
Welcome to The Lazy Animator Beginner's Guide to Cartoon Animator 4.
It is recommended that you first view all the course videos at least once in order to get the most benefit.
Each video is carefully planned to introduce you to all of Cartoon Animator's features in a specific order, that will make the advanced concepts of the later videos seem easy, if you've taken in everything from the earlier videos.
Then use the included time code reference PDF document to find within each video, the section that you need to review, anytime you want clarification on how specific features work.
Videos are divided into broad topic areas. It should be fairly simple to find the video, with the information you need, and then just look within its time codes for the specific details you're looking for.
In this Video:
Introduction to who the course is for, why I created the course, and the course structure.
Introduction to the Time Code PDF Document (provided here as a download).
What version of Cartoon Animator?
Introduction to the free project (provided here as a download 'Office Light Grey.ctProject') and how to import it into Cartoon Animator.
Important Information About Cartoon Animator 5 (Be sure to read).
Cartoon Animator 5 was released in November 2022 with an all new Smart Content Manager that looks very different to Cartoon Animator 4's original Content Manager. This video is an edit of a video I created for my @AnimLife YouTube Channel comparing the differences between the two Content Managers. I've included it here to help those of you with Cartoon Animator 5 with where to find the various areas of the Content Manager referenced in the course in the new Smart Content Manager.
Aside from Cartoon Animator's new features, such as The Smart Content Manager, Vector Characters and Props, Spring Bones, and Color Management (which are not covered in this course) all of the features you will learn during the course remain unchanged in Cartoon Animator 5. Refer to this video if you need any help with finding content referenced during the course, if you are using Cartoon Animator 5.
In this Video:
A brief look at the User Interface, Content Manager and Scene Tab.
Placing a scene on the stage.
Navigating around the stage using the camera tools.
Selecting Props. Moving props in and out of a Scene.
Changing and Saving Scenes.
Saving a project.
Organizing content in the Content Manager.
In this Video:
Introduction to Camera Record Mode.
Introduction to the Timeline, Camera Track, and adding Key Frames.
How to apply Transition Curves to key frames.
Two methods to create a jump cut with the camera.
In this Video:
Adding props to the stage.
Types of Props.
Using the Sprite Editor with Multi-sprite props.
Using the Render Style Editor with Render Style props.
Animated Props and the Animated Prop Action Menu.
Moving Animated Prop motions in the timeline.
Sprite Switching.
Removing animation from a prop.
Motions not working on Scene props note.
In this Video:
Using the Transform Button Track to animate props.
Using the Prop Key Editor to animate props.
Adding key frames to the Prop_S Track.
In this Video:
Using Elastic Motions to Animate Props
Applying Elastic Motions to Characters (Hack).
In this Video:
Adding characters to the stage.
Cartoon Animator Character types.
G1 Characters.
G2 Characters.
G3 Characters (Standard).
G3 Characters (360 Head).
Character naming conventions.
G2 Render Styles demo.
In this Video:
Animating G3 Characters.
Character animation with the Transform Button Track.
Character animation with Pre-made motion clips.
Making a character run - standard motions + Transform track.
In this Video:
Making a character run - Root Motions.
The 2D Key Motion Editor.
Comparing character body parts with props.
In this Video:
Making Custom Motions - 2D Key Motion Editor.
In this Video:
Saving and applying Custom Motions - Collect Clip.
Action Menus.
Saving Action Menus.
In this Video:
Modifying existing motions - 2D Key Motion Editor.
Animating Sprite Hands (standard G3 Characters).
Additional Character animation features not covered.
In this Video:
Why you should add speech first.
Create Script Options.
Recording Your Voice.
Importing Voice Audio.
Using Text to Speech (TTS).
In this Video:
Editing Automatic Lip Sync in the timeline.
The Character Face Track.
The Voice Clip Track
Viseme Mouth Shapes.
Splitting Voice Clips in the timeline.
Deleting Voice Clips from the timeline.
In this Video:
Animating Faces - Face Puppet Editor.
What the Face Puppet Editor does.
How to use the Face Puppet Editor.
Face Puppet Demonstration.
Where the Face Puppet Editor adds keys to the timeline.
Modifying Face Puppet Expressions in the timeline.
In this Video:
Animating Faces - Face Key Editor.
The Morph Tab.
Head Rotation Gizmo.
The Detail Settings Editor.
Face Key Editor Timeline keys.
Template Tab.
Creating an expression sequence with templates.
In this Video:
Face Key Editor continued.
Transform Tab.
Where the Transform tab adds keys to the timeline.
Muting a character's Voice Track Slider.
Applying Transition Curves to Face Transform Keys.
Deform Tab.
