from a beginner start

  • Rig those assets for animation

  • Use modifiers in a non-destructive way

  • Set object origins correctly

  • Use drivers for wheels and simple motion

  • Build controls on a finished rig

Requirements

  • A computer that can run Blender (free)

  • Three-button mouse recommended

  • No prior Blender required

Who it’s for

  • Beginners starting 3D in Blender

  • Artists who need basic rigging

  • Game developers who want custom assets without a paid DCC

Who this course is for:

  • Beginners eager to break into the world of 3D design with Blender.
  • Artists looking to add professional rigging skills to their toolkit.
  • Game developers seeking a free, open-source solution for custom 3D assets.