
Unreal Engine 5 has a full set of modeling tools built right in, so you can shape, edit and sculpt custom 3D assets without ever touching Blender. Meet your instructor Jordy and see what you'll be building across the course.
Unreal Engine 5's modeling mode lets you build boxes, stairs, and full house shapes right in the level. You'll also see why placing a box here is different from dropping a cube from the Add menu.
Unreal Engine 5 geometry brushes let you build shapes you can resize, hollow out, or swap on the fly. Use additive and subtractive boxes to carve windows, doors, and rooms without baking anything in.
Build a house in Unreal Engine 5 using a floorplan reference, additive and subtractive geometries, and custom snapping grids. Learn the pivot offset trick and why every wall lines up to the millimeter.
Applying materials in Unreal Engine 5 works per surface, not per mesh. Grab free assets from Fab, then shift+click faces, tweak scale and rotation in the surface properties, and turn that bare geometry into something that actually looks like a home.
Build window frames in Unreal Engine 5, add glass with the rectangle tool, then combine everything into a single static mesh using Create StaticMesh and the XForm merge option. Keep a backup of your geometries before you bake.
Build custom props in Unreal Engine 5 using three extrusion tools: extrude polygon, extrude path, and revolve poly path. Draw 2D shapes, then pull them into tables, bottles, springs, and other meshes.
Edit meshes in Unreal Engine 5 using PolyGroup Edit. Bevel sharp edges, extrude and inset faces, then fix lost polygroups with Tri Select to turn a plain table into a pool table.
Edit materials directly inside Unreal Engine 5's modeling tools by assigning textures to selected surfaces, then fix stretched corners with Project UVs and box projection for clean, seamless results on tables, walls, and bricks.
Nanite Tessellation in Unreal Engine 5 turns flat textures into surfaces with real depth. You'll enable it on a Quixel brick wall and a custom pebble material, then use displacement maps to push the geometry out.
Lattice deforming in Unreal Engine 5 wraps any mesh in a 3D raster so you can push and pull points to reshape it. Use it to scale just part of a model, like enlarging an axe blade or adding height to flat rock patches.
Sculpt organic shapes in Unreal Engine 5 using the Dynamic Sculpt brush. Learn how to remesh a box, smooth hard edges, and inflate cushions to turn a blocky model into a soft, custom couch.
Add materials to your Unreal Engine 5 couch, then fix the ugly hard edges with the Subdivide tool. You'll also sculpt a pillow, shape it with the lattice, and use displace to turn a stiff mesh into a believable blanket.
Add realistic detail to a couch in Unreal Engine 5 using the mirror tool, plane cut, polycut and polygroup edit. You'll build cushions, cone legs and buttons, then stack displacement textures for fabric.
Unreal Engine 5 modeling wraps up with a walkthrough of the finished cabin: ceiling lights with joints, a table with screw details, and a bowl of noise-displaced oranges. Pick one of two practice assignments to keep building your skills.
Learn 3D Modeling in Unreal Engine 5 from Scratch: No External Software Needed! Master UE5's built-in Modeling Tools to create, edit, sculpt, and texture your own custom meshes and materials directly inside the engine. Follow along with beginner-friendly real-world examples and start building your own 3D assets today.
Do you want to create your own 3D models in Unreal Engine 5, without having to learn a whole new program like Blender?
You're not alone. Most Unreal Engine 5 users rely on assets made by others because 3D modeling feels out of reach. But here's the thing: Unreal Engine 5 comes with a powerful set of built-in Modeling Tools that let you create, edit, sculpt, and texture your own custom meshes, entirely inside the engine you already know and love.
No Blender. No 3ds Max. No switching between apps. Just Unreal Engine 5.
What you'll build:
By the end of this course, you'll have the skills to model anything from scratch. As a practical example, you'll create a fully detailed interior scene — including a house, a couch, and custom furniture pieces — all built with realistic detail using nothing but UE5's built-in tools.
Who is this course for?
This course is designed for complete beginners. If you've ever wanted to stop relying on other people's assets and start building your own 3D models inside Unreal Engine 5, this is your starting point. No prior 3D modeling experience required.
Why learn from Jordy?
Hi, I'm Jordy from Cinecom — where I've been teaching Unreal Engine to millions of creators around the world. My goal is always the same: make complex tools simple, practical, and actually fun to learn. This course is no different.
Start creating your own 3D assets today, inside Unreal Engine 5.