Learn 2D Character Animation for Games in Spine Essential
4.7 (35 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
158 students enrolled

Learn 2D Character Animation for Games in Spine Essential

From rigging to play - A complete step by step 2D game character animation course in Spine Essential
Highest Rated
4.7 (35 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
158 students enrolled
Created by Think Citric
Last updated 3/2020
English [Auto]
Current price: $86.99 Original price: $124.99 Discount: 30% off
5 hours left at this price!
30-Day Money-Back Guarantee
This course includes
  • 3 hours on-demand video
  • 7 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Build character rigs for animation
  • Animate in Spine 2D Essential
  • Get comfortable with Spine Essential UI, and work like a Pro with useful hotkeys
  • Create essential 2D game animations: idle, walk cycle, jump and more
  • Enhance your animations to a professional level with Graphs and Offsets
  • Useful work practices to save time & increase animation process efficiency
  • Overcome common issues
  • Spine Essential Licence (purchased from Esoteric Software)
  • Keyboard and mouse
  • No prior knowledge required

Making awesome, professional-level 2D animations for games is a passion that we would like to share with you in this easy and very detailed Spine Essential animation course!

You will get familiar with all of the steps: from character rigging (using Photoshop or any other graphic redactor you use), to setting up your game’s character for animation in Spine, finishing with a polished top-shelf 2D animations set ready for use.

Why choose Spine for your game character animations?

Spine 2D Animation Software has gained an immense following both from game developers and 2D digital animators. In fact, it is one of the leading tools for 2D skeletal animation to date. The reasons are quite straightforward:

- Spine is easy to learn, and intuitive in use.
- The software is fit both for beginners and advanced animators.
- Spine game animations are easily integrated with most game engines.
- Excellent integration with illustration tools for artwork import.

Plus, in this course we will show you how to get the max out of your Spine Essential licence. So, if you want to learn how to create exceptional animations, hop on!

What will you get from this course?

This is a Spine Essential 2D animation course, and we will explore all of the aspects of that software with a gentle nod to integration of your animations into your game.

- Explore the planning, rigging and preparation of your character to animation.
- Detailed explanation on Spine game rigging process.
- Proper use of Spine 2D Essential functions for animation.
- Create smooth 2D animations, and enhance them to perfection.
- A lot of useful work practices, some fixing of common issues, and more practical principles to make your animation process easier.

But that’s not all too. We plan to expand on the information here in the future. And it’s great for you, because once you buy this course you will enjoy all of the updated content free of charge!

Why choose this course to learn 2D animation?

If you were ever wondering how to learn 2D animation in the most efficient way, the answer is simple: with a lot of trial and error. This can sometimes be discouraging; especially for beginners.

This course is designed in a “from basic to advanced” manner, easing your way into Spine 2D animation software, as well as the animation process in general.
And on top of that we offer you:

- Personal guidance and answer to any questions (within reasonable response time of up to 1-2 work days, depending on the day of the week).
- Additional materials on the use of Spine Essential.
- Quizzes at the end of each course section to fortify your knowledge.
- Lifetime access to course materials (including any future updates in the course).

And of course, we love games and our main drive is to share knowledge with those interested in 2D animation for games. So, feel free to take advantage of that as well.

Sing up to this course, and let’s start animating us some 2D game characters!

Who this course is for:
  • Beginner to intermediate level 2D digital animators
  • Game developers looking to create professional 2D character animations
  • Anyone passionate about 2D animation for games
Course content
Expand all 46 lectures 03:06:42
+ Introduction and Overview
2 lectures 05:27

Brief explanation lecture about the course content and what awaits ahead on our 2D animation journey.

Preview 02:27

This lecture compares between the two Spine licences, giving you some background for better understanding of the tool.

Preview 03:00
+ Preparing Your 2D Character for Animation
4 lectures 08:09

In this lecture we take a look at a character that is properly designed for animation in Spine, and learn the basics of 2D character preparation.

How Spine-ready character should look like

A step by step character art export lecture that will teach you how to export your character from a graphic redactor (like Photoshop).

How to export a character from Photoshop

This lecture explains in detail the process of importing your character art into Spine.

How to import a character into Spine

Learn how to overcome a common issue occurring while importing art into Spine.

How to fix missing images issue

Are you ready to proceed to the next section? Test your knowledge!

Character Preparation - Quiz
3 questions
+ Rigging and Setting Up
5 lectures 18:37

In this lecture you will learn about bones and skeleton of your character while working on your first rig.

Creating your first rig in Spine - part 1

Continue building your character’s rig and learn about rigging the head and the hair of your character.

Creating your first rig in Spine - part 2

The third and final lecture on rigging, in which we complete our character rig by using duplication.

Adding the second leg

In this lecture you will learn a useful work practice of coloring your character’s skeleton bones.

Preview 03:30

This lecture gets you familiar with the draw order principles that are essential for a proper animation process.

How to change the draw order of the images

Are you confident in your knowledge on rigging and setting up a skeleton for animation? Test yourself!

