
Brief explanation lecture about the course content and what awaits ahead on our 2D animation journey.
This lecture compares between the two Spine licences, giving you some background for better understanding of the tool.
In this lecture we take a look at a character that is properly designed for animation in Spine, and learn the basics of 2D character preparation.
A step by step character art export lecture that will teach you how to export your character from a graphic redactor (like Photoshop).
This lecture explains in detail the process of importing your character art into Spine.
Learn how to overcome a common issue occurring while importing art into Spine.
In this lecture you will learn about bones and skeleton of your character while working on your first rig.
Continue building your character’s rig and learn about rigging the head and the hair of your character.
The third and final lecture on rigging, in which we complete our character rig by using duplication.
In this lecture you will learn a useful work practice of coloring your character’s skeleton bones.
This lecture gets you familiar with the draw order principles that are essential for a proper animation process.
This lecture deals with a trivial, but most crucial function of Spine. Save your work properly!
A lecture crucial for proper understanding of Spine software where you learn about all the icons and buttons.
Learn how to animate faster and more efficiently in this lecture on hotkeys and shortcuts.
In this lecture we start animating our first idle animation. Detailed process, using all the knowledge we have so far.
This lecture will continue exploring the work process of 2D animator, focusing on animating more parts of our character.
A third lecture on idle animation focuses on the subtle movements and polishing of our first animation.
Get familiar with Spine 2D Graph function that will take your animations to a whole new level.
Learn how to achieve smooth and natural character movement with Spine Offset function in this lecture.
In this lecture we will set up our character for the walk cycle animation in Spine.
A follow-up lecture where we continue working on the walk animation and complete the core walk cycle.
A lecture on the walk animation where we add secondary movements to make our animation feel more alive.
In this lecture we will finish animating the arms, and proceed to animating the head for our walk animation.
This lecture will focus on adding movement to the hair and the face of our 2D character.
In this lecture we will fix some issues to smooth out our walk animation and polish it up.
Learn how to enhance your 2D animation with Spine Graphs in this lecture. How and where better apply it.
This lecture is on improving the movement in your walk animation to make it feel more natural, using the Offsets.
Final lecture on walk cycle where you learn about further improvement of your 2D animations quality.
In this lecture you will learn about changing the speed of your animations to better fit your needs.
First lecture in the series on the universal jump animation where we discuss how to make the jump work best.
In this lecture we start animating the first part of our jump animation.
In this lecture we will complete the take off part for our universal jump animation.
This lecture is devoted to the process of polishing up our take off animation to make it look smoother and more natural.
In this lecture we will work on the second part for our universal jump animation.
A lecture on improving the falling cycle of the jump animation to smooth it out and make it feel more natural.
In this lecture we will start creating the final part of our universal jump animation.
This lecture will deal with animating of additional character body parts for the fall animation.
In this lecture we will work on the final pose in the landing animation and completing the jump sequence.
A lecture where we improve our jump animation taking it to another level of quality.
This lecture will teach you how to add images to existing Spine project, fast, easy and efficient.
In this lecture you will learn how to add a new slot into existing Spine project. Simple, yet crucial to know!
Learn how to make your character blink in this lecture.
This lecture will teach you about Spine 2D Preview mode, how and when to use it for better advantage.
In this lecture you'll learn a fast way to customize your character by adding a new skin.
In this lecture you will learn how to export your hard work from Spine for using in your game project.
The final lecture where we by go over everything we’ve learned to conclude this Spine 2D animation Essential course.
Making awesome, professional-level 2D animations for games is a passion that we would like to share with you in this easy and very detailed Spine Essential animation course!
You will get familiar with all of the steps: from character rigging (using Photoshop or any other graphic redactor you use), to setting up your game’s character for animation in Spine, finishing with a polished top-shelf 2D animations set ready for use.
Why choose Spine for your game character animations?
Spine 2D Animation Software has gained an immense following both from game developers and 2D digital animators. In fact, it is one of the leading tools for 2D skeletal animation to date. The reasons are quite straightforward:
- Spine is easy to learn, and intuitive in use.
- The software is fit both for beginners and advanced animators.
- Spine game animations are easily integrated with most game engines.
- Excellent integration with illustration tools for artwork import.
Plus, in this course we will show you how to get the max out of your Spine Essential licence. So, if you want to learn how to create exceptional animations, hop on!
What will you get from this course?
This is a Spine Essential 2D animation course, and we will explore all of the aspects of that software with a gentle nod to integration of your animations into your game.
- Explore the planning, rigging and preparation of your character to animation.
- Detailed explanation on Spine game rigging process.
- Proper use of Spine 2D Essential functions for animation.
- Create smooth 2D animations, and enhance them to perfection.
- A lot of useful work practices, some fixing of common issues, and more practical principles to make your animation process easier.
But that’s not all too. We plan to expand on the information here in the future. And it’s great for you, because once you buy this course you will enjoy all of the updated content free of charge!
Why choose this course to learn 2D animation?
If you were ever wondering how to learn 2D animation in the most efficient way, the answer is simple: with a lot of trial and error. This can sometimes be discouraging; especially for beginners.
This course is designed in a “from basic to advanced” manner, easing your way into Spine 2D animation software, as well as the animation process in general.
And on top of that we offer you:
- Personal guidance and answer to any questions (within reasonable response time of up to 1-2 work days, depending on the day of the week).
- Additional materials on the use of Spine Essential.
- Quizzes at the end of each course section to fortify your knowledge.
- Lifetime access to course materials (including any future updates in the course).
And of course, we love games and our main drive is to share knowledge with those interested in 2D animation for games. So, feel free to take advantage of that as well.
Sing up to this course, and let’s start animating us some 2D game characters!