Create a Simple Cut-Out 2D Animation in Toon Boom Harmony
4.4 (32 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
194 students enrolled

Create a Simple Cut-Out 2D Animation in Toon Boom Harmony

Learn 2D animation basics rigging a character in Toon Boom Harmony 15, and even create a walk cycle
4.4 (32 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
194 students enrolled
Created by Tony Ross
Last updated 2/2018
English
English [Auto]
Current price: $31.99 Original price: $49.99 Discount: 36% off
1 day left at this price!
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This course includes
  • 1.5 hours on-demand video
  • 2 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • You will learn how to create parent-child rigging
  • How to use use Drawing Substitutions
  • How to use Curve Deformers
  • How to use Bone Deformers
  • …and even how to create a simple Walk Cycle!
Requirements
  • You will need a copy, or a DEMO of Toon Boom Harmony
  • This course works with ALL Harmony versions 12-15 (Curve Deformers are ONLY in Premium)
Description

So, what exactly is “Cut-Out Animation”?

In 2D animation, there are 2 different types of animation. One is hand drawn, or full animation, and the other is cut-out or limited animation.  With cutout animation you are basically working with a puppet. A good comparison is like of the Halloween decoration of the skeleton that is hinged together. It's because of this hinging that you can pose the skeleton in different positions.

Cut-out animation became very popular with the advent of television, and a need to provide animated content much quicker than it had been produced.  A good comparison would be full animation is Bugs Bunny this animation was in theaters, playing before movies. In contrast cut-out animation is like Fred Flintstone, So by creating a system where not every frame of animation had to be completely drawn out, characters were broken down into pieces (head, torso, arms, legs, etc) or cut out. This way you didn't have to draw the head more than once, or different mouth movements or hands. A modern day example of cut-out animation is the cartoon South Park. Think about the basic mouth movements of the characters. They were created once, and then used over, and over. This helps speed up the production, as new mouth drawings are rarely needed, if at all.

Even though 2D animation is rarely in theaters in the US, because of new networks like Netflix or Amazon as well as mobile games and Ebooks, 2D animation is still In high demand.

Our character, The Pepper, was designed to imitate the simplicity of the character Plankton for the cartoon Sponge Bob Square Pants. A basic oval-shape that encompasses his torso, head, and tail, with simple arms and legs attached.

This course shows you how simple it is to create 2D animation using Toon Boom Harmony, an industry standard for producing animated television shows, and films. 

In this course, I can show you how to:

  • Set up basic character rigging
  • How to Animate a simple eye blink
  • Learn how to bend and distort drawings
  • …and even create a Walk Cycle!
    (Jobs have been won, and lost on the ability, or inability to create a convincing walk cycle)

This course was designed so you could follow along, and learn not only Toon Boom Harmony, but some of the basic principles of animation itself!

So, enroll in this course, and let's get this Pepper character moving!

Who this course is for:
  • This course is for students, teachers, hobbyist and animation pros looking to learn basic rigging skills in Toon Boom Harmony.
  • If you are a Flash/Animate user, looking to migrate to Toon Boom, this course is right up your alley!
Course content
Expand all 19 lectures 01:30:27
+ Welcome to Our Course
14 lectures 01:02:20
Setting up Preferences in Toon Boom Harmony
02:53
Using the Resource Files
00:59
How to set up Drawing Pivots
05:45
Adding Bone Deformers to your Character
04:28
How to use Kineamtic Output
04:46
Creating an Arm Rig using the Curve Deformer (PREMIUM)
07:10
Creating an Arm Rig using the Bone Deformer
05:17
Rigging the Legs using the Bone Deformer
04:36
Working with Drawing Substitutions
08:07
How to Create a Master Peg
03:36
How to store, or add your Character to Harmony's Library
03:52
+ Creating a Simple Walk Cycle
4 lectures 27:12
Creating the Contact Poses
09:46
Creating the Passing Poses
05:39
Adding Secondary Motion to the Poses
07:35