Rigging and Setting Up - Quiz
7 questions
+ Spine User Interface
3 lectures 13:06

This lecture deals with a trivial, but most crucial function of Spine. Save your work properly!

How to save your project

A lecture crucial for proper understanding of Spine software where you learn about all the icons and buttons.

Spine User Interface

Learn how to animate faster and more efficiently in this lecture on hotkeys and shortcuts.

Useful Spine Hotkeys

Think you know Spine pretty well now? Why not test your knowledge, then?

Spine User Interface - Quiz
5 questions
+ Creating The Idle Animation
5 lectures 24:46

In this lecture we start animating our first idle animation. Detailed process, using all the knowledge we have so far.

Idle animation part 1 - Core Movement

This lecture will continue exploring the work process of 2D animator, focusing on animating more parts of our character.

Idle animation part 2 – Animating the Upper Part of the Body

A third lecture on idle animation focuses on the subtle movements and polishing of our first animation.

Idle animation part 3 – Animating the Legs

Get familiar with Spine 2D Graph function that will take your animations to a whole new level.

How to use Graphs

Learn how to achieve smooth and natural character movement with Spine Offset function in this lecture.

How to use Offsets

Time to test your knowledge on Idle Animation in Spine. Are you ready?

Creating The Idle Animation - Quiz
6 questions
+ Creating The Walk Cycle
10 lectures 42:30

In this lecture we will set up our character for the walk cycle animation in Spine.

Walk cycle animation part 1 - Core Movement

A follow-up lecture where we continue working on the walk animation and complete the core walk cycle.

Walk cycle animation part 2 - Finalizing the Core Movement

A lecture on the walk animation where we add secondary movements to make our animation feel more alive.

Walk cycle animation part 3 - Animating the Left Arm

In this lecture we will finish animating the arms, and proceed to animating the head for our walk animation.

Walk cycle animation part 4 - Animating the Arms, Shoulders and Head

This lecture will focus on adding movement to the hair and the face of our 2D character.

Walk cycle animation part 5 - Animating the Hair, Face and Jacket

In this lecture we will fix some issues to smooth out our walk animation and polish it up.

Small Fixes to the Basic Walk Cycle

Learn how to enhance your 2D animation with Spine Graphs in this lecture. How and where better apply it.

Enhancing walk animation with Graphs

This lecture is on improving the movement in your walk animation to make it feel more natural, using the Offsets.

Enhancing walk animation with Offsets

Final lecture on walk cycle where you learn about further improvement of your 2D animations quality.

Final polish to the walk cycle

In this lecture you will learn about changing the speed of your animations to better fit your needs.

How to change animation length

Challenge your knowledge on the walk cycle in Spine by answering this few questions!

Creating The Walk Cycle - Quiz
5 questions
+ Creating The Jump Animation
10 lectures 53:10

First lecture in the series on the universal jump animation where we discuss how to make the jump work best.

Preview 01:44

In this lecture we start animating the first part of our jump animation.

Jump take off part 1 - Core Movement

In this lecture we will complete the take off part for our universal jump animation.

Jump take off part 2 - Finalizing the Basic Version

This lecture is devoted to the process of polishing up our take off animation to make it look smoother and more natural.

Enhancing the take off animation

In this lecture we will work on the second part for our universal jump animation.

Fall cycle animation

A lecture on improving the falling cycle of the jump animation to smooth it out and make it feel more natural.

Enhancing the fall cycle animation

In this lecture we will start creating the final part of our universal jump animation.

Landing animation part 1 - Animating the Feet

This lecture will deal with animating of additional character body parts for the fall animation.

Landing animation part 2 - Completing the First Half of the Animation

In this lecture we will work on the final pose in the landing animation and completing the jump sequence.

Landing animation part 3 - Adding the Final Pose

A lecture where we improve our jump animation taking it to another level of quality.

Enhancing the landing animation

Do you know how to make your 2D character jump? Test your knowledge.

Creating The Jump Animation - Quiz
5 questions
+ Creating Blinking Eyes Animation
4 lectures 08:04

This lecture will teach you how to add images to existing Spine project, fast, easy and efficient.

How to add a new image to your Spine project

In this lecture you will learn how to add a new slot into existing Spine project. Simple, yet crucial to know!

How to add a new slot

Learn how to make your character blink in this lecture.

Blinking eyes animation

This lecture will teach you about Spine 2D Preview mode, how and when to use it for better advantage.

How to use Preview mode

You’re a seasoned Spine 2D animator by now. These few questions should be a walk in the park for you!

Creating Blinking Eyes Animation - Quiz
4 questions
+ Advanced Features
2 lectures 12:01

In this lecture you'll learn a fast way to customize your character by adding a new skin.

How to Add a New Skin

In this lecture you will learn how to export your hard work from Spine for using in your game project.

How to export your animations from Spine
+ Course Conclusion
1 lecture 00:52

The final lecture where we by go over everything we’ve learned to conclude this Spine 2D animation Essential course.

Course Conclusion