Applying Transition Curves to Deform Keys.
In this Video:
The Character Layer Editor.
Demonstrating the Incorrect Layering of body parts.
The Default Layer order.
How to use the Layer Editor.
What to do if Changing the Layer order doesn't appear to work.
Where key frames are added to the timeline.
In this Video:
Demo Animation.
Adding Sound Effects.
Moving, Splitting, and deleting sounds.
Adjusting the volume.
Adding fade in/fade out effects.
Adding Music.
Moving, Splitting, and deleting music.
Adjusting music volume.
Rendering/Exporting projects.
Changing a project's length.
In this Video:
Rendering/Exporting Projects continued.
Render Image Tab.
Output size settings.
Image Export.
Image Sequence Export.
Render Video Tab.
Exporting Audio only.
Export range.
Viewing Exported Video.
Other export options.
In this Video:
The End of the course.
What wasn't covered.
Other tutorials and resources.
Feedback request.
The Lazy Animator, Beginner's Guide to Cartoon Animator is the kind of course I wish was available when I was learning the software back in 2012. I just wanted to learn Cartoon Animator as quickly as possible so I could spend more time creating my own animations without getting stuck on things I had yet to learn.
With just over three and a half hours of video tutorials The Lazy Animator Beginner's Guide to Cartoon Animator is a crash course in all the main features you need to know in order to make 2D animated cartoons with Cartoon Animator. Suited to complete beginners or even if you've already been learning Cartoon Animator for a while.
Follow along but there are no step by step projects to complete. The course is a structured walkthrough of all the essential features you need to know to make amazing animations. Note that while this course does not cover the new features of Cartoon Animator 5 (which was released a year after this course was published) all the animation tools you will learn about remain unchanged in Cartoon Animator 5. Animating the new Vector Characters and props is exactly the same as animating the raster based characters and props.
Designed to teach you the easiest concepts first, gradually moving up to harder, more complex features, that you will not be intimidated by, if you follow through all the videos in order.
There are six main video topics (with each topic section split into about ten minute bites so you're never too far from taking a break). You'll learn about:
Navigating the stage, Scenes, Converting Props, Saving Scenes and Projects (2 Videos).
(New Video has been added comparing Cartoon Animator 4's Content Manager to Cartoon Animator 5's new Smart Content Manager to help you find where the sections in CA4's manager are now located in CA5).
How to animate the camera using the Timeline and Transition Curves (1 Video).
All the types of Props and how to transform, deform, and animate them using Transitions, Transition Curves or Elastic Motions, plus where each system creates key frames in the timeline. (3 Videos).
All the types of Characters and how to animate G3 Characters using pre-animated motions, pre-animated root motions, and the 2D Key Motion editor, as well as how to modify, make, and save custom motions. You'll also learn where motion files and the 2D Key Motion editor make key frames in the timeline and how you can apply transition curves to them. (6 Videos).
How to make your characters talk with auto lip syncing, and how to manually adjust the lip sync in the timeline. You'll learn how to animate G3 character faces using the Face Puppet Editor or the Face Key Editor. You'll learn where both systems create key frames in the timeline and how you can apply transforms, deforms, and transition curves to facial animations. You'll also learn about character layers and where to find the key frames for those. (6 Videos).
Finally you'll learn how to add sound effects and music, adjust their volume, and how to edit audio in the timeline. Then you'll learn how to export your work as a single frame, frame sequence, transparent video, or standard video ready to import into your preferred video editor. (2 Videos).
As you can see, even the course outline goes from easy to progressively harder concepts because so much thought has gone into the learning order.
Again, I highly recommend you watch all the videos in order, at least once, even if you think you already know the earlier stuff (those sections are short, you'll power through them!). The order matters because later videos assume you've seen what has been shown before. It's how I can teach so much in such a short time.
The included Office and Business Woman Project Scene
If getting you up to advanced level with Cartoon Animator as fast as possible wasn't enough, the course comes with a free Office scene project that is Render Styles compatible (you'll know what that means by part 3 of the course if you're completely new), and includes a G3-360 head, bone hands, Office woman character that you can use in your own personal or commercial projects.
When you're finished the course there is a PDF document with all the time codes for what you learned in each video so you can easily find anything you wish to revisit without having to scrub through each video trying to remember where that information was.
Essentially this is the last beginner's course you'll ever need. It doesn't teach you everything (how could it in just over three and a half hours) but it goes so much further than any other beginners course. Even advanced users might find a thing or two they haven't tried or didn't know about.
Created by me (David Arandle (TET)), a Certified Reallusion Trainer, I've been animating with Cartoon Animator 4 since its first iteration as CrazyTalk Animator Pro, released in 2